gemcneill Posted November 10, 2011 Share Posted November 10, 2011 Hey guys I was looking around new egg and saw this http://www.newegg.com/Product/Product.aspx?Item=N82E16820227753&cm_sp=Cat_SSD-_-YTVideo-_-YT20-227-753 The main thing I like about it, is how many IOPS it has which is what game servers are smashed with (I think any way). Has anyone consider this? George Link to comment Share on other sites More sharing options...
ECF Posted November 10, 2011 Share Posted November 10, 2011 Well the first thing that would come to my mind would be the bottleneck that the PCIE bus may cause. Second would be the reliablity of SSDs. Last i heard they were not all that reliable over the long haul. Just my $.02 Link to comment Share on other sites More sharing options...
Lane Posted November 10, 2011 Share Posted November 10, 2011 I would highly suggest you stick with industry standards when you are hosting clients. Hybrid drives usually have a high rate of failures and also normally do not perform as well as one would think. SSD's are complete overkill for game/voice hosting - unless you have a crap done of random reads (IE CDN hosting, image hosting, etc.) there is no reason to be running such things. Keep in mind 90% of games run from RAM and only time they touch the drives are for config files, maps, logs and things like that - you want to make sure you have the overhead to extract files without causing issue, but no need for SSD's. If you are hosting clients I would suggest you stick to SATA/SAS drives and a nice hardware raid card. Link to comment Share on other sites More sharing options...
ryanb213 Posted November 20, 2011 Share Posted November 20, 2011 Standard Hdd's are the way to go right now, over time too many read and write cycles may cause damage to the SSD. Especially a server that has lots of log files may be an issue. Link to comment Share on other sites More sharing options...
Monk Posted November 21, 2011 Share Posted November 21, 2011 Only bad thing about SATA drives is they (disks) do not support disconnected writes, which is a significant performance bottleneck when you are writing to the disk; only disconnected reads are supported. What this means is that, depending on your content, you could take a big performance hit for anything you write to cache. Link to comment Share on other sites More sharing options...
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