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Request:: RavenShield Lockdown


GiJoe

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  • 2 weeks later...

You can't.

 

Couple reasons...

 

The game requires a compatable graphics renderer to be installed (aka geforce > 2 or ati > 9600)

 

Second, there's no multihome support so that's 1 game per actual game box, not ip.

 

Third it uses a launcher, and must be started from this every time the server crashes or is restarted.

 

 

 

They did a horrible job on this server, and it's a shame too, because the game is really decent.

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That's not good. As far as the no multihomed problem. it's not really a problem. Simply tag the "use default IP" in the game config setup. That way the games will allways be put on the first IP but with a different port number for each. So you can still put a few on each box.

 

 

 

As for graphics cards etc... You are on your own there :shock:

 

 

 

Maybe some people will post more info once they have played with it a bit.

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ECF this is the standard default cfg file

 

 

 

<ServerConfig

 

IsUbiOnline = "0"

 

UbiUserName = ""

 

UbiPassword = ""

 

ServerPassword = ""

 

GamePassword = ""

 

TerroristHuntNormal = "1"

 

AutoLaunchTimeout = "300"

 

MinimumNumberPlayers = "1">

 

<Mods/>

 

<IkeGameInfo

 

gameType = "Team Adversarial"

 

gameName = "Ravnos"

 

maxPlayers = "14"

 

isRanked = "0"

 

allowRespawns = "1"

 

numRounds = "5"

 

timeLimit = "300"

 

scoreLimit = "0"

 

numActiveObjectives = "2"

 

autoTeams = "1"

 

autoAssist = "0"

 

allowClasses = "0"

 

allowReticule = "1"

 

showEnemyFlag = "1"

 

swapGoalZones = "0"

 

punkBuster = "0">

 

<MapList>

 

<Map>mp01cl_ta_747.mis</Map>

 

<Map>mp01cl_ta_747.mis</Map>

 

<Map>mp01cl_ta_747.mis</Map>

 

<Map>mp01cl_ta_747.mis</Map>

 

<Map>mp01cl_ta_747.mis</Map>

 

</MapList>

 

</IkeGameInfo>

 

</ServerConfig>

 

 

 

and this is the command line parameters

 

 

 

 

 

next are some startparameters for the server I think

 

 

 

-modset

 

-autoserve

 

-reportErrors

 

-exportXML

 

-splitscreen

 

-password

 

-rainbowteamsize

 

-client

 

-nocdkey

 

-server

 

-nwmsgdump

 

-exit

 

-buildbinary

 

-mission

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lol thanks a lot

 

 

 

No I have prepared the 3,6gb folder as tcadmin directory rules

 

I have added the command line parameters to start it as batch process, but I am waiting the tcadmin config file to try to start the server :smile:

 

 

 

I hope in someone on this forum :smile:

 

 

 

 

 

 

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I can assure you ECF, before getting to that point, the game tries to initilize directx and crashes when it doesn't find it.

 

 

 

R6:Lockdown - Dedicated Server (RELEASE) version = 1.4.0.101(16)

 

shell/english/

 

in 0.979000s

 

in -0.013000s

 

RSDirect3DRenderer::RSDirect3DRenderer Current PerfTime: 419023249i

 

[ERROR | RSDirect3DRenderer::RSDirect3DRenderer | 230] Failed initializing dxdiagn.dllRSDirect3DRenderer::Initialize Current PerfTime: 419023265i

 

D3D Adapter count 1

 

[ERROR | RSDirect3DRenderer::BuildDeviceList | 836] No compatible adapters found

 

[ERROR | RSDirect3DRenderer::Initialize | 335] Could not build device list

 

[ERROR | RSDisplayMgr::CreateRenderer | 1033] Could not initialize renderer

 

 

 

http://www.agr-s.com/forums/index.php?act=ST&f=22&t= 1536

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As we don't have the files yet, I can't comment on the DirectX issue. but I would assume as the other RB6 games, that it simply looks for the DX driver files?

 

 

 

If you install DirectX it should work.

 

 

 

Again, once we get the files I will have to take a look at them. As I could be completely wrong....

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