Jump to content

Americas Army


Stealth

Recommended Posts

Here is a very basic config, just the command lines and ArmyOps.ini

 

Im not familiar with the unreal engine but i will be reading up on it.

 

 

 

<div class="pre"><pre><?xml version="1.0" standalone="yes"?>

<GAME>

<GAMEID>TC4031046603668</GAMEID>

<NAME>Americas Army</NAME>

<SHORTNAME>AARMY</SHORTNAME>

<DEFAULTPORT>1716</DEFAULTPORT>

<DEFAULTQUERYPORT>1716</DEFAULTQUERYPORT>

<DEFAULTRCONPORT>1716</DEFAULTRCONPORT>

<FILESFOLDER>AARMY</FILESFOLDER>

<RELATIVEEXECUTABLE>/system/server.exe</RELATIVEEXECUTABLE>

<RELATIVEWORKINGDIRECTORY>/system/</RELATIVEWORKINGDIRECTORY>

<RELATIVEUSERFILES>/system/</RELATIVEUSERFILES>

<INSTALLEDPATCH />

<DEFAULTCMDLINE>global pipeline.aao ini=armyops.ini</DEFAULTCMDLINE>

<DEFAULTCUSTOMCMDLINE>global pipeline.aao %usercmdline%</DEFAULTCUSTOMCMDLINE>

<PRIVATECMDLINE>global pipeline.aao ini=armyops.ini</PRIVATECMDLINE>

<PRIVATECUSTOMCMDLINE>global pipeline.aao %usercmdline%</PRIVATECUSTOMCMDLINE>

<COMPATIBILITY>28</COMPATIBILITY>

<DEFAULTCONFIGFILES>

<CONFIGFILE>

<GAMEID>TC4031046603668</GAMEID>

<CONTENTS>

Protocol=unreal

ProtocolDescription=Unreal Protocol

Name=Recruit

Map=Entry.aao

LocalMap=Entry.aao

Host=

Portal=

MapExt=aao

EXEName=uw.exe

SaveExt=usa

Port=%serverport%

Class=AGP_Characters.AGP_Character

 

[FirstRun]

FirstRun=230000

 

[Engine.Engine]

RenderDevice=D3DDrv.D3DRenderDevice

;RenderDevice=Engine.NullRenderDevice

;RenderDevice=OpenGLDrv.OpenGLRenderDevice

AudioDevice=ALAudio.ALAudioSubsystem

;AudioDevice=XboxAudio.XboxAudioSubsystem

NetworkDevice=IpDrv.TcpNetDriver

DemoRecordingDevice=Engine.DemoRecDriver

Console=Engine.Console

DefaultPlayerMenu=UDebugMenu.UDebugRootWindow

Language=int

GameEngine=Engine.GameEngine

EditorEngine=Editor.EditorEngine

;GUIController=XInterface.GUIController

GUIController=XInterface.AAGUIController

DefaultGame=AGP_Gameplay.AGP_GameSinglePlayer

DefaultServerGame=AGP_Gameplay.AGP_GameTeamObjective

ViewportManager=WinDrv.WindowsClient

;ViewportManager=XboxDrv.XboxClient

;ViewportManager=SDLDrv.SDLClient

Render=Render.Render

Input=Engine.Input

Canvas=Engine.Canvas

CdPath=S:/AGP-Versions/America's Army/internal/2.3.0

ContentOnCD=True

 

[Core.System]

PurgeCacheDays=30

SavePath=../Save

CachePath=../Cache

CacheExt=.uxx

Paths=../System/*.u

Paths=../Maps/*.aao

Paths=../Textures/*.utx

Paths=../Sounds/*.uax

Paths=../Music/*.umx

Paths=../StaticMeshes/*.usx

Paths=../Animations/*.ukx

Suppress=DevLoad

Suppress=DevSave

Suppress=DevNetTraffic

Suppress=DevGarbage

Suppress=DevKill

Suppress=DevReplace

Suppress=DevCompile

Suppress=DevBind

Suppress=DevBsp

 

[Engine.GameEngine]

CacheSizeMegs=64

UseSound=True

ServerActors=IpDrv.GameSpyQR

ServerActors=IpDrv.SimpleQR

ServerActors=IpDrv.SCIQR

;ServerActors=UTelnet.TelnetServer

ServerPackages=GamePlay

ServerPackages=AGP_Effects

ServerPackages=AGP_UI

ServerPackages=AGP

ServerPackages=AGP_Gameplay

ServerPackages=AGP_Characters

ServerPackages=AGP_AI

ServerPackages=AGP_Inventory

ServerPackages=AGP_Script

ServerPackages=AGP_Objects

 

[WinDrv.WindowsClient]

WindowedViewportX=800

WindowedViewportY=600

FullscreenViewportX=800

FullscreenViewportY=600

MenuViewportX=640

MenuViewportY=480

Brightness=0.800000

Contrast=0.700000

Gamma=1.000000

UseJoystick=False

CaptureMouse=True

StartupFullscreen=True

ScreenFlashes=True

NoLighting=False

MinDesiredFrameRate=35.000000

Decals=True

Coronas=True

DecoLayers=True

Projectors=True

NoDynamicLights=False

ReportDynamicUploads=False

TextureDetailInterface=Normal

TextureDetailTerrain=Normal

TextureDetailWeaponSkin=Normal

TextureDetailPlayerSkin=Normal

TextureDetailWorld=Normal

TextureDetailRenderMap=Normal

TextureDetailLightmap=UltraHigh

NoFractalAnim=False

ScaleHUDX=0.0

 

[SDLDrv.SDLClient]

WindowedViewportX=800

WindowedViewportY=600

FullscreenViewportX=800

FullscreenViewportY=600

TextureDetail=High

SkinDetail=High

LightmapDetail=High

TextureMinLOD=0

TextureMaxLOD=12

MenuViewportX=800

MenuViewportY=600

Brightness=0.800000

Contrast=0.700000

Gamma=1.000000

UseJoystick=False

JoystickNumber=0

IgnoreHat=False

JoystickHatNumber=0

CaptureMouse=True

StartupFullscreen=True

ScreenFlashes=True

NoLighting=False

DeadZoneXYZ=True

DeadZoneRUV=False

InvertVertical=False

ScaleXYZ=1000.000000

ScaleRUV=2000.000000

MinDesiredFrameRate=35.000000

Decals=True

Coronas=True

DecoLayers=True

Projectors=True

NoDynamicLights=False

ReportDynamicUploads=False

TextureDetailInterface=Normal

TextureDetailTerrain=Normal

TextureDetailWeaponSkin=Normal

TextureDetailPlayerSkin=Normal

TextureDetailWorld=Normal

TextureDetailRenderMap=Normal

TextureDetailLightmap=UltraHigh

NoFractalAnim=False

MacKeepAllScreensOn=False

MacFakeMouseButtons=False

AllowCommandQKeys=True

AllowUnicodeKeys=False

IgnoreUngrabbedMouse=False

 

[Engine.Player]

ConfiguredInternetSpeed=10000

ConfiguredLanSpeed=20000

 

[ALAudio.ALAudioSubsystem]

UseEAX=False

Use3DSound=False

UseDefaultDriver=True

CompatibilityMode=False

UsePrecache=True

ReverseStereo=false

Channels=32

MusicVolume=0.8

AmbientVolume=1.0

SoundVolume=1.0

DopplerFactor=1.0

Rolloff=1.0

TimeBetweenHWUpdates=15

DisablePitch=False

LowQualitySound=False

DisableVorbisExt=False

DisableVectorUnitExt=False

PreferredDevice=

 

[IpDrv.TcpNetDriver]

AllowDownloads=False

ConnectionTimeout=60.0

InitialConnectTimeout=500.0

AckTimeout=1.0

KeepAliveTime=0.2

MaxClientRate=20000

SimLatency=0

RelevantTimeout=5.0

SpawnPrioritySeconds=1.0

ServerTravelPause=4.0

NetServerMaxTickRate=20

LanServerMaxTickRate=35

DownloadManagers=IpDrv.HTTPDownload

DownloadManagers=Engine.ChannelDownload

AllowPlayerPortUnreach=False

LogPortUnreach=False

MaxConnPerIPPerMinute=5

LogMaxConnPerIPPerMin=False

 

[IpDrv.HTTPDownload]

RedirectToURL=

ProxyServerHost=

ProxyServerPort=3128

UseCompression=True

 

[Engine.DemoRecDriver]

MaxClientRate=25000

ConnectionTimeout=15.0

InitialConnectTimeout=500.0

AckTimeout=1.0

KeepAliveTime=1.0

SimLatency=0

RelevantTimeout=5.0

SpawnPrioritySeconds=1.0

ServerTravelPause=4.0

NetServerMaxTickRate=60

LanServerMaxTickRate=60

 

[Engine.GameReplicationInfo]

ServerName=%hostname%

ShortName=

AdminName=

AdminEmail=

Region=3

MOTDLine1=

MOTDLine2=

MOTDLine3=

MOTDLine4=

MOTDDisplaySeconds=7

ServerRegion=3

bHUDHideAmmoCount=False

bHUDHideWeaponStatus=False

bHUDHideWeapon=False

bHUDHideGrenades=False

bHUDHideHealth=False

bHUDHideCombatEffect=False

bHUDHideOptics=False

bHUDHideCompass=False

bHUDHideTimer=False

bHUDHideRadar=False

 

[Engine.AccessControl]

AdminPassword=%rconpassword%

GamePassword=

PlayerAdmin=

PlayerAdmin=

PlayerAdmin=

 

[IpDrv.TcpipConnection]

SimPacketLoss=0

SimLatency=0

 

[XboxDrv.XboxClient]

TextureDetail=Medium

SkinDetail=Medium

LightmapDetail=High

TextureMinLOD=6

TextureMaxLOD=9

Brightness=0.8

Contrast=0.7

Gamma=1.0

NoFractalAnim=True

 

[XBoxAudio.XBoxAudioSubsystem]

ReverseStereo=False

Channels=32

MusicVolume=1.0

SoundVolume=1.0

AmbientFactor=1.0

UsePrecache=True

 

[D3DDrv.D3DRenderDevice]

DetailTextures=True

HighDetailActors=True

SuperHighDetailActors=True

UsePrecaching=True

UseTrilinear=True

AdapterNumber=-1

ReduceMouseLag=True

UseTripleBuffering=False

UseHardwareTL=True

UseHardwareVS=True

UseCubemaps=True

DesiredRefreshRate=60

UseCompressedLightmaps=False

UseStencil=True

Use16bit=False

Use16bitTextures=False

MaxPixelShaderVersion=255

UseVSync=False

LevelOfAnisotropy=1

DetailTexMipBias=0.8

DefaultTexMipBias=-0.5

UseNPatches=False

TesselationFactor=1.0

CheckForOverflow=False

 

[OpenGLDrv.OpenGLRenderDevice]

DetailTextures=True

HighDetailActors=True

SuperHighDetailActors=True

UsePrecaching=True

UseCompressedLightmaps=True

UseTrilinear=True

UseStencil=False

MaxTextureUnits=8

VARSize=32

ReduceMouseLag=False

AppleVA=1

MultisampleBuffers=0

MultisampleSamples=0

MultisampleHint=0

DesiredRefreshRate=0

ForceCompression=False

DetailTexMipBias=0.000000

TerrainLOD=0

SkyboxHack=False

LowQualityTerrain=False

Use16bitTextures=False

Use16bit=False

LevelOfAnisotropy=1.0

 

[Engine.NullRenderDevice]

DetailTextures=True

HighDetailActors=True

SuperHighDetailActors=True

UsePrecaching=True

UseCompressedLightmaps=True

UseStencil=False

 

[Editor.EditorEngine]

UseSound=True

CacheSizeMegs=64

GridEnabled=True

SnapVertices=False

SnapDistance=10.000000

GridSize=(X=16.000000,Y=16.000000,Z=16.000000)

RotGridEnabled=True

RotGridSize=(Pitch=1024,Yaw=1024,Roll=1024)

GameCommandLine=-log

FovAngleDegrees=90.000000

GodMode=True

AutoSave=True

AutoSaveTimeMinutes=5

AutoSaveIndex=6

UseAxisIndicator=True

MatineeCurveDetail=0.1

LoadEntirePackageWhenSaving=0

UseSizingBox=False

AlwaysShowTerrain=False

UseActorRotationGizmo=False

AudioDevice=None

Console=Class'Engine.Console'

NetworkDevice=None

Language=None

C_WorldBox=(B=107,G=0,R=0,A=255)

C_GroundPlane=(B=63,G=0,R=0,A=255)

C_GroundHighlight=(B=127,G=0,R=0,A=255)

C_BrushWire=(B=63,G=63,R=255,A=255)

C_Pivot=(B=0,G=255,R=0,A=255)

C_Select=(B=127,G=0,R=0,A=255)

C_Current=(B=0,G=0,R=0,A=255)

C_AddWire=(B=255,G=127,R=127,A=255)

C_SubtractWire=(B=63,G=192,R=255,A=255)

C_GreyWire=(B=163,G=163,R=163,A=255)

C_BrushVertex=(B=0,G=0,R=0,A=255)

C_BrushSnap=(B=0,G=0,R=0,A=255)

C_Invalid=(B=163,G=163,R=163,A=255)

C_ActorWire=(B=0,G=63,R=127,A=255)

C_ActorHiWire=(B=0,G=127,R=255,A=255)

C_Black=(B=0,G=0,R=0,A=255)

C_White=(B=255,G=255,R=255,A=255)

C_Mask=(B=0,G=0,R=0,A=255)

C_SemiSolidWire=(B=0,G=255,R=127,A=255)

C_NonSolidWire=(B=32,G=192,R=63,A=255)

C_WireBackground=(B=0,G=0,R=0,A=255)

C_WireGridAxis=(B=0,G=0,R=0,A=255)

C_ActorArrow=(B=0,G=0,R=163,A=255)

C_ScaleBox=(B=11,G=67,R=151,A=255)

C_ScaleBoxHi=(B=157,G=149,R=223,A=255)

C_ZoneWire=(B=0,G=0,R=0,A=255)

C_Mover=(B=255,G=0,R=255,A=255)

C_OrthoBackground=(B=163,G=163,R=163,A=255)

C_StaticMesh=(B=255,G=255,R=0,A=255)

C_DecoMesh=(B=128,G=255,R=0,A=255)

C_VolumeBrush=(B=225,G=196,R=255,A=255)

C_ConstraintLine=(B=0,G=255,R=0,A=255)

C_AnimMesh=(B=28,G=221,R=221,A=255)

EditPackages=Core

EditPackages=Engine

EditPackages=Fire

EditPackages=Editor

EditPackages=UnrealEd

EditPackages=IpDrv

EditPackages=UTelnet

EditPackages=GamePlay

EditPackages=AGP_UI

EditPackages=AGP_Effects

EditPackages=AGP

EditPackages=AGP_Characters

EditPackages=AGP_Gameplay

EditPackages=AGP_AI

EditPackages=AGP_Inventory

EditPackages=AGP_Script

EditPackages=AGP_Objects

EditPackages=AGP_Security

;EditPackages=AGP_Vehicles

EditPackages=XInterface

;EditPackages=GUI

;EditPackages=AGP_GUI

 

[UMenu.UnrealConsole]

RootWindow=UMenu.UMenuRootWindow

UWindowKey=IK_Esc

ShowDesktop=True

 

[UMenu.UMenuMenuBar]

ShowHelp=True

GameUMenuDefault=UTMenu.UTGameMenu

MultiplayerUMenuDefault=UTMenu.UTMultiplayerMenu

OptionsUMenuDefault=UTMenu.UTOptionsMenu

 

[Engine.GameInfo]

bLowGore=False

bVeryLowGore=False

bChangeLevels=False

GoreLevel=0

AutoAim=0.930000

MaxSpectators=2

MaxPlayers=%slots%

MaxAdmins=1

bLocalLog=True

bWorldLog=True

bEnableStatLogging=False

GameDifficulty=1.000000

AccessControlClass=Engine.AccessControl

ServerSetting=AccessControl.AdminPassword

ServerSetting=AccessControl.GamePassword

ServerSetting=AGP_GameTeamObjective.MaxPlayers

ServerSetting=AGP_GameTeamObjective.MaxAdmins

ServerSetting=AGP_GameTeamObjective.ForceGameplay

ServerSetting=AGP_GameTeamObjective.bRequireAuthorization

ServerSetting=AGP_GameTeamObjective.bMPCheatsEnabled

ServerSetting=AGP_GameTeamObjective.MinHonor

ServerSetting=AGP_GameTeamObjective.MaxHonor

ServerSetting=AGP_GameTeam.bSpectatePlayersOnly

ServerSetting=AGP_GameTeam.bSpectateFriendsOnly

ServerSetting=AGP_GameTeamObjective.FFScoreLimit

ServerSetting=AGP_GameTeamObjective.MaxTeamSize

ServerSetting=AGP_GameTeamObjective.bPlayersBalanceTeams

ServerSetting=AGP_GameTeamObjective.bAutoBalanceBetweenRounds

ServerSetting=AGP_GameTeamObjective.MinNetPlayers

ServerSetting=AGP_GameTeamObjective.TimeLimit

ServerSetting=AGP_GameTeamObjective.bMustJoinBeforeStart

ServerSetting=AGP_GameTeamObjective.bSpectatePlayersOnly

ServerSetting=AGP_GameTeamObjective.bSpectateFirstPersonOnly

ServerSetting=AGP_GameTeamObjective.bSpectateFriendsOnly

ServerSetting=AGP_GameTeamObjective.RoundsPerMatch

ServerSetting=AGP_GameTeamObjective.MatchesBeforeCycle

ServerSetting=AGP_GameTeamObjective.bCycleMaps

ServerSetting=AGP_GameTeamObjective.bKickIdlePlayersTimed

ServerSetting=AGP_GameTeamObjective.bKickIdleSpectators

ServerSetting=AGP_GameTeamObjective.IdlePlayerKickTime

ServerSetting=AGP_GameTeamObjective.bKickIdlePlayersRounds

ServerSetting=AGP_GameTeamObjective.IdlePlayerKickRounds

ServerSetting=AGP_GameTeamObjective.bTournamentMode

ServerSetting=GameReplicationInfo.bHUDHideAmmoCount

ServerSetting=GameReplicationInfo.bHUDHideWeaponStatus

ServerSetting=GameReplicationInfo.bHUDHideWeapon

ServerSetting=GameReplicationInfo.bHUDHideGrenades

ServerSetting=GameReplicationInfo.bHUDHideHealth

ServerSetting=GameReplicationInfo.bHUDHideCombatEffect

ServerSetting=GameReplicationInfo.bHUDHideOptics

ServerSetting=GameReplicationInfo.bHUDHideCompass

ServerSetting=GameReplicationInfo.bHUDHideTimer

ServerSetting=GameReplicationInfo.bHUDHideRadar

 

[Engine.LevelInfo]

PhysicsDetailLevel=PDL_Medium

 

[Engine.Console]

ConsoleKey=9

 

[UTelnet.TelnetServer]

Application=UTelnet.HelloTelnet

Password=%rconpassword%

bEnabled=True

 

[WindowPositions]

GameLog=(X=30,Y=393,XL=768,YL=597)

CrashBox=(X=391,Y=743,XL=542,YL=274)

VFToolbar=(X=3,Y=3,XL=418,YL=24)

PictureButton=(X=730,Y=8,XL=22,YL=20)

Surface Properties=(X=0,Y=-38,XL=437,YL=267)

WPropertyPage=(X=2258,Y=1096,XL=0,YL=0)

Terrain Editing=(X=0,Y=-38,XL=577,YL=426)

SubTools=(X=18,Y=205,XL=542,YL=211)

Matinee=(X=0,Y=-38,XL=394,YL=426)

Build Options=(X=0,Y=-38,XL=368,YL=430)

BottomBar=(X=0,Y=0,XL=1212,YL=36)

BottomBarStandard=(X=69,Y=960,XL=884,YL=35)

TopBar=(X=0,Y=0,XL=1280,YL=32)

ThinScrollBar=(X=64,Y=0,XL=4,YL=926)

EditorToolbar=(X=0,Y=0,XL=68,YL=926)

Sound Browser=(X=4,Y=32,XL=840,YL=705)

Music Browser=(X=4,Y=32,XL=840,YL=705)

Group Browser=(X=4,Y=32,XL=840,YL=705)

Master Browser=(X=167,Y=40,XL=856,YL=787)

Texture Browser=(X=175,Y=152,XL=840,YL=705)

Static Mesh Browser=(X=175,Y=152,XL=840,YL=705)

Actor Browser=(X=175,Y=152,XL=840,YL=705)

Prefab Browser=(X=175,Y=152,XL=840,YL=705)

Mesh Browser=(X=175,Y=152,XL=840,YL=705)

Load Errors=(X=394,Y=281,XL=491,YL=358)

Check Map=(X=400,Y=328,XL=479,YL=263)

Scale Lights=(X=494,Y=409,XL=291,YL=102)

Progress=(X=459,Y=417,XL=362,YL=85)

Search for Actors=(X=387,Y=320,XL=506,YL=280)

Replace Textures=(X=378,Y=299,XL=524,YL=322)

Rotate Brush=(X=193,Y=174,XL=285,YL=179)

Find/Replace=(X=254,Y=239,XL=458,YL=193)

CodeFrame=(X=153,Y=82,XL=811,YL=738)

InAnimWindowProperties=(X=378,Y=100,XL=120,YL=250)

Animation Browser=(X=175,Y=152,XL=840,YL=705)

EditorLog=(X=100,Y=62,XL=450,YL=450)

MdiFrameBottom=(X=68,Y=960,XL=1212,YL=36)

MdiFrameLeft=(X=0,Y=70,XL=68,YL=926)

MdiFrameTop=(X=0,Y=38,XL=1280,YL=32)

Import Texture=(X=-14,Y=200,XL=366,YL=249)

WSplitterContainer=(X=310,Y=224,XL=705,YL=633)

WSplitter=(X=799,Y=224,XL=6,YL=633)

WSplitterPane=(X=805,Y=224,XL=209,YL=633)

StaticMeshProperties=(X=0,Y=445,XL=840,YL=260)

Tip of the Day=(X=435,Y=325,XL=410,YL=269)

UDN=(X=0,Y=0,XL=1,YL=1)

ActorProperties=(X=604,Y=278,XL=660,YL=711)

EditorFrame=(X=189,Y=189,XL=640,YL=480)

Material Properties=(X=-14,Y=80,XL=692,YL=629)

Rename=(X=174,Y=309,XL=308,YL=107)

ActorProperties.Split=240

 

[Engine.StatLog]

LocalBatcherURL=../NetGamesUSA.com/ngStats/ngStatsUT.exe

LocalBatcherParams=

LocalStatsURL=../NetGamesUSA.com/ngStats/html/ngStats_Main.html

WorldBatcherURL=../NetGamesUSA.com/ngWorldStats/bin/ngWorldStats.exe

WorldBatcherParams=-d ../NetGamesUSA.com/ngWorldStats/logs -g UT

WorldStatsURL=http://www.netgamesusa.com

LocalLogDir=../Logs

bWorldLog=True

WorldLogDir=../Logs

bWorldBatcherError=False

bBatchLocal=False

 

[AGP.LogFileStatsInterface]

;To suppress specific Events, use "SuppressStat=EVENT_KEY"

;101 = Fire a Trace Weapon (M4, AK47, etc...)

;102 = Fire a Projectile (M203, RPG, etc...)

;103 = Fire a "throw" weapon (Grenade, Smoke, etc...)

;SuppressStat=101

;SuppressStat=102

;SuppressStat=103

LogFileLifespanMinutes=60

 

[AGP_Gameplay.AGP_GameSinglePlayer]

ForceGameplay=FORCE_None

 

[AGP_Gameplay.AGP_GameTeamObjective]

MinHonor=1

MaxHonor=100

bRequireAuthorization=false

bMPCheatsEnabled=false

bPlayersBalanceTeams=true

bAutoBalanceBetweenRounds=true

bNeverAutoBalance=false

VoteKick_Cooldown=3

MaxTeamSize=13

MinNetPlayers=0

FFScoreLimit=400

TimeLimit=10

bKickIdleSpectators=false

bKickIdlePlayersTimed=false

IdlePlayerKickTime=2

bKickIdlePlayersRounds=true

IdlePlayerKickRounds=2

bSpectatePlayersOnly=true

bSpectateFirstPersonOnly=False

bSpectateFriendsOnly=True

ForceGameplay=FORCE_None

RoundsPerMatch=7

MatchesBeforeCycle=1

bCycleMaps=false

InitialWarmupTime=0

bTournamentMode=false

 

[AGP_Gameplay.AGP_MapList]

Maps=Pipeline.aao

Maps=MOUT_McKenna.aao

Maps=Tunnel.aao

Maps=Bridge.aao

Maps=Insurgent_Camp.aao

Maps=HQ_Raid.aao

MapNum=6

 

[IpDrv.GameSpyQR]

;(delete the ';' in front of 'IP=1.2.3.4' when setting your IP)

IP=%serverip%

bNAT=True

 

[IpDrv.SCIQR]

;(delete the ';' in front of 'IP=1.2.3.4' when setting your IP)

IP=%serverip%

 

[UnrealEd.UnrealEdEngine]

AutoSaveIndex=7

GridEnabled=True

SnapVertices=False

SnapDistance=10.000000

GridSize=(X=16.000000,Y=16.000000,Z=16.000000)

RotGridEnabled=True

RotGridSize=(Pitch=1024,Yaw=1024,Roll=1024)

UseSizingBox=False

UseAxisIndicator=True

FovAngleDegrees=90.000000

GodMode=True

AutoSave=True

AutosaveTimeMinutes=5

GameCommandLine=-log

EditPackages=Core

EditPackages=Engine

EditPackages=Fire

EditPackages=Editor

EditPackages=UnrealEd

EditPackages=IpDrv

EditPackages=UTelnet

EditPackages=GamePlay

EditPackages=AGP_Effects

EditPackages=AGP_UI

EditPackages=AGP

EditPackages=AGP_Characters

EditPackages=AGP_Gameplay

EditPackages=AGP_AI

EditPackages=AGP_Inventory

EditPackages=AGP_Script

EditPackages=AGP_Objects

AlwaysShowTerrain=False

UseActorRotationGizmo=False

LoadEntirePackageWhenSaving=False

ViewCorrected3DDrag=False

AudioDevice=None

Console=Class'Engine.Console'

NetworkDevice=None

Language=None

CacheSizeMegs=64

UseSound=True

C_WorldBox=(B=107,G=0,R=0,A=255)

C_GroundPlane=(B=63,G=0,R=0,A=255)

C_GroundHighlight=(B=127,G=0,R=0,A=255)

C_BrushWire=(B=63,G=63,R=255,A=255)

C_Pivot=(B=0,G=255,R=0,A=255)

C_Select=(B=127,G=0,R=0,A=255)

C_Current=(B=0,G=0,R=0,A=255)

C_AddWire=(B=255,G=127,R=127,A=255)

C_SubtractWire=(B=63,G=192,R=255,A=255)

C_GreyWire=(B=163,G=163,R=163,A=255)

C_BrushVertex=(B=0,G=0,R=0,A=255)

C_BrushSnap=(B=0,G=0,R=0,A=255)

C_Invalid=(B=163,G=163,R=163,A=255)

C_ActorWire=(B=0,G=63,R=127,A=255)

C_ActorHiWire=(B=0,G=127,R=255,A=255)

C_Black=(B=0,G=0,R=0,A=255)

C_White=(B=255,G=255,R=255,A=255)

C_Mask=(B=0,G=0,R=0,A=255)

C_SemiSolidWire=(B=0,G=255,R=127,A=255)

C_NonSolidWire=(B=32,G=192,R=63,A=255)

C_WireBackground=(B=0,G=0,R=0,A=255)

C_WireGridAxis=(B=0,G=0,R=0,A=255)

C_ActorArrow=(B=0,G=0,R=163,A=255)

C_ScaleBox=(B=11,G=67,R=151,A=255)

C_ScaleBoxHi=(B=157,G=149,R=223,A=255)

C_ZoneWire=(B=0,G=0,R=0,A=255)

C_Mover=(B=255,G=0,R=255,A=255)

C_OrthoBackground=(B=163,G=163,R=163,A=255)

C_StaticMesh=(B=255,G=255,R=0,A=255)

C_DecoMesh=(B=128,G=255,R=0,A=255)

C_VolumeBrush=(B=225,G=196,R=255,A=255)

C_ConstraintLine=(B=0,G=255,R=0,A=255)

C_AnimMesh=(B=28,G=221,R=221,A=255)

C_TerrainWire=(B=255,G=255,R=255,A=255)

 

[XInterface.IRC_System]

ServerHistory=irc.americasarmy.com

ChannelHistory=#aa-newplayers

ChannelHistory=#americasarmy

ChannelHistory=#aa-support

ChannelHistory=#irc-ops

ChannelHistory=#usarmy

 

[XInterface.IRC_Page]

MaxChatScrollback=250

IRCTextColor=(R=251,G=248,B=229,A=0)

IRCNickColor=(R=168,G=201,B=156,A=0)

IRCActionColor=(R=150,G=30,B=50,A=0)

IRCInfoColor=(R=217,G=180,B=52,A=0)

IRCLinkColor=(R=82,G=82,B=159,A=0)

 

[Engine.DemoController]

DemoPlayTriggerTime=300

SavedDemos[0]=AA_Demo_01

SavedDemos[1]=

SavedDemos[2]=

SavedDemos[3]=

SavedDemos[4]=

SavedDemos[5]=

SavedDemos[6]=

SavedDemos[7]=

SavedDemos[8]=

SavedDemos[9]=

SavedDemos[10]=

SavedDemos[11]=

SavedDemos[12]=

SavedDemos[13]=

SavedDemos[14]=

SavedDemos[15]=

SavedDemos[16]=

SavedDemos[17]=

SavedDemos[18]=

SavedDemos[19]=

SavedDemos[20]=

SavedDemos[21]=

SavedDemos[22]=

SavedDemos[23]=

SavedDemos[24]=

SavedDemos[25]=

SavedDemos[26]=

SavedDemos[27]=

SavedDemos[28]=

SavedDemos[29]=

SavedDemos[30]=

SavedDemos[31]=

 

</CONTENTS>

<DESCRIPTION>Americas Army default configuration</DESCRIPTION>

<DISPLAYNAME>AA Configration</DISPLAYNAME>

<RELATIVEPATH>ArmyOps.ini</RELATIVEPATH>

</CONFIGFILE>

</DEFAULTCONFIGFILES>

<RCONCOMMANDS />

</GAME></pre></div>

Link to comment
Share on other sites

  • 2 months later...

If yours has a different GAMEID it will create a new one. If it has the same GAMEID it will be updated.

 

 

 

If you want to update the configuration replace

 

<GAMEID>TC4031046603668</GAMEID>

 

 

 

With

 

 

 

<GAMEID>YOUR GAME ID</GAMEID>

 

 

 

Do a replace all in notepad because it repeated more than once

Link to comment
Share on other sites

×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue. Terms of Use