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Americas Army


Stealth

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Here is a very basic config, just the command lines and ArmyOps.ini

 

Im not familiar with the unreal engine but i will be reading up on it.

 

 

 

<div class="pre"><pre><?xml version="1.0" standalone="yes"?>

<GAME>

<GAMEID>TC4031046603668</GAMEID>

<NAME>Americas Army</NAME>

<SHORTNAME>AARMY</SHORTNAME>

<DEFAULTPORT>1716</DEFAULTPORT>

<DEFAULTQUERYPORT>1716</DEFAULTQUERYPORT>

<DEFAULTRCONPORT>1716</DEFAULTRCONPORT>

<FILESFOLDER>AARMY</FILESFOLDER>

<RELATIVEEXECUTABLE>/system/server.exe</RELATIVEEXECUTABLE>

<RELATIVEWORKINGDIRECTORY>/system/</RELATIVEWORKINGDIRECTORY>

<RELATIVEUSERFILES>/system/</RELATIVEUSERFILES>

<INSTALLEDPATCH />

<DEFAULTCMDLINE>global pipeline.aao ini=armyops.ini</DEFAULTCMDLINE>

<DEFAULTCUSTOMCMDLINE>global pipeline.aao %usercmdline%</DEFAULTCUSTOMCMDLINE>

<PRIVATECMDLINE>global pipeline.aao ini=armyops.ini</PRIVATECMDLINE>

<PRIVATECUSTOMCMDLINE>global pipeline.aao %usercmdline%</PRIVATECUSTOMCMDLINE>

<COMPATIBILITY>28</COMPATIBILITY>

<DEFAULTCONFIGFILES>

<CONFIGFILE>

<GAMEID>TC4031046603668</GAMEID>

<CONTENTS>

Protocol=unreal

ProtocolDescription=Unreal Protocol

Name=Recruit

Map=Entry.aao

LocalMap=Entry.aao

Host=

Portal=

MapExt=aao

EXEName=uw.exe

SaveExt=usa

Port=%serverport%

Class=AGP_Characters.AGP_Character

 

[FirstRun]

FirstRun=230000

 

[Engine.Engine]

RenderDevice=D3DDrv.D3DRenderDevice

;RenderDevice=Engine.NullRenderDevice

;RenderDevice=OpenGLDrv.OpenGLRenderDevice

AudioDevice=ALAudio.ALAudioSubsystem

;AudioDevice=XboxAudio.XboxAudioSubsystem

NetworkDevice=IpDrv.TcpNetDriver

DemoRecordingDevice=Engine.DemoRecDriver

Console=Engine.Console

DefaultPlayerMenu=UDebugMenu.UDebugRootWindow

Language=int

GameEngine=Engine.GameEngine

EditorEngine=Editor.EditorEngine

;GUIController=XInterface.GUIController

GUIController=XInterface.AAGUIController

DefaultGame=AGP_Gameplay.AGP_GameSinglePlayer

DefaultServerGame=AGP_Gameplay.AGP_GameTeamObjective

ViewportManager=WinDrv.WindowsClient

;ViewportManager=XboxDrv.XboxClient

;ViewportManager=SDLDrv.SDLClient

Render=Render.Render

Input=Engine.Input

Canvas=Engine.Canvas

CdPath=S:/AGP-Versions/America's Army/internal/2.3.0

ContentOnCD=True

 

[Core.System]

PurgeCacheDays=30

SavePath=../Save

CachePath=../Cache

CacheExt=.uxx

Paths=../System/*.u

Paths=../Maps/*.aao

Paths=../Textures/*.utx

Paths=../Sounds/*.uax

Paths=../Music/*.umx

Paths=../StaticMeshes/*.usx

Paths=../Animations/*.ukx

Suppress=DevLoad

Suppress=DevSave

Suppress=DevNetTraffic

Suppress=DevGarbage

Suppress=DevKill

Suppress=DevReplace

Suppress=DevCompile

Suppress=DevBind

Suppress=DevBsp

 

[Engine.GameEngine]

CacheSizeMegs=64

UseSound=True

ServerActors=IpDrv.GameSpyQR

ServerActors=IpDrv.SimpleQR

ServerActors=IpDrv.SCIQR

;ServerActors=UTelnet.TelnetServer

ServerPackages=GamePlay

ServerPackages=AGP_Effects

ServerPackages=AGP_UI

ServerPackages=AGP

ServerPackages=AGP_Gameplay

ServerPackages=AGP_Characters

ServerPackages=AGP_AI

ServerPackages=AGP_Inventory

ServerPackages=AGP_Script

ServerPackages=AGP_Objects

 

[WinDrv.WindowsClient]

WindowedViewportX=800

WindowedViewportY=600

FullscreenViewportX=800

FullscreenViewportY=600

MenuViewportX=640

MenuViewportY=480

Brightness=0.800000

Contrast=0.700000

Gamma=1.000000

UseJoystick=False

CaptureMouse=True

StartupFullscreen=True

ScreenFlashes=True

NoLighting=False

MinDesiredFrameRate=35.000000

Decals=True

Coronas=True

DecoLayers=True

Projectors=True

NoDynamicLights=False

ReportDynamicUploads=False

TextureDetailInterface=Normal

TextureDetailTerrain=Normal

TextureDetailWeaponSkin=Normal

TextureDetailPlayerSkin=Normal

TextureDetailWorld=Normal

TextureDetailRenderMap=Normal

TextureDetailLightmap=UltraHigh

NoFractalAnim=False

ScaleHUDX=0.0

 

[SDLDrv.SDLClient]

WindowedViewportX=800

WindowedViewportY=600

FullscreenViewportX=800

FullscreenViewportY=600

TextureDetail=High

SkinDetail=High

LightmapDetail=High

TextureMinLOD=0

TextureMaxLOD=12

MenuViewportX=800

MenuViewportY=600

Brightness=0.800000

Contrast=0.700000

Gamma=1.000000

UseJoystick=False

JoystickNumber=0

IgnoreHat=False

JoystickHatNumber=0

CaptureMouse=True

StartupFullscreen=True

ScreenFlashes=True

NoLighting=False

DeadZoneXYZ=True

DeadZoneRUV=False

InvertVertical=False

ScaleXYZ=1000.000000

ScaleRUV=2000.000000

MinDesiredFrameRate=35.000000

Decals=True

Coronas=True

DecoLayers=True

Projectors=True

NoDynamicLights=False

ReportDynamicUploads=False

TextureDetailInterface=Normal

TextureDetailTerrain=Normal

TextureDetailWeaponSkin=Normal

TextureDetailPlayerSkin=Normal

TextureDetailWorld=Normal

TextureDetailRenderMap=Normal

TextureDetailLightmap=UltraHigh

NoFractalAnim=False

MacKeepAllScreensOn=False

MacFakeMouseButtons=False

AllowCommandQKeys=True

AllowUnicodeKeys=False

IgnoreUngrabbedMouse=False

 

[Engine.Player]

ConfiguredInternetSpeed=10000

ConfiguredLanSpeed=20000

 

[ALAudio.ALAudioSubsystem]

UseEAX=False

Use3DSound=False

UseDefaultDriver=True

CompatibilityMode=False

UsePrecache=True

ReverseStereo=false

Channels=32

MusicVolume=0.8

AmbientVolume=1.0

SoundVolume=1.0

DopplerFactor=1.0

Rolloff=1.0

TimeBetweenHWUpdates=15

DisablePitch=False

LowQualitySound=False

DisableVorbisExt=False

DisableVectorUnitExt=False

PreferredDevice=

 

[IpDrv.TcpNetDriver]

AllowDownloads=False

ConnectionTimeout=60.0

InitialConnectTimeout=500.0

AckTimeout=1.0

KeepAliveTime=0.2

MaxClientRate=20000

SimLatency=0

RelevantTimeout=5.0

SpawnPrioritySeconds=1.0

ServerTravelPause=4.0

NetServerMaxTickRate=20

LanServerMaxTickRate=35

DownloadManagers=IpDrv.HTTPDownload

DownloadManagers=Engine.ChannelDownload

AllowPlayerPortUnreach=False

LogPortUnreach=False

MaxConnPerIPPerMinute=5

LogMaxConnPerIPPerMin=False

 

[IpDrv.HTTPDownload]

RedirectToURL=

ProxyServerHost=

ProxyServerPort=3128

UseCompression=True

 

[Engine.DemoRecDriver]

MaxClientRate=25000

ConnectionTimeout=15.0

InitialConnectTimeout=500.0

AckTimeout=1.0

KeepAliveTime=1.0

SimLatency=0

RelevantTimeout=5.0

SpawnPrioritySeconds=1.0

ServerTravelPause=4.0

NetServerMaxTickRate=60

LanServerMaxTickRate=60

 

[Engine.GameReplicationInfo]

ServerName=%hostname%

ShortName=

AdminName=

AdminEmail=

Region=3

MOTDLine1=

MOTDLine2=

MOTDLine3=

MOTDLine4=

MOTDDisplaySeconds=7

ServerRegion=3

bHUDHideAmmoCount=False

bHUDHideWeaponStatus=False

bHUDHideWeapon=False

bHUDHideGrenades=False

bHUDHideHealth=False

bHUDHideCombatEffect=False

bHUDHideOptics=False

bHUDHideCompass=False

bHUDHideTimer=False

bHUDHideRadar=False

 

[Engine.AccessControl]

AdminPassword=%rconpassword%

GamePassword=

PlayerAdmin=

PlayerAdmin=

PlayerAdmin=

 

[IpDrv.TcpipConnection]

SimPacketLoss=0

SimLatency=0

 

[XboxDrv.XboxClient]

TextureDetail=Medium

SkinDetail=Medium

LightmapDetail=High

TextureMinLOD=6

TextureMaxLOD=9

Brightness=0.8

Contrast=0.7

Gamma=1.0

NoFractalAnim=True

 

[XBoxAudio.XBoxAudioSubsystem]

ReverseStereo=False

Channels=32

MusicVolume=1.0

SoundVolume=1.0

AmbientFactor=1.0

UsePrecache=True

 

[D3DDrv.D3DRenderDevice]

DetailTextures=True

HighDetailActors=True

SuperHighDetailActors=True

UsePrecaching=True

UseTrilinear=True

AdapterNumber=-1

ReduceMouseLag=True

UseTripleBuffering=False

UseHardwareTL=True

UseHardwareVS=True

UseCubemaps=True

DesiredRefreshRate=60

UseCompressedLightmaps=False

UseStencil=True

Use16bit=False

Use16bitTextures=False

MaxPixelShaderVersion=255

UseVSync=False

LevelOfAnisotropy=1

DetailTexMipBias=0.8

DefaultTexMipBias=-0.5

UseNPatches=False

TesselationFactor=1.0

CheckForOverflow=False

 

[OpenGLDrv.OpenGLRenderDevice]

DetailTextures=True

HighDetailActors=True

SuperHighDetailActors=True

UsePrecaching=True

UseCompressedLightmaps=True

UseTrilinear=True

UseStencil=False

MaxTextureUnits=8

VARSize=32

ReduceMouseLag=False

AppleVA=1

MultisampleBuffers=0

MultisampleSamples=0

MultisampleHint=0

DesiredRefreshRate=0

ForceCompression=False

DetailTexMipBias=0.000000

TerrainLOD=0

SkyboxHack=False

LowQualityTerrain=False

Use16bitTextures=False

Use16bit=False

LevelOfAnisotropy=1.0

 

[Engine.NullRenderDevice]

DetailTextures=True

HighDetailActors=True

SuperHighDetailActors=True

UsePrecaching=True

UseCompressedLightmaps=True

UseStencil=False

 

[Editor.EditorEngine]

UseSound=True

CacheSizeMegs=64

GridEnabled=True

SnapVertices=False

SnapDistance=10.000000

GridSize=(X=16.000000,Y=16.000000,Z=16.000000)

RotGridEnabled=True

RotGridSize=(Pitch=1024,Yaw=1024,Roll=1024)

GameCommandLine=-log

FovAngleDegrees=90.000000

GodMode=True

AutoSave=True

AutoSaveTimeMinutes=5

AutoSaveIndex=6

UseAxisIndicator=True

MatineeCurveDetail=0.1

LoadEntirePackageWhenSaving=0

UseSizingBox=False

AlwaysShowTerrain=False

UseActorRotationGizmo=False

AudioDevice=None

Console=Class'Engine.Console'

NetworkDevice=None

Language=None

C_WorldBox=(B=107,G=0,R=0,A=255)

C_GroundPlane=(B=63,G=0,R=0,A=255)

C_GroundHighlight=(B=127,G=0,R=0,A=255)

C_BrushWire=(B=63,G=63,R=255,A=255)

C_Pivot=(B=0,G=255,R=0,A=255)

C_Select=(B=127,G=0,R=0,A=255)

C_Current=(B=0,G=0,R=0,A=255)

C_AddWire=(B=255,G=127,R=127,A=255)

C_SubtractWire=(B=63,G=192,R=255,A=255)

C_GreyWire=(B=163,G=163,R=163,A=255)

C_BrushVertex=(B=0,G=0,R=0,A=255)

C_BrushSnap=(B=0,G=0,R=0,A=255)

C_Invalid=(B=163,G=163,R=163,A=255)

C_ActorWire=(B=0,G=63,R=127,A=255)

C_ActorHiWire=(B=0,G=127,R=255,A=255)

C_Black=(B=0,G=0,R=0,A=255)

C_White=(B=255,G=255,R=255,A=255)

C_Mask=(B=0,G=0,R=0,A=255)

C_SemiSolidWire=(B=0,G=255,R=127,A=255)

C_NonSolidWire=(B=32,G=192,R=63,A=255)

C_WireBackground=(B=0,G=0,R=0,A=255)

C_WireGridAxis=(B=0,G=0,R=0,A=255)

C_ActorArrow=(B=0,G=0,R=163,A=255)

C_ScaleBox=(B=11,G=67,R=151,A=255)

C_ScaleBoxHi=(B=157,G=149,R=223,A=255)

C_ZoneWire=(B=0,G=0,R=0,A=255)

C_Mover=(B=255,G=0,R=255,A=255)

C_OrthoBackground=(B=163,G=163,R=163,A=255)

C_StaticMesh=(B=255,G=255,R=0,A=255)

C_DecoMesh=(B=128,G=255,R=0,A=255)

C_VolumeBrush=(B=225,G=196,R=255,A=255)

C_ConstraintLine=(B=0,G=255,R=0,A=255)

C_AnimMesh=(B=28,G=221,R=221,A=255)

EditPackages=Core

EditPackages=Engine

EditPackages=Fire

EditPackages=Editor

EditPackages=UnrealEd

EditPackages=IpDrv

EditPackages=UTelnet

EditPackages=GamePlay

EditPackages=AGP_UI

EditPackages=AGP_Effects

EditPackages=AGP

EditPackages=AGP_Characters

EditPackages=AGP_Gameplay

EditPackages=AGP_AI

EditPackages=AGP_Inventory

EditPackages=AGP_Script

EditPackages=AGP_Objects

EditPackages=AGP_Security

;EditPackages=AGP_Vehicles

EditPackages=XInterface

;EditPackages=GUI

;EditPackages=AGP_GUI

 

[UMenu.UnrealConsole]

RootWindow=UMenu.UMenuRootWindow

UWindowKey=IK_Esc

ShowDesktop=True

 

[UMenu.UMenuMenuBar]

ShowHelp=True

GameUMenuDefault=UTMenu.UTGameMenu

MultiplayerUMenuDefault=UTMenu.UTMultiplayerMenu

OptionsUMenuDefault=UTMenu.UTOptionsMenu

 

[Engine.GameInfo]

bLowGore=False

bVeryLowGore=False

bChangeLevels=False

GoreLevel=0

AutoAim=0.930000

MaxSpectators=2

MaxPlayers=%slots%

MaxAdmins=1

bLocalLog=True

bWorldLog=True

bEnableStatLogging=False

GameDifficulty=1.000000

AccessControlClass=Engine.AccessControl

ServerSetting=AccessControl.AdminPassword

ServerSetting=AccessControl.GamePassword

ServerSetting=AGP_GameTeamObjective.MaxPlayers

ServerSetting=AGP_GameTeamObjective.MaxAdmins

ServerSetting=AGP_GameTeamObjective.ForceGameplay

ServerSetting=AGP_GameTeamObjective.bRequireAuthorization

ServerSetting=AGP_GameTeamObjective.bMPCheatsEnabled

ServerSetting=AGP_GameTeamObjective.MinHonor

ServerSetting=AGP_GameTeamObjective.MaxHonor

ServerSetting=AGP_GameTeam.bSpectatePlayersOnly

ServerSetting=AGP_GameTeam.bSpectateFriendsOnly

ServerSetting=AGP_GameTeamObjective.FFScoreLimit

ServerSetting=AGP_GameTeamObjective.MaxTeamSize

ServerSetting=AGP_GameTeamObjective.bPlayersBalanceTeams

ServerSetting=AGP_GameTeamObjective.bAutoBalanceBetweenRounds

ServerSetting=AGP_GameTeamObjective.MinNetPlayers

ServerSetting=AGP_GameTeamObjective.TimeLimit

ServerSetting=AGP_GameTeamObjective.bMustJoinBeforeStart

ServerSetting=AGP_GameTeamObjective.bSpectatePlayersOnly

ServerSetting=AGP_GameTeamObjective.bSpectateFirstPersonOnly

ServerSetting=AGP_GameTeamObjective.bSpectateFriendsOnly

ServerSetting=AGP_GameTeamObjective.RoundsPerMatch

ServerSetting=AGP_GameTeamObjective.MatchesBeforeCycle

ServerSetting=AGP_GameTeamObjective.bCycleMaps

ServerSetting=AGP_GameTeamObjective.bKickIdlePlayersTimed

ServerSetting=AGP_GameTeamObjective.bKickIdleSpectators

ServerSetting=AGP_GameTeamObjective.IdlePlayerKickTime

ServerSetting=AGP_GameTeamObjective.bKickIdlePlayersRounds

ServerSetting=AGP_GameTeamObjective.IdlePlayerKickRounds

ServerSetting=AGP_GameTeamObjective.bTournamentMode

ServerSetting=GameReplicationInfo.bHUDHideAmmoCount

ServerSetting=GameReplicationInfo.bHUDHideWeaponStatus

ServerSetting=GameReplicationInfo.bHUDHideWeapon

ServerSetting=GameReplicationInfo.bHUDHideGrenades

ServerSetting=GameReplicationInfo.bHUDHideHealth

ServerSetting=GameReplicationInfo.bHUDHideCombatEffect

ServerSetting=GameReplicationInfo.bHUDHideOptics

ServerSetting=GameReplicationInfo.bHUDHideCompass

ServerSetting=GameReplicationInfo.bHUDHideTimer

ServerSetting=GameReplicationInfo.bHUDHideRadar

 

[Engine.LevelInfo]

PhysicsDetailLevel=PDL_Medium

 

[Engine.Console]

ConsoleKey=9

 

[UTelnet.TelnetServer]

Application=UTelnet.HelloTelnet

Password=%rconpassword%

bEnabled=True

 

[WindowPositions]

GameLog=(X=30,Y=393,XL=768,YL=597)

CrashBox=(X=391,Y=743,XL=542,YL=274)

VFToolbar=(X=3,Y=3,XL=418,YL=24)

PictureButton=(X=730,Y=8,XL=22,YL=20)

Surface Properties=(X=0,Y=-38,XL=437,YL=267)

WPropertyPage=(X=2258,Y=1096,XL=0,YL=0)

Terrain Editing=(X=0,Y=-38,XL=577,YL=426)

SubTools=(X=18,Y=205,XL=542,YL=211)

Matinee=(X=0,Y=-38,XL=394,YL=426)

Build Options=(X=0,Y=-38,XL=368,YL=430)

BottomBar=(X=0,Y=0,XL=1212,YL=36)

BottomBarStandard=(X=69,Y=960,XL=884,YL=35)

TopBar=(X=0,Y=0,XL=1280,YL=32)

ThinScrollBar=(X=64,Y=0,XL=4,YL=926)

EditorToolbar=(X=0,Y=0,XL=68,YL=926)

Sound Browser=(X=4,Y=32,XL=840,YL=705)

Music Browser=(X=4,Y=32,XL=840,YL=705)

Group Browser=(X=4,Y=32,XL=840,YL=705)

Master Browser=(X=167,Y=40,XL=856,YL=787)

Texture Browser=(X=175,Y=152,XL=840,YL=705)

Static Mesh Browser=(X=175,Y=152,XL=840,YL=705)

Actor Browser=(X=175,Y=152,XL=840,YL=705)

Prefab Browser=(X=175,Y=152,XL=840,YL=705)

Mesh Browser=(X=175,Y=152,XL=840,YL=705)

Load Errors=(X=394,Y=281,XL=491,YL=358)

Check Map=(X=400,Y=328,XL=479,YL=263)

Scale Lights=(X=494,Y=409,XL=291,YL=102)

Progress=(X=459,Y=417,XL=362,YL=85)

Search for Actors=(X=387,Y=320,XL=506,YL=280)

Replace Textures=(X=378,Y=299,XL=524,YL=322)

Rotate Brush=(X=193,Y=174,XL=285,YL=179)

Find/Replace=(X=254,Y=239,XL=458,YL=193)

CodeFrame=(X=153,Y=82,XL=811,YL=738)

InAnimWindowProperties=(X=378,Y=100,XL=120,YL=250)

Animation Browser=(X=175,Y=152,XL=840,YL=705)

EditorLog=(X=100,Y=62,XL=450,YL=450)

MdiFrameBottom=(X=68,Y=960,XL=1212,YL=36)

MdiFrameLeft=(X=0,Y=70,XL=68,YL=926)

MdiFrameTop=(X=0,Y=38,XL=1280,YL=32)

Import Texture=(X=-14,Y=200,XL=366,YL=249)

WSplitterContainer=(X=310,Y=224,XL=705,YL=633)

WSplitter=(X=799,Y=224,XL=6,YL=633)

WSplitterPane=(X=805,Y=224,XL=209,YL=633)

StaticMeshProperties=(X=0,Y=445,XL=840,YL=260)

Tip of the Day=(X=435,Y=325,XL=410,YL=269)

UDN=(X=0,Y=0,XL=1,YL=1)

ActorProperties=(X=604,Y=278,XL=660,YL=711)

EditorFrame=(X=189,Y=189,XL=640,YL=480)

Material Properties=(X=-14,Y=80,XL=692,YL=629)

Rename=(X=174,Y=309,XL=308,YL=107)

ActorProperties.Split=240

 

[Engine.StatLog]

LocalBatcherURL=../NetGamesUSA.com/ngStats/ngStatsUT.exe

LocalBatcherParams=

LocalStatsURL=../NetGamesUSA.com/ngStats/html/ngStats_Main.html

WorldBatcherURL=../NetGamesUSA.com/ngWorldStats/bin/ngWorldStats.exe

WorldBatcherParams=-d ../NetGamesUSA.com/ngWorldStats/logs -g UT

WorldStatsURL=http://www.netgamesusa.com

LocalLogDir=../Logs

bWorldLog=True

WorldLogDir=../Logs

bWorldBatcherError=False

bBatchLocal=False

 

[AGP.LogFileStatsInterface]

;To suppress specific Events, use "SuppressStat=EVENT_KEY"

;101 = Fire a Trace Weapon (M4, AK47, etc...)

;102 = Fire a Projectile (M203, RPG, etc...)

;103 = Fire a "throw" weapon (Grenade, Smoke, etc...)

;SuppressStat=101

;SuppressStat=102

;SuppressStat=103

LogFileLifespanMinutes=60

 

[AGP_Gameplay.AGP_GameSinglePlayer]

ForceGameplay=FORCE_None

 

[AGP_Gameplay.AGP_GameTeamObjective]

MinHonor=1

MaxHonor=100

bRequireAuthorization=false

bMPCheatsEnabled=false

bPlayersBalanceTeams=true

bAutoBalanceBetweenRounds=true

bNeverAutoBalance=false

VoteKick_Cooldown=3

MaxTeamSize=13

MinNetPlayers=0

FFScoreLimit=400

TimeLimit=10

bKickIdleSpectators=false

bKickIdlePlayersTimed=false

IdlePlayerKickTime=2

bKickIdlePlayersRounds=true

IdlePlayerKickRounds=2

bSpectatePlayersOnly=true

bSpectateFirstPersonOnly=False

bSpectateFriendsOnly=True

ForceGameplay=FORCE_None

RoundsPerMatch=7

MatchesBeforeCycle=1

bCycleMaps=false

InitialWarmupTime=0

bTournamentMode=false

 

[AGP_Gameplay.AGP_MapList]

Maps=Pipeline.aao

Maps=MOUT_McKenna.aao

Maps=Tunnel.aao

Maps=Bridge.aao

Maps=Insurgent_Camp.aao

Maps=HQ_Raid.aao

MapNum=6

 

[IpDrv.GameSpyQR]

;(delete the ';' in front of 'IP=1.2.3.4' when setting your IP)

IP=%serverip%

bNAT=True

 

[IpDrv.SCIQR]

;(delete the ';' in front of 'IP=1.2.3.4' when setting your IP)

IP=%serverip%

 

[UnrealEd.UnrealEdEngine]

AutoSaveIndex=7

GridEnabled=True

SnapVertices=False

SnapDistance=10.000000

GridSize=(X=16.000000,Y=16.000000,Z=16.000000)

RotGridEnabled=True

RotGridSize=(Pitch=1024,Yaw=1024,Roll=1024)

UseSizingBox=False

UseAxisIndicator=True

FovAngleDegrees=90.000000

GodMode=True

AutoSave=True

AutosaveTimeMinutes=5

GameCommandLine=-log

EditPackages=Core

EditPackages=Engine

EditPackages=Fire

EditPackages=Editor

EditPackages=UnrealEd

EditPackages=IpDrv

EditPackages=UTelnet

EditPackages=GamePlay

EditPackages=AGP_Effects

EditPackages=AGP_UI

EditPackages=AGP

EditPackages=AGP_Characters

EditPackages=AGP_Gameplay

EditPackages=AGP_AI

EditPackages=AGP_Inventory

EditPackages=AGP_Script

EditPackages=AGP_Objects

AlwaysShowTerrain=False

UseActorRotationGizmo=False

LoadEntirePackageWhenSaving=False

ViewCorrected3DDrag=False

AudioDevice=None

Console=Class'Engine.Console'

NetworkDevice=None

Language=None

CacheSizeMegs=64

UseSound=True

C_WorldBox=(B=107,G=0,R=0,A=255)

C_GroundPlane=(B=63,G=0,R=0,A=255)

C_GroundHighlight=(B=127,G=0,R=0,A=255)

C_BrushWire=(B=63,G=63,R=255,A=255)

C_Pivot=(B=0,G=255,R=0,A=255)

C_Select=(B=127,G=0,R=0,A=255)

C_Current=(B=0,G=0,R=0,A=255)

C_AddWire=(B=255,G=127,R=127,A=255)

C_SubtractWire=(B=63,G=192,R=255,A=255)

C_GreyWire=(B=163,G=163,R=163,A=255)

C_BrushVertex=(B=0,G=0,R=0,A=255)

C_BrushSnap=(B=0,G=0,R=0,A=255)

C_Invalid=(B=163,G=163,R=163,A=255)

C_ActorWire=(B=0,G=63,R=127,A=255)

C_ActorHiWire=(B=0,G=127,R=255,A=255)

C_Black=(B=0,G=0,R=0,A=255)

C_White=(B=255,G=255,R=255,A=255)

C_Mask=(B=0,G=0,R=0,A=255)

C_SemiSolidWire=(B=0,G=255,R=127,A=255)

C_NonSolidWire=(B=32,G=192,R=63,A=255)

C_WireBackground=(B=0,G=0,R=0,A=255)

C_WireGridAxis=(B=0,G=0,R=0,A=255)

C_ActorArrow=(B=0,G=0,R=163,A=255)

C_ScaleBox=(B=11,G=67,R=151,A=255)

C_ScaleBoxHi=(B=157,G=149,R=223,A=255)

C_ZoneWire=(B=0,G=0,R=0,A=255)

C_Mover=(B=255,G=0,R=255,A=255)

C_OrthoBackground=(B=163,G=163,R=163,A=255)

C_StaticMesh=(B=255,G=255,R=0,A=255)

C_DecoMesh=(B=128,G=255,R=0,A=255)

C_VolumeBrush=(B=225,G=196,R=255,A=255)

C_ConstraintLine=(B=0,G=255,R=0,A=255)

C_AnimMesh=(B=28,G=221,R=221,A=255)

C_TerrainWire=(B=255,G=255,R=255,A=255)

 

[XInterface.IRC_System]

ServerHistory=irc.americasarmy.com

ChannelHistory=#aa-newplayers

ChannelHistory=#americasarmy

ChannelHistory=#aa-support

ChannelHistory=#irc-ops

ChannelHistory=#usarmy

 

[XInterface.IRC_Page]

MaxChatScrollback=250

IRCTextColor=(R=251,G=248,B=229,A=0)

IRCNickColor=(R=168,G=201,B=156,A=0)

IRCActionColor=(R=150,G=30,B=50,A=0)

IRCInfoColor=(R=217,G=180,B=52,A=0)

IRCLinkColor=(R=82,G=82,B=159,A=0)

 

[Engine.DemoController]

DemoPlayTriggerTime=300

SavedDemos[0]=AA_Demo_01

SavedDemos[1]=

SavedDemos[2]=

SavedDemos[3]=

SavedDemos[4]=

SavedDemos[5]=

SavedDemos[6]=

SavedDemos[7]=

SavedDemos[8]=

SavedDemos[9]=

SavedDemos[10]=

SavedDemos[11]=

SavedDemos[12]=

SavedDemos[13]=

SavedDemos[14]=

SavedDemos[15]=

SavedDemos[16]=

SavedDemos[17]=

SavedDemos[18]=

SavedDemos[19]=

SavedDemos[20]=

SavedDemos[21]=

SavedDemos[22]=

SavedDemos[23]=

SavedDemos[24]=

SavedDemos[25]=

SavedDemos[26]=

SavedDemos[27]=

SavedDemos[28]=

SavedDemos[29]=

SavedDemos[30]=

SavedDemos[31]=

 

</CONTENTS>

<DESCRIPTION>Americas Army default configuration</DESCRIPTION>

<DISPLAYNAME>AA Configration</DISPLAYNAME>

<RELATIVEPATH>ArmyOps.ini</RELATIVEPATH>

</CONFIGFILE>

</DEFAULTCONFIGFILES>

<RCONCOMMANDS />

</GAME></pre></div>

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  • 2 months later...

If yours has a different GAMEID it will create a new one. If it has the same GAMEID it will be updated.

 

 

 

If you want to update the configuration replace

 

<GAMEID>TC4031046603668</GAMEID>

 

 

 

With

 

 

 

<GAMEID>YOUR GAME ID</GAMEID>

 

 

 

Do a replace all in notepad because it repeated more than once

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