Brett Posted March 2, 2011 Share Posted March 2, 2011 For those of you that are running Minecraft servers and renting them per slot, whats the general RAM usage? When we had clients request we offer this game, we basically just gave them the price it costs us to rent the extra RAM from the datacenter. They were turned off by this, so we are looking at offering it per slot. I will need to allocate X ram for the installs though, so I am looking to do this based off how many slots they are renting. According to Multiplay's site, it says "18-35 player servers require at least 1GB of Memory, 36-53 player servers require 2GB etc". This seems like a lot of slots for only 2GB of RAM. I am just wondering if there is an average per player that it uses. Link to comment Share on other sites More sharing options...
dimitrifrom31 Posted March 2, 2011 Share Posted March 2, 2011 first you CANT monitor slots on minecraft second RAM usage is mostly affected by the world size on which you have no control again. An empty server can use 1gb ram Link to comment Share on other sites More sharing options...
Brett Posted March 2, 2011 Author Share Posted March 2, 2011 Aside from your company and AoWC, most places are offering this by the slot. We are just going to disable FTP/File Manager access to offer it by the slot. That is good to know about the world size, thank you. Link to comment Share on other sites More sharing options...
ECF Posted March 2, 2011 Share Posted March 2, 2011 Has anyone tried using the low RAM setting in TCAdmin for this game? If so, does it effect performance? Link to comment Share on other sites More sharing options...
dimitrifrom31 Posted March 2, 2011 Share Posted March 2, 2011 Has anyone tried using the low RAM setting in TCAdmin for this game? If so, does it effect performance? I used to but thats useless. you will free some RAM but for what? with MC you gota cnsider every server will max out to its allocated RAM as they eventually will all do. Link to comment Share on other sites More sharing options...
ECF Posted March 2, 2011 Share Posted March 2, 2011 I was thinking more of servers that were not in use. It should release that memory. However I do see your point. Link to comment Share on other sites More sharing options...
Feltz Posted March 3, 2011 Share Posted March 3, 2011 I cant believe people actually play that game :s Link to comment Share on other sites More sharing options...
trancemode Posted March 3, 2011 Share Posted March 3, 2011 Aside from your company and AoWC, most places are offering this by the slot. We are just going to disable FTP/File Manager access to offer it by the slot. That is good to know about the world size, thank you. If you are going to disable the FTP/File manager, you will DISAPPOINT almost EVERYONE out there and might even get much sales. This is from my experience. They need the FTP ACCESS unless you will be managing the plugins installations. OR if they have SSH access or some sort. However, like what dimitri said you can't cap slots because they can change it in the server.properties. Multiplay might be able to because they use a custom coded hm0d/bukkit and customized their control panel with it. I could be wrong though on this. Link to comment Share on other sites More sharing options...
dimitrifrom31 Posted March 3, 2011 Share Posted March 3, 2011 you can cap slots if you deny access of server.properties and set the config editor to edit it instead so you control which apraleters can be chnaged. However cappng the players have no interest from GSP side so better let it free. RAM usage being capped in command line you can leave customers edit the slots count cuz Im sure your more concerned about ressources usage than slots being filled. Disabling FTP/file manager is a no go as you will have to add each and every plugin to TCA.Mods and keep them up to date. Thats basically requiring someone to work 24/7 on this only. + your customers will need to download/upload their world to backup/recover it. So you wil need another person 24/7 to deal with those things. Link to comment Share on other sites More sharing options...
dimitrifrom31 Posted March 3, 2011 Share Posted March 3, 2011 I was thinking more of servers that were not in use. It should release that memory. However I do see your point. besides the fact its better to not oversell as servers easilyreach the max RAM they are allocated, turning on the low memory usage feature requires manual intervention on each server + server reboot. If that option could be set as default for game servers install it would have an use. But as it is its just useless for ppl like me using auto setup. Link to comment Share on other sites More sharing options...
Fragnet Posted March 3, 2011 Share Posted March 3, 2011 According to Multiplay's site, it says "18-35 player servers require at least 1GB of Memory, 36-53 player servers require 2GB etc". This seems like a lot of slots for only 2GB of RAM. I am just wondering if there is an average per player that it uses. That statement is no way near true. There is no magic limit, but estimate up to 100Mb RAM per user/slot. Dimitri is quite right about other parameters such as world are also affecting the usage. Link to comment Share on other sites More sharing options...
trancemode Posted March 3, 2011 Share Posted March 3, 2011 besides the fact its better to not oversell as servers easilyreach the max RAM they are allocated, turning on the low memory usage feature requires manual intervention on each server + server reboot. If that option could be set as default for game servers install it would have an use. But as it is its just useless for ppl like me using auto setup. hey dimitri, have you tried using the "usage of low memory"? Does that really works? OR does it causes issues? Link to comment Share on other sites More sharing options...
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