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  • 4 weeks later...

to expand on the fileserver module a bit...A nice feature request would be....

 

Seeing how the games are getting larger and larger and larger, and while utilizing 'region' specific fileservers and keeping local copies of the files, it would be an awesome feature for TCA2 to be able to read multiple volume archives, and the ability to resume a transfer if it the connection hangs for some reason.

 

TCA2 could create a directory 'COD8' in its gamefiles area then inside the directory would be 'COD8.rar' COD8.ra1...COD8.ra2...COD8.ra3 etc.. When a game is installed, it simply un-archives the volumes instead of 1 file.

 

Eventually, could be taken even a step further by allowing the file bits to be obtained from multiple fileservers, decreasing the order->provision time immensely.

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to expand on the fileserver module a bit...A nice feature request would be....

 

Seeing how the games are getting larger and larger and larger, and while utilizing 'region' specific fileservers and keeping local copies of the files, it would be an awesome feature for TCA2 to be able to read multiple volume archives, and the ability to resume a transfer if it the connection hangs for some reason.

 

TCA2 could create a directory 'COD8' in its gamefiles area then inside the directory would be 'COD8.rar' COD8.ra1...COD8.ra2...COD8.ra3 etc.. When a game is installed, it simply un-archives the volumes instead of 1 file.

 

Eventually, could be taken even a step further by allowing the file bits to be obtained from multiple fileservers, decreasing the order->provision time immensely.

 

+1 ;)

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