NothinG Posted July 2, 2011 Share Posted July 2, 2011 I know this is in v1 ( http://_website_/Templates/Default/file_servers.aspx ). I believe there is an option for the master server to share the game files, but I was hoping there could be a way to get the gamefiles from an FTP Server/Fileserver. Link to comment Share on other sites More sharing options...
Steve-TGM Posted July 2, 2011 Share Posted July 2, 2011 Don't believe this has been added to v2 yet. I am sure Luis will correct me if I am Link to comment Share on other sites More sharing options...
LFA Posted July 2, 2011 Share Posted July 2, 2011 This is not available yet. You can only configure remotes to download files from the master. Link to comment Share on other sites More sharing options...
marks Posted July 3, 2011 Share Posted July 3, 2011 Maybe a good idea to add support for a function like DFS but one that supports both windows and linux. Link to comment Share on other sites More sharing options...
adamnp Posted July 31, 2011 Share Posted July 31, 2011 to expand on the fileserver module a bit...A nice feature request would be.... Seeing how the games are getting larger and larger and larger, and while utilizing 'region' specific fileservers and keeping local copies of the files, it would be an awesome feature for TCA2 to be able to read multiple volume archives, and the ability to resume a transfer if it the connection hangs for some reason. TCA2 could create a directory 'COD8' in its gamefiles area then inside the directory would be 'COD8.rar' COD8.ra1...COD8.ra2...COD8.ra3 etc.. When a game is installed, it simply un-archives the volumes instead of 1 file. Eventually, could be taken even a step further by allowing the file bits to be obtained from multiple fileservers, decreasing the order->provision time immensely. Link to comment Share on other sites More sharing options...
steam.roy Posted July 31, 2011 Share Posted July 31, 2011 to expand on the fileserver module a bit...A nice feature request would be.... Seeing how the games are getting larger and larger and larger, and while utilizing 'region' specific fileservers and keeping local copies of the files, it would be an awesome feature for TCA2 to be able to read multiple volume archives, and the ability to resume a transfer if it the connection hangs for some reason. TCA2 could create a directory 'COD8' in its gamefiles area then inside the directory would be 'COD8.rar' COD8.ra1...COD8.ra2...COD8.ra3 etc.. When a game is installed, it simply un-archives the volumes instead of 1 file. Eventually, could be taken even a step further by allowing the file bits to be obtained from multiple fileservers, decreasing the order->provision time immensely. +1 Link to comment Share on other sites More sharing options...
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