Jump to content

Restarting host and delay between starting services


ju_an

Recommended Posts

Hello,

 

I have just restarted manually my 2008server and see every tcadmin game service starting nearly at the same time. Another host restarts have been done, and the game services starts fine, but I like to see every game starting and getting his ram memory, start the second one and get his ram, ... etc., not all starting at the same time fighting for the ram :p

 

Is there any place we can set the seconds between services starts?

 

Thanks,

Link to comment
Share on other sites

  • 8 months later...

It can be 0 but that is only applied when the service manager starts not when you restart a sigle server.

 

It could take longer if you have configured the game server to stop with console commands. TCAdmin waits the number of specified second for the process to exit.

 

Also on Windows it can take longer because it tries to stop the process gracefully first instead of killing it.

Link to comment
Share on other sites

It can be 0 but that is only applied when the service manager starts not when you restart a sigle server.

 

It could take longer if you have configured the game server to stop with console commands. TCAdmin waits the number of specified second for the process to exit.

 

Also on Windows it can take longer because it tries to stop the process gracefully first instead of killing it.

 

Is there an option to have it kill it instead?....im looking for it but not seeing anything....It's probably starting at me in the face though

 

Or any way we can quicken it? My argument here is that we typically spam our community servers via rcon that a server restart is coming, please type retry in console to rejoin. This enables players that have joined through other means or through friends and don't know the IP to rejoin quickly....However, the length of time it takes TCA2 to restart causes the 'retry' to timeout once, and sometimes twice before a connection can be made.

 

I agree with whats been said, but an option for a 'fast restart' (maybe sending a kill instead of the gracefull shutdown) would be highly beneficial for communities with larger player bases.....I know we arren't the only ones that do this.

 

Thanks for hearing me out :}

Edited by adamnp
Link to comment
Share on other sites

Would this "edit" work If I reboot the physical box, IE 1 start per 30 seconds?

 

Yes

 

Is there an option to have it kill it instead?....im looking for it but not seeing anything....It's probably starting at me in the face though

 

Or any way we can quicken it? My argument here is that we typically spam our community servers via rcon that a server restart is coming, please type retry in console to rejoin. This enables players that have joined through other means or through friends and don't know the IP to rejoin quickly....However, the length of time it takes TCA2 to restart causes the 'retry' to timeout once, and sometimes twice before a connection can be made.

 

I agree with whats been said, but an option for a 'fast restart' (maybe sending a kill instead of the gracefull shutdown) would be highly beneficial for communities with larger player bases.....I know we arren't the only ones that do this.

 

Thanks for hearing me out :}

 

Try reducing the stop delay in the game's general settings tab. After saving you need to click on Update Existing Services for the change to take effect.

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Who's Online   0 Members, 0 Anonymous, 215 Guests (See full list)

    • There are no registered users currently online
×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue. Terms of Use