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My latest invention.. sorta


Monk

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I've been messing with CUDA support by offloading some functions for games into the GPU of a video card. So far, I've been able to manipulate some instructions by creating a virtual machine to directly call CUDA instructions for certian floating point operations, ie

 

foobar() -> cpu_foobar ? : 0 : 1 -> gpu_foobar()

 

I have a test CSS server that I've been screwing with, but when you exit the server it crashes. Another cool trick is using a video cards onboard memory for maps and temporary files, which is a factor of 30 faster than normal system memory :)

 

I'll take some screenshots when it isn't so messy. If I can move the core sleep functions into the GPU, it will be more accurate than any hardware timers due to the sheer speed and no latency..

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