Stealth Posted May 8, 2005 Share Posted May 8, 2005 Here is a very basic config, just the command lines and ArmyOps.ini Im not familiar with the unreal engine but i will be reading up on it. <div class="pre"><pre><?xml version="1.0" standalone="yes"?> <GAME> <GAMEID>TC4031046603668</GAMEID> <NAME>Americas Army</NAME> <SHORTNAME>AARMY</SHORTNAME> <DEFAULTPORT>1716</DEFAULTPORT> <DEFAULTQUERYPORT>1716</DEFAULTQUERYPORT> <DEFAULTRCONPORT>1716</DEFAULTRCONPORT> <FILESFOLDER>AARMY</FILESFOLDER> <RELATIVEEXECUTABLE>/system/server.exe</RELATIVEEXECUTABLE> <RELATIVEWORKINGDIRECTORY>/system/</RELATIVEWORKINGDIRECTORY> <RELATIVEUSERFILES>/system/</RELATIVEUSERFILES> <INSTALLEDPATCH /> <DEFAULTCMDLINE>global pipeline.aao ini=armyops.ini</DEFAULTCMDLINE> <DEFAULTCUSTOMCMDLINE>global pipeline.aao %usercmdline%</DEFAULTCUSTOMCMDLINE> <PRIVATECMDLINE>global pipeline.aao ini=armyops.ini</PRIVATECMDLINE> <PRIVATECUSTOMCMDLINE>global pipeline.aao %usercmdline%</PRIVATECUSTOMCMDLINE> <COMPATIBILITY>28</COMPATIBILITY> <DEFAULTCONFIGFILES> <CONFIGFILE> <GAMEID>TC4031046603668</GAMEID> <CONTENTS> Protocol=unreal ProtocolDescription=Unreal Protocol Name=Recruit Map=Entry.aao LocalMap=Entry.aao Host= Portal= MapExt=aao EXEName=uw.exe SaveExt=usa Port=%serverport% Class=AGP_Characters.AGP_Character [FirstRun] FirstRun=230000 [Engine.Engine] RenderDevice=D3DDrv.D3DRenderDevice ;RenderDevice=Engine.NullRenderDevice ;RenderDevice=OpenGLDrv.OpenGLRenderDevice AudioDevice=ALAudio.ALAudioSubsystem ;AudioDevice=XboxAudio.XboxAudioSubsystem NetworkDevice=IpDrv.TcpNetDriver DemoRecordingDevice=Engine.DemoRecDriver Console=Engine.Console DefaultPlayerMenu=UDebugMenu.UDebugRootWindow Language=int GameEngine=Engine.GameEngine EditorEngine=Editor.EditorEngine ;GUIController=XInterface.GUIController GUIController=XInterface.AAGUIController DefaultGame=AGP_Gameplay.AGP_GameSinglePlayer DefaultServerGame=AGP_Gameplay.AGP_GameTeamObjective ViewportManager=WinDrv.WindowsClient ;ViewportManager=XboxDrv.XboxClient ;ViewportManager=SDLDrv.SDLClient Render=Render.Render Input=Engine.Input Canvas=Engine.Canvas CdPath=S:/AGP-Versions/America's Army/internal/2.3.0 ContentOnCD=True [Core.System] PurgeCacheDays=30 SavePath=../Save CachePath=../Cache CacheExt=.uxx Paths=../System/*.u Paths=../Maps/*.aao Paths=../Textures/*.utx Paths=../Sounds/*.uax Paths=../Music/*.umx Paths=../StaticMeshes/*.usx Paths=../Animations/*.ukx Suppress=DevLoad Suppress=DevSave Suppress=DevNetTraffic Suppress=DevGarbage Suppress=DevKill Suppress=DevReplace Suppress=DevCompile Suppress=DevBind Suppress=DevBsp [Engine.GameEngine] CacheSizeMegs=64 UseSound=True ServerActors=IpDrv.GameSpyQR ServerActors=IpDrv.SimpleQR ServerActors=IpDrv.SCIQR ;ServerActors=UTelnet.TelnetServer ServerPackages=GamePlay ServerPackages=AGP_Effects ServerPackages=AGP_UI ServerPackages=AGP ServerPackages=AGP_Gameplay ServerPackages=AGP_Characters ServerPackages=AGP_AI ServerPackages=AGP_Inventory ServerPackages=AGP_Script ServerPackages=AGP_Objects [WinDrv.WindowsClient] WindowedViewportX=800 WindowedViewportY=600 FullscreenViewportX=800 FullscreenViewportY=600 MenuViewportX=640 MenuViewportY=480 Brightness=0.800000 Contrast=0.700000 Gamma=1.000000 UseJoystick=False CaptureMouse=True StartupFullscreen=True ScreenFlashes=True NoLighting=False MinDesiredFrameRate=35.000000 Decals=True Coronas=True DecoLayers=True Projectors=True NoDynamicLights=False ReportDynamicUploads=False TextureDetailInterface=Normal TextureDetailTerrain=Normal TextureDetailWeaponSkin=Normal TextureDetailPlayerSkin=Normal TextureDetailWorld=Normal TextureDetailRenderMap=Normal TextureDetailLightmap=UltraHigh NoFractalAnim=False ScaleHUDX=0.0 [SDLDrv.SDLClient] WindowedViewportX=800 WindowedViewportY=600 FullscreenViewportX=800 FullscreenViewportY=600 TextureDetail=High SkinDetail=High LightmapDetail=High TextureMinLOD=0 TextureMaxLOD=12 MenuViewportX=800 MenuViewportY=600 Brightness=0.800000 Contrast=0.700000 Gamma=1.000000 UseJoystick=False JoystickNumber=0 IgnoreHat=False JoystickHatNumber=0 CaptureMouse=True StartupFullscreen=True ScreenFlashes=True NoLighting=False DeadZoneXYZ=True DeadZoneRUV=False InvertVertical=False ScaleXYZ=1000.000000 ScaleRUV=2000.000000 MinDesiredFrameRate=35.000000 Decals=True Coronas=True DecoLayers=True Projectors=True NoDynamicLights=False ReportDynamicUploads=False TextureDetailInterface=Normal TextureDetailTerrain=Normal TextureDetailWeaponSkin=Normal TextureDetailPlayerSkin=Normal TextureDetailWorld=Normal TextureDetailRenderMap=Normal TextureDetailLightmap=UltraHigh NoFractalAnim=False MacKeepAllScreensOn=False MacFakeMouseButtons=False AllowCommandQKeys=True AllowUnicodeKeys=False IgnoreUngrabbedMouse=False [Engine.Player] ConfiguredInternetSpeed=10000 ConfiguredLanSpeed=20000 [ALAudio.ALAudioSubsystem] UseEAX=False Use3DSound=False UseDefaultDriver=True CompatibilityMode=False UsePrecache=True ReverseStereo=false Channels=32 MusicVolume=0.8 AmbientVolume=1.0 SoundVolume=1.0 DopplerFactor=1.0 Rolloff=1.0 TimeBetweenHWUpdates=15 DisablePitch=False LowQualitySound=False DisableVorbisExt=False DisableVectorUnitExt=False PreferredDevice= [IpDrv.TcpNetDriver] AllowDownloads=False ConnectionTimeout=60.0 InitialConnectTimeout=500.0 AckTimeout=1.0 KeepAliveTime=0.2 MaxClientRate=20000 SimLatency=0 RelevantTimeout=5.0 SpawnPrioritySeconds=1.0 ServerTravelPause=4.0 NetServerMaxTickRate=20 LanServerMaxTickRate=35 DownloadManagers=IpDrv.HTTPDownload DownloadManagers=Engine.ChannelDownload AllowPlayerPortUnreach=False LogPortUnreach=False MaxConnPerIPPerMinute=5 LogMaxConnPerIPPerMin=False [IpDrv.HTTPDownload] RedirectToURL= ProxyServerHost= ProxyServerPort=3128 UseCompression=True [Engine.DemoRecDriver] MaxClientRate=25000 ConnectionTimeout=15.0 InitialConnectTimeout=500.0 AckTimeout=1.0 KeepAliveTime=1.0 SimLatency=0 RelevantTimeout=5.0 SpawnPrioritySeconds=1.0 ServerTravelPause=4.0 NetServerMaxTickRate=60 LanServerMaxTickRate=60 [Engine.GameReplicationInfo] ServerName=%hostname% ShortName= AdminName= AdminEmail= Region=3 MOTDLine1= MOTDLine2= MOTDLine3= MOTDLine4= MOTDDisplaySeconds=7 ServerRegion=3 bHUDHideAmmoCount=False bHUDHideWeaponStatus=False bHUDHideWeapon=False bHUDHideGrenades=False bHUDHideHealth=False bHUDHideCombatEffect=False bHUDHideOptics=False bHUDHideCompass=False bHUDHideTimer=False bHUDHideRadar=False [Engine.AccessControl] AdminPassword=%rconpassword% GamePassword= PlayerAdmin= PlayerAdmin= PlayerAdmin= [IpDrv.TcpipConnection] SimPacketLoss=0 SimLatency=0 [XboxDrv.XboxClient] TextureDetail=Medium SkinDetail=Medium LightmapDetail=High TextureMinLOD=6 TextureMaxLOD=9 Brightness=0.8 Contrast=0.7 Gamma=1.0 NoFractalAnim=True [XBoxAudio.XBoxAudioSubsystem] ReverseStereo=False Channels=32 MusicVolume=1.0 SoundVolume=1.0 AmbientFactor=1.0 UsePrecache=True [D3DDrv.D3DRenderDevice] DetailTextures=True HighDetailActors=True SuperHighDetailActors=True UsePrecaching=True UseTrilinear=True AdapterNumber=-1 ReduceMouseLag=True UseTripleBuffering=False UseHardwareTL=True UseHardwareVS=True UseCubemaps=True DesiredRefreshRate=60 UseCompressedLightmaps=False UseStencil=True Use16bit=False Use16bitTextures=False MaxPixelShaderVersion=255 UseVSync=False LevelOfAnisotropy=1 DetailTexMipBias=0.8 DefaultTexMipBias=-0.5 UseNPatches=False TesselationFactor=1.0 CheckForOverflow=False [OpenGLDrv.OpenGLRenderDevice] DetailTextures=True HighDetailActors=True SuperHighDetailActors=True UsePrecaching=True UseCompressedLightmaps=True UseTrilinear=True UseStencil=False MaxTextureUnits=8 VARSize=32 ReduceMouseLag=False AppleVA=1 MultisampleBuffers=0 MultisampleSamples=0 MultisampleHint=0 DesiredRefreshRate=0 ForceCompression=False DetailTexMipBias=0.000000 TerrainLOD=0 SkyboxHack=False LowQualityTerrain=False Use16bitTextures=False Use16bit=False LevelOfAnisotropy=1.0 [Engine.NullRenderDevice] DetailTextures=True HighDetailActors=True SuperHighDetailActors=True UsePrecaching=True UseCompressedLightmaps=True UseStencil=False [Editor.EditorEngine] UseSound=True CacheSizeMegs=64 GridEnabled=True SnapVertices=False SnapDistance=10.000000 GridSize=(X=16.000000,Y=16.000000,Z=16.000000) RotGridEnabled=True RotGridSize=(Pitch=1024,Yaw=1024,Roll=1024) GameCommandLine=-log FovAngleDegrees=90.000000 GodMode=True AutoSave=True AutoSaveTimeMinutes=5 AutoSaveIndex=6 UseAxisIndicator=True MatineeCurveDetail=0.1 LoadEntirePackageWhenSaving=0 UseSizingBox=False AlwaysShowTerrain=False UseActorRotationGizmo=False AudioDevice=None Console=Class'Engine.Console' NetworkDevice=None Language=None C_WorldBox=(B=107,G=0,R=0,A=255) C_GroundPlane=(B=63,G=0,R=0,A=255) C_GroundHighlight=(B=127,G=0,R=0,A=255) C_BrushWire=(B=63,G=63,R=255,A=255) C_Pivot=(B=0,G=255,R=0,A=255) C_Select=(B=127,G=0,R=0,A=255) C_Current=(B=0,G=0,R=0,A=255) C_AddWire=(B=255,G=127,R=127,A=255) C_SubtractWire=(B=63,G=192,R=255,A=255) C_GreyWire=(B=163,G=163,R=163,A=255) C_BrushVertex=(B=0,G=0,R=0,A=255) C_BrushSnap=(B=0,G=0,R=0,A=255) C_Invalid=(B=163,G=163,R=163,A=255) C_ActorWire=(B=0,G=63,R=127,A=255) C_ActorHiWire=(B=0,G=127,R=255,A=255) C_Black=(B=0,G=0,R=0,A=255) C_White=(B=255,G=255,R=255,A=255) C_Mask=(B=0,G=0,R=0,A=255) C_SemiSolidWire=(B=0,G=255,R=127,A=255) C_NonSolidWire=(B=32,G=192,R=63,A=255) C_WireBackground=(B=0,G=0,R=0,A=255) C_WireGridAxis=(B=0,G=0,R=0,A=255) C_ActorArrow=(B=0,G=0,R=163,A=255) C_ScaleBox=(B=11,G=67,R=151,A=255) C_ScaleBoxHi=(B=157,G=149,R=223,A=255) C_ZoneWire=(B=0,G=0,R=0,A=255) C_Mover=(B=255,G=0,R=255,A=255) C_OrthoBackground=(B=163,G=163,R=163,A=255) C_StaticMesh=(B=255,G=255,R=0,A=255) C_DecoMesh=(B=128,G=255,R=0,A=255) C_VolumeBrush=(B=225,G=196,R=255,A=255) C_ConstraintLine=(B=0,G=255,R=0,A=255) C_AnimMesh=(B=28,G=221,R=221,A=255) EditPackages=Core EditPackages=Engine EditPackages=Fire EditPackages=Editor EditPackages=UnrealEd EditPackages=IpDrv EditPackages=UTelnet EditPackages=GamePlay EditPackages=AGP_UI EditPackages=AGP_Effects EditPackages=AGP EditPackages=AGP_Characters EditPackages=AGP_Gameplay EditPackages=AGP_AI EditPackages=AGP_Inventory EditPackages=AGP_Script EditPackages=AGP_Objects EditPackages=AGP_Security ;EditPackages=AGP_Vehicles EditPackages=XInterface ;EditPackages=GUI ;EditPackages=AGP_GUI [UMenu.UnrealConsole] RootWindow=UMenu.UMenuRootWindow UWindowKey=IK_Esc ShowDesktop=True [UMenu.UMenuMenuBar] ShowHelp=True GameUMenuDefault=UTMenu.UTGameMenu MultiplayerUMenuDefault=UTMenu.UTMultiplayerMenu OptionsUMenuDefault=UTMenu.UTOptionsMenu [Engine.GameInfo] bLowGore=False bVeryLowGore=False bChangeLevels=False GoreLevel=0 AutoAim=0.930000 MaxSpectators=2 MaxPlayers=%slots% MaxAdmins=1 bLocalLog=True bWorldLog=True bEnableStatLogging=False GameDifficulty=1.000000 AccessControlClass=Engine.AccessControl ServerSetting=AccessControl.AdminPassword ServerSetting=AccessControl.GamePassword ServerSetting=AGP_GameTeamObjective.MaxPlayers ServerSetting=AGP_GameTeamObjective.MaxAdmins ServerSetting=AGP_GameTeamObjective.ForceGameplay ServerSetting=AGP_GameTeamObjective.bRequireAuthorization ServerSetting=AGP_GameTeamObjective.bMPCheatsEnabled ServerSetting=AGP_GameTeamObjective.MinHonor ServerSetting=AGP_GameTeamObjective.MaxHonor ServerSetting=AGP_GameTeam.bSpectatePlayersOnly ServerSetting=AGP_GameTeam.bSpectateFriendsOnly ServerSetting=AGP_GameTeamObjective.FFScoreLimit ServerSetting=AGP_GameTeamObjective.MaxTeamSize ServerSetting=AGP_GameTeamObjective.bPlayersBalanceTeams ServerSetting=AGP_GameTeamObjective.bAutoBalanceBetweenRounds ServerSetting=AGP_GameTeamObjective.MinNetPlayers ServerSetting=AGP_GameTeamObjective.TimeLimit ServerSetting=AGP_GameTeamObjective.bMustJoinBeforeStart ServerSetting=AGP_GameTeamObjective.bSpectatePlayersOnly ServerSetting=AGP_GameTeamObjective.bSpectateFirstPersonOnly ServerSetting=AGP_GameTeamObjective.bSpectateFriendsOnly ServerSetting=AGP_GameTeamObjective.RoundsPerMatch ServerSetting=AGP_GameTeamObjective.MatchesBeforeCycle ServerSetting=AGP_GameTeamObjective.bCycleMaps ServerSetting=AGP_GameTeamObjective.bKickIdlePlayersTimed ServerSetting=AGP_GameTeamObjective.bKickIdleSpectators ServerSetting=AGP_GameTeamObjective.IdlePlayerKickTime ServerSetting=AGP_GameTeamObjective.bKickIdlePlayersRounds ServerSetting=AGP_GameTeamObjective.IdlePlayerKickRounds ServerSetting=AGP_GameTeamObjective.bTournamentMode ServerSetting=GameReplicationInfo.bHUDHideAmmoCount ServerSetting=GameReplicationInfo.bHUDHideWeaponStatus ServerSetting=GameReplicationInfo.bHUDHideWeapon ServerSetting=GameReplicationInfo.bHUDHideGrenades ServerSetting=GameReplicationInfo.bHUDHideHealth ServerSetting=GameReplicationInfo.bHUDHideCombatEffect ServerSetting=GameReplicationInfo.bHUDHideOptics ServerSetting=GameReplicationInfo.bHUDHideCompass ServerSetting=GameReplicationInfo.bHUDHideTimer ServerSetting=GameReplicationInfo.bHUDHideRadar [Engine.LevelInfo] PhysicsDetailLevel=PDL_Medium [Engine.Console] ConsoleKey=9 [UTelnet.TelnetServer] Application=UTelnet.HelloTelnet Password=%rconpassword% bEnabled=True [WindowPositions] GameLog=(X=30,Y=393,XL=768,YL=597) CrashBox=(X=391,Y=743,XL=542,YL=274) VFToolbar=(X=3,Y=3,XL=418,YL=24) PictureButton=(X=730,Y=8,XL=22,YL=20) Surface Properties=(X=0,Y=-38,XL=437,YL=267) WPropertyPage=(X=2258,Y=1096,XL=0,YL=0) Terrain Editing=(X=0,Y=-38,XL=577,YL=426) SubTools=(X=18,Y=205,XL=542,YL=211) Matinee=(X=0,Y=-38,XL=394,YL=426) Build Options=(X=0,Y=-38,XL=368,YL=430) BottomBar=(X=0,Y=0,XL=1212,YL=36) BottomBarStandard=(X=69,Y=960,XL=884,YL=35) TopBar=(X=0,Y=0,XL=1280,YL=32) ThinScrollBar=(X=64,Y=0,XL=4,YL=926) EditorToolbar=(X=0,Y=0,XL=68,YL=926) Sound Browser=(X=4,Y=32,XL=840,YL=705) Music Browser=(X=4,Y=32,XL=840,YL=705) Group Browser=(X=4,Y=32,XL=840,YL=705) Master Browser=(X=167,Y=40,XL=856,YL=787) Texture Browser=(X=175,Y=152,XL=840,YL=705) Static Mesh Browser=(X=175,Y=152,XL=840,YL=705) Actor Browser=(X=175,Y=152,XL=840,YL=705) Prefab Browser=(X=175,Y=152,XL=840,YL=705) Mesh Browser=(X=175,Y=152,XL=840,YL=705) Load Errors=(X=394,Y=281,XL=491,YL=358) Check Map=(X=400,Y=328,XL=479,YL=263) Scale Lights=(X=494,Y=409,XL=291,YL=102) Progress=(X=459,Y=417,XL=362,YL=85) Search for Actors=(X=387,Y=320,XL=506,YL=280) Replace Textures=(X=378,Y=299,XL=524,YL=322) Rotate Brush=(X=193,Y=174,XL=285,YL=179) Find/Replace=(X=254,Y=239,XL=458,YL=193) CodeFrame=(X=153,Y=82,XL=811,YL=738) InAnimWindowProperties=(X=378,Y=100,XL=120,YL=250) Animation Browser=(X=175,Y=152,XL=840,YL=705) EditorLog=(X=100,Y=62,XL=450,YL=450) MdiFrameBottom=(X=68,Y=960,XL=1212,YL=36) MdiFrameLeft=(X=0,Y=70,XL=68,YL=926) MdiFrameTop=(X=0,Y=38,XL=1280,YL=32) Import Texture=(X=-14,Y=200,XL=366,YL=249) WSplitterContainer=(X=310,Y=224,XL=705,YL=633) WSplitter=(X=799,Y=224,XL=6,YL=633) WSplitterPane=(X=805,Y=224,XL=209,YL=633) StaticMeshProperties=(X=0,Y=445,XL=840,YL=260) Tip of the Day=(X=435,Y=325,XL=410,YL=269) UDN=(X=0,Y=0,XL=1,YL=1) ActorProperties=(X=604,Y=278,XL=660,YL=711) EditorFrame=(X=189,Y=189,XL=640,YL=480) Material Properties=(X=-14,Y=80,XL=692,YL=629) Rename=(X=174,Y=309,XL=308,YL=107) ActorProperties.Split=240 [Engine.StatLog] LocalBatcherURL=../NetGamesUSA.com/ngStats/ngStatsUT.exe LocalBatcherParams= LocalStatsURL=../NetGamesUSA.com/ngStats/html/ngStats_Main.html WorldBatcherURL=../NetGamesUSA.com/ngWorldStats/bin/ngWorldStats.exe WorldBatcherParams=-d ../NetGamesUSA.com/ngWorldStats/logs -g UT WorldStatsURL=http://www.netgamesusa.com LocalLogDir=../Logs bWorldLog=True WorldLogDir=../Logs bWorldBatcherError=False bBatchLocal=False [AGP.LogFileStatsInterface] ;To suppress specific Events, use "SuppressStat=EVENT_KEY" ;101 = Fire a Trace Weapon (M4, AK47, etc...) ;102 = Fire a Projectile (M203, RPG, etc...) ;103 = Fire a "throw" weapon (Grenade, Smoke, etc...) ;SuppressStat=101 ;SuppressStat=102 ;SuppressStat=103 LogFileLifespanMinutes=60 [AGP_Gameplay.AGP_GameSinglePlayer] ForceGameplay=FORCE_None [AGP_Gameplay.AGP_GameTeamObjective] MinHonor=1 MaxHonor=100 bRequireAuthorization=false bMPCheatsEnabled=false bPlayersBalanceTeams=true bAutoBalanceBetweenRounds=true bNeverAutoBalance=false VoteKick_Cooldown=3 MaxTeamSize=13 MinNetPlayers=0 FFScoreLimit=400 TimeLimit=10 bKickIdleSpectators=false bKickIdlePlayersTimed=false IdlePlayerKickTime=2 bKickIdlePlayersRounds=true IdlePlayerKickRounds=2 bSpectatePlayersOnly=true bSpectateFirstPersonOnly=False bSpectateFriendsOnly=True ForceGameplay=FORCE_None RoundsPerMatch=7 MatchesBeforeCycle=1 bCycleMaps=false InitialWarmupTime=0 bTournamentMode=false [AGP_Gameplay.AGP_MapList] Maps=Pipeline.aao Maps=MOUT_McKenna.aao Maps=Tunnel.aao Maps=Bridge.aao Maps=Insurgent_Camp.aao Maps=HQ_Raid.aao MapNum=6 [IpDrv.GameSpyQR] ;(delete the ';' in front of 'IP=1.2.3.4' when setting your IP) IP=%serverip% bNAT=True [IpDrv.SCIQR] ;(delete the ';' in front of 'IP=1.2.3.4' when setting your IP) IP=%serverip% [UnrealEd.UnrealEdEngine] AutoSaveIndex=7 GridEnabled=True SnapVertices=False SnapDistance=10.000000 GridSize=(X=16.000000,Y=16.000000,Z=16.000000) RotGridEnabled=True RotGridSize=(Pitch=1024,Yaw=1024,Roll=1024) UseSizingBox=False UseAxisIndicator=True FovAngleDegrees=90.000000 GodMode=True AutoSave=True AutosaveTimeMinutes=5 GameCommandLine=-log EditPackages=Core EditPackages=Engine EditPackages=Fire EditPackages=Editor EditPackages=UnrealEd EditPackages=IpDrv EditPackages=UTelnet EditPackages=GamePlay EditPackages=AGP_Effects EditPackages=AGP_UI EditPackages=AGP EditPackages=AGP_Characters EditPackages=AGP_Gameplay EditPackages=AGP_AI EditPackages=AGP_Inventory EditPackages=AGP_Script EditPackages=AGP_Objects AlwaysShowTerrain=False UseActorRotationGizmo=False LoadEntirePackageWhenSaving=False ViewCorrected3DDrag=False AudioDevice=None Console=Class'Engine.Console' NetworkDevice=None Language=None CacheSizeMegs=64 UseSound=True C_WorldBox=(B=107,G=0,R=0,A=255) C_GroundPlane=(B=63,G=0,R=0,A=255) C_GroundHighlight=(B=127,G=0,R=0,A=255) C_BrushWire=(B=63,G=63,R=255,A=255) C_Pivot=(B=0,G=255,R=0,A=255) C_Select=(B=127,G=0,R=0,A=255) C_Current=(B=0,G=0,R=0,A=255) C_AddWire=(B=255,G=127,R=127,A=255) C_SubtractWire=(B=63,G=192,R=255,A=255) C_GreyWire=(B=163,G=163,R=163,A=255) C_BrushVertex=(B=0,G=0,R=0,A=255) C_BrushSnap=(B=0,G=0,R=0,A=255) C_Invalid=(B=163,G=163,R=163,A=255) C_ActorWire=(B=0,G=63,R=127,A=255) C_ActorHiWire=(B=0,G=127,R=255,A=255) C_Black=(B=0,G=0,R=0,A=255) C_White=(B=255,G=255,R=255,A=255) C_Mask=(B=0,G=0,R=0,A=255) C_SemiSolidWire=(B=0,G=255,R=127,A=255) C_NonSolidWire=(B=32,G=192,R=63,A=255) C_WireBackground=(B=0,G=0,R=0,A=255) C_WireGridAxis=(B=0,G=0,R=0,A=255) C_ActorArrow=(B=0,G=0,R=163,A=255) C_ScaleBox=(B=11,G=67,R=151,A=255) C_ScaleBoxHi=(B=157,G=149,R=223,A=255) C_ZoneWire=(B=0,G=0,R=0,A=255) C_Mover=(B=255,G=0,R=255,A=255) C_OrthoBackground=(B=163,G=163,R=163,A=255) C_StaticMesh=(B=255,G=255,R=0,A=255) C_DecoMesh=(B=128,G=255,R=0,A=255) C_VolumeBrush=(B=225,G=196,R=255,A=255) C_ConstraintLine=(B=0,G=255,R=0,A=255) C_AnimMesh=(B=28,G=221,R=221,A=255) C_TerrainWire=(B=255,G=255,R=255,A=255) [XInterface.IRC_System] ServerHistory=irc.americasarmy.com ChannelHistory=#aa-newplayers ChannelHistory=#americasarmy ChannelHistory=#aa-support ChannelHistory=#irc-ops ChannelHistory=#usarmy [XInterface.IRC_Page] MaxChatScrollback=250 IRCTextColor=(R=251,G=248,B=229,A=0) IRCNickColor=(R=168,G=201,B=156,A=0) IRCActionColor=(R=150,G=30,B=50,A=0) IRCInfoColor=(R=217,G=180,B=52,A=0) IRCLinkColor=(R=82,G=82,B=159,A=0) [Engine.DemoController] DemoPlayTriggerTime=300 SavedDemos[0]=AA_Demo_01 SavedDemos[1]= SavedDemos[2]= SavedDemos[3]= SavedDemos[4]= SavedDemos[5]= SavedDemos[6]= SavedDemos[7]= SavedDemos[8]= SavedDemos[9]= SavedDemos[10]= SavedDemos[11]= SavedDemos[12]= SavedDemos[13]= SavedDemos[14]= SavedDemos[15]= SavedDemos[16]= SavedDemos[17]= SavedDemos[18]= SavedDemos[19]= SavedDemos[20]= SavedDemos[21]= SavedDemos[22]= SavedDemos[23]= SavedDemos[24]= SavedDemos[25]= SavedDemos[26]= SavedDemos[27]= SavedDemos[28]= SavedDemos[29]= SavedDemos[30]= SavedDemos[31]= </CONTENTS> <DESCRIPTION>Americas Army default configuration</DESCRIPTION> <DISPLAYNAME>AA Configration</DISPLAYNAME> <RELATIVEPATH>ArmyOps.ini</RELATIVEPATH> </CONFIGFILE> </DEFAULTCONFIGFILES> <RCONCOMMANDS /> </GAME></pre></div> Link to comment Share on other sites More sharing options...
SZ-Admin Posted July 20, 2005 Share Posted July 20, 2005 Do I have to modify the GAME ID at the begining of the file to match mine? or will it do it by itself? or does it not matter? thanks. Link to comment Share on other sites More sharing options...
LFA Posted July 20, 2005 Share Posted July 20, 2005 If yours has a different GAMEID it will create a new one. If it has the same GAMEID it will be updated. If you want to update the configuration replace <GAMEID>TC4031046603668</GAMEID> With <GAMEID>YOUR GAME ID</GAMEID> Do a replace all in notepad because it repeated more than once Link to comment Share on other sites More sharing options...
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