ZeeBOB Posted October 7, 2010 Share Posted October 7, 2010 How do different GSP's here update multiple Source Engine games so that every server doesn't have to download the files when an update is released? Im sure there are different ways, wondering if someone has a better way than i'm doing at the moment... Cheers! Link to comment Share on other sites More sharing options...
adamnp Posted October 7, 2010 Share Posted October 7, 2010 Use the built in TCAdmin Update Generator to create an archive of touched files. Place that update in your TCA game updates folder. The client can then select that update from a tab on their control panel. sorry this is a quick version, use the search feature here at the forums to find more indepth explanation as to how to customize and set that up. I'm walking out the door -Adam Link to comment Share on other sites More sharing options...
dimitrifrom31 Posted October 7, 2010 Share Posted October 7, 2010 just let your customers update their servers whenever they want using the steam update button. you can make a news to remind your customers to update their servers and notify them that some plugins may be broken. This is the best way imo cuz if you force update you may crash some servers due to suddent plugin incompatibility. Link to comment Share on other sites More sharing options...
ZeeBOB Posted October 8, 2010 Author Share Posted October 8, 2010 Doesn't bother me if it breaks plugins. We cover that in our T&C's. Players can't use the server if it is out of date anyway... I didn't even know the Update Generator existed! Excellent tool! Only question is now, can it be automated? i.e are there command line switches so I can schedule it as an automatic task to run the updater? Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.