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stewsta

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I have a problem

 

server fps is about 24-35 max, i have fpsbooster running, +fps_max 500 in commandline, fps_max 500 in server.cfg, -tickrate 66 in command line and sv_maxupdate/cmdrate ect all set.

 

But i still get 35 max server fps and no more than 30 tick thorugh to the clients.

 

My setup is a quad xeon 2.4, 180GB HDD, 4GB RAM, colocated box. Client fps (graphics) are fine and pings are fine, but every receives stutter / low server fps.

 

My css servers are running at 512fps, tf2 servers are running at roughly 400 fps, its just L4D2 thats the problem :(

 

Any help? :(

 

Just like what Derek said, you can't get over 35 FPS on Left 4 Dead games.

 

that is what Valve locked it at. and i don't really see a point of getting over 35 since the game is really playable.

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Sorry guys, as someone pointed out, the config i used contained invalid characters when setting the rcon password in the server.cfg

 

Updated the OP with details and a fixed config.

 

so its basically

%rconpassword%

with out the ""

 

or basically we just have to re-enter the ""?

"%rconpassword%"

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so its basically

%rconpassword%

with out the ""

 

or basically we just have to re-enter the ""?

"%rconpassword%"

 

re-enter the "".

 

The config was copied from a text document which contained non-standard text, and the two quotation marks were the problem.

If you look closely you can see that they are slightly tilted in comparison to the standard " - It might take a magnifying glass for some to see, but it's there.

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thank you for your useless answer.

 

Someone can answer me, please?

 

so u were not joking huh?

if ur a gsp do u get some infos about the games you host actually?

If ur not a GSP but a lfd player then you should already know that you can get only 4 players in coop and 8 in versus.

 

Tip : the answer to your first question is in this post

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re-enter the "".

 

The config was copied from a text document which contained non-standard text, and the two quotation marks were the problem.

If you look closely you can see that they are slightly tilted in comparison to the standard " - It might take a magnifying glass for some to see, but it's there.

 

Oh, I see.

 

Hm.. thats weird.. i did the method 2 where you edit the default config file.

and it seems like that still doesn't work.

 

but i didn't reinstall the game server yet

however, I'll just copy + paste and overwrite the existing.

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re-enter the "".

 

The config was copied from a text document which contained non-standard text, and the two quotation marks were the problem.

If you look closely you can see that they are slightly tilted in comparison to the standard " - It might take a magnifying glass for some to see, but it's there.

 

Oh, I see.

 

Hm.. thats weird.. i did the method 2 where you edit the default config file.

and it seems like that still doesn't work.

 

but i didn't reinstall the game server yet

however, I'll just copy + paste and overwrite the existing.

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//L4D2 Config

hostname "%hostname%" // this is your server name as shown in the server list

sv_password "%privatepassword%" // your server password. a pair of double quotes means it is not set and anyone can join

// start rcon settings

rcon_password "%rconpassword%"
// your rcon password to log into the dev rcon console or HLSW rcon console

// server protection
sv_rcon_banpenalty 5
sv_rcon_maxfailures 10
sv_rcon_minfailures 5
sv_rcon_minfailuretime 30

// end rcon settings


// L4D cvars

motd_enabled 1
z_difficulty normal
sv_steamgroup //sv_steamgroup_exclusive 
sv_allow_lobby_connect_only 0

// end L4D cvars


// start cvars for balancing un-even teams

mp_autoteambalance 1 // 0 is off and 1 is on. if 1 then should be used in conjunction with the following 3 commands
mp_autoteambalance_delay 15 // Time (in seconds) after the teams become unbalanced to attempt to switch players
mp_autoteambalance_warning_delay 10 // Time (in seconds) after the teams become unbalanced to print a balance warning
mp_teams_unbalance_limit 1 // Teams are unbalanced when one team has this many more players than the other (0 disables)

// end start cvars for balancing un-even teams


// start cvars for win conditions

mp_maxrounds 0 // Max number of rounds to play before server changes maps
mp_winlimit 0 // Max number of rounds one team can win before a server changes maps

// end cvars for win conditions


// start client specific cvars
mp_disable_autokick 1 //Prevents a userid from being auto-kicked
sv_allow_color_correction 1 //Allow or disallow clients to use color correction on this server.
sv_allow_wait_command 1 //Allow or disallow the wait command on clients connected to this server.
sv_alternateticks 0 //If set, server only simulates entities on even numbered ticks.
sv_clearhinthistory 0 //Clear memory of server side hints displayed to the player.
sv_cheats 0 // allow cheats to be used by the client. 0 is off 1 is on
sv_maxspeed 320 // the maximun speed a client can move at
sv_consistency 1 // Force clients to pass a consistency check for critical files before joining server. 0 is off 1 is on

// end client specific cvars


// start cvars for communication

sv_voiceenable 0 // allow players to use a microphone. 0 is off 1 is on
sv_alltalk 0 // toggles whether both teams can hear each others voice comms or not. 0 is off 1 is on. recommend it being off

// end cvars for communication


// start download cvars

sv_downloadurl "http://%serverip%/%serverip%-%serverport%" //redirect download location

// end download cvars


// start bandwidth rates/settings

// bandwidth rates/settings

sv_minrate 10000
sv_maxrate 25000

// end bandwidth rates/settings


// start server logging

log off // enable or disable server logging. on is on off is off
sv_logbans 1 // Log server bans in the server logs
sv_logecho 0 // Echo log information to the console. 0 is off 1 is on
sv_logfile 1 // Log server information in the log file. 0 is off 1 is on
sv_log_onefile 0 // log everything in one file

// end server logging


// start cvars for general operation

sv_lan 0 // is this an internet or LAN server. 0 is internet 1 is LAN
sv_region 3 // server location. is the world, 0 is USA east coast, 1 is USA west coast, 2 south america, 3 europe, 4 asia, 5 australia, 6 middle east, 7 africa
sv_contact "admin@roxservers.com" // contact email for sysop
sv_pausable 0 // enables or disables whether the server can be paused. 0 is off 1 is on
sv_pure 2 // forces all clients on the server to use content that matches what is on the server. 0 is off 1 is on
sv_pure_kick_clients 0 // kicks clients that do not have content that matches what is on the server

// end cvars for general operation


// start execute ban files

sv_tags ""

// end execute ban files

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