xpservers Posted March 6, 2009 Share Posted March 6, 2009 Since installing the patch I have been getting complaints and witnessed sporadic lag spikes on a number of servers. Not all but a couple on the same box for example spike every couple minutes. I tried everything known to man, disabled firewall, reinstalled server from scratch, no mods, recompiled config. Im really out of ideas. Only thing I havent changed is the IP. All this began after the patch was installed. Here are some logs from console: pair 'undefined' and 'Shirky_101' has unmatching types 'undefined' and 'string': (file 'maps/mp/gametypes/_globallogic.gsc', line 5328) logPrint("VD;" + lpselfnum + ";" + lpselfteam + ";" + lpattackGuid + ";" + lpattacknum + ";" + lpattackerteam + ";" + lpattackname + ";" + sWeapon + ";" + iDamage + ";" + sMeansOfDeath + ";" + sHitLoc + "\n"); * Error: called from: (file 'maps/mp/gametypes/_callbacksetup.gsc', line 115) [[level.callbackVehicleDamage]](eInflictor, eAttacker, iDamage, iDFlags, sMeansOfDeath, sWeapon, vPoint, vDir, sHitLoc, timeOffset, damageFromUnderneath, modelIndex, partName); * Error: called from: (file 'maps/mp/gametypes/_callbacksetup.gsc', line 113) CodeCallback_VehicleDamage(eInflictor, eAttacker, iDamage, iDFlags, sMeansOfDeath, sWeapon, vPoint, vDir, sHitLoc, timeOffset, damageFromUnderneath, modelIndex, partName) * Error: called from: (file 'maps/mp/gametypes/_globallogic.gsc', line 5456)pair 'undefined' and 'Shirky_101' has unmatching types 'undefined' and 'string': (file 'maps/mp/gametypes/_globallogic.gsc', line 5328) logPrint("VD;" + lpselfnum + ";" + lpselfteam + ";" + lpattackGuid + ";" + lpattacknum + ";" + lpattackerteam + ";" + lpattackname + ";" + sWeapon + ";" + iDamage + ";" + sMeansOfDeath + ";" + sHitLoc + "\n"); * Error: called from: (file 'maps/mp/gametypes/_callbacksetup.gsc', line 115) [[level.callbackVehicleDamage]](eInflictor, eAttacker, iDamage, iDFlags, sMeansOfDeath, sWeapon, vPoint, vDir, sHitLoc, timeOffset, damageFromUnderneath, modelIndex, partName); * Error: called from: (file 'maps/mp/gametypes/_callbacksetup.gsc', line 113) CodeCallback_VehicleDamage(eInflictor, eAttacker, iDamage, iDFlags, sMeansOfDeath, sWeapon, vPoint, vDir, sHitLoc, timeOffset, damageFromUnderneath, modelIndex, partName) * Error: called from: (file 'maps/mp/gametypes/_globallogic.gsc', line 5456) Anyone else experiencing isssues ? Link to comment Share on other sites More sharing options...
ECF Posted March 6, 2009 Share Posted March 6, 2009 No isses with the server however I have reports and have seen firsthadn the game not counting some kills correctly... However, no lag issues to speak of. Link to comment Share on other sites More sharing options...
xpservers Posted March 7, 2009 Author Share Posted March 7, 2009 Just figured out now its only maps with tanks. I disabled tanks now its better. This is the guys vehicle settings. Anything odd ? // Vehicle Settings set scr_vehicles_enabled "0" set scr_veh_respawntimemax "15" set scr_veh_respawntimemin "6" set scr_veh_health_jeep "700" set scr_veh_health_tank "1350" set scr_veh_driversarehidden "1" set scr_veh_driversareinvulnerable "1" set scr_veh_explode_on_cleanup "1" set scr_veh_explosion_doradiusdamage "1" set scr_veh_explosion_maxdamage "200" set scr_veh_explosion_mindamage "20" set scr_veh_explosion_radius "256" set scr_veh_alive_cleanuptimemax "120" set scr_veh_alive_cleanuptimemin "119" set scr_veh_cleanupabandoned "1" set scr_veh_cleanupdrifted "1" set scr_veh_cleanupmaxspeedmph "10" set scr_veh_cleanupmindistancefeet "75" set scr_veh_cleanuptime_dmgfactor_deadtread "0.25" set scr_veh_cleanuptime_dmgfactor_max "1.0" set scr_veh_cleanuptime_dmgfactor_min "0.33" set scr_veh_cleanuptime_dmgfraction_curve_begin "0.0" set scr_veh_cleanuptime_dmgfraction_curve_end "1.0" set scr_veh_dead_cleanuptimemax "24" set scr_veh_dead_cleanuptimemin "14" set scr_veh_disappear_maxpreventdistancefeet "30" set scr_veh_disappear_maxpreventvisibilityfeet "150" set scr_veh_disappear_maxwaittime "30" set scr_veh_explosion_husk_forcepointvariance "30" set scr_veh_explosion_husk_horzvelocityvariance "25" set scr_veh_explosion_husk_vertvelocitymax "200" set scr_veh_explosion_husk_vertvelocitymin "100" set scr_veh_explosion_spawnfx "1" set scr_veh_ondeath_createhusk "1" set scr_veh_ondeath_usevehicleashusk "1" set scr_veh_respawnafterhuskcleanup "1" set scr_veh_respawnwait_iterationwaitseconds "1" set scr_veh_respawnwait_maxiterations "30" set scr_veh_waittillstoppedandmindist_maxtime "10" set scr_veh_waittillstoppedandmindist_maxtimeenabledistfeet "5" Link to comment Share on other sites More sharing options...
Creed3020 Posted March 7, 2009 Share Posted March 7, 2009 Well those vehicles are not stock but they should work as they are. Link to comment Share on other sites More sharing options...
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