ju_an Posted January 31, 2012 Share Posted January 31, 2012 Hello, I have just restarted manually my 2008server and see every tcadmin game service starting nearly at the same time. Another host restarts have been done, and the game services starts fine, but I like to see every game starting and getting his ram memory, start the second one and get his ram, ... etc., not all starting at the same time fighting for the ram Is there any place we can set the seconds between services starts? Thanks, Link to comment Share on other sites More sharing options...
LFA Posted January 31, 2012 Share Posted January 31, 2012 Edit TCAdmin2\Monitor\TCAdminServiceManager.exe.config Set the startup delay (in seconds) between services in this line: <add key="TCAdmin.StartupDelay" value="1"/> Link to comment Share on other sites More sharing options...
ju_an Posted February 3, 2012 Author Share Posted February 3, 2012 Ok Thanks ! Link to comment Share on other sites More sharing options...
adamnp Posted October 12, 2012 Share Posted October 12, 2012 Can this number be 0? Could you explain the process the panel goes through to restart a service? I've noticed significantly higher restart times on TCA2 services vs TCA1 services..... Thanks! Link to comment Share on other sites More sharing options...
LFA Posted October 12, 2012 Share Posted October 12, 2012 It can be 0 but that is only applied when the service manager starts not when you restart a sigle server. It could take longer if you have configured the game server to stop with console commands. TCAdmin waits the number of specified second for the process to exit. Also on Windows it can take longer because it tries to stop the process gracefully first instead of killing it. Link to comment Share on other sites More sharing options...
Bubka3 Posted October 12, 2012 Share Posted October 12, 2012 Would around 30 seconds be a good number for srcds and the likes? Link to comment Share on other sites More sharing options...
LFA Posted October 12, 2012 Share Posted October 12, 2012 Yes that's fine. If the game server takes less time to exit it will not wait the full 30 second. Link to comment Share on other sites More sharing options...
Bubka3 Posted October 13, 2012 Share Posted October 13, 2012 Would this "edit" work If I reboot the physical box, IE 1 start per 30 seconds? Link to comment Share on other sites More sharing options...
adamnp Posted October 13, 2012 Share Posted October 13, 2012 (edited) It can be 0 but that is only applied when the service manager starts not when you restart a sigle server. It could take longer if you have configured the game server to stop with console commands. TCAdmin waits the number of specified second for the process to exit. Also on Windows it can take longer because it tries to stop the process gracefully first instead of killing it. Is there an option to have it kill it instead?....im looking for it but not seeing anything....It's probably starting at me in the face though Or any way we can quicken it? My argument here is that we typically spam our community servers via rcon that a server restart is coming, please type retry in console to rejoin. This enables players that have joined through other means or through friends and don't know the IP to rejoin quickly....However, the length of time it takes TCA2 to restart causes the 'retry' to timeout once, and sometimes twice before a connection can be made. I agree with whats been said, but an option for a 'fast restart' (maybe sending a kill instead of the gracefull shutdown) would be highly beneficial for communities with larger player bases.....I know we arren't the only ones that do this. Thanks for hearing me out :} Edited October 13, 2012 by adamnp Link to comment Share on other sites More sharing options...
LFA Posted October 13, 2012 Share Posted October 13, 2012 Would this "edit" work If I reboot the physical box, IE 1 start per 30 seconds? Yes Is there an option to have it kill it instead?....im looking for it but not seeing anything....It's probably starting at me in the face though Or any way we can quicken it? My argument here is that we typically spam our community servers via rcon that a server restart is coming, please type retry in console to rejoin. This enables players that have joined through other means or through friends and don't know the IP to rejoin quickly....However, the length of time it takes TCA2 to restart causes the 'retry' to timeout once, and sometimes twice before a connection can be made. I agree with whats been said, but an option for a 'fast restart' (maybe sending a kill instead of the gracefull shutdown) would be highly beneficial for communities with larger player bases.....I know we arren't the only ones that do this. Thanks for hearing me out :} Try reducing the stop delay in the game's general settings tab. After saving you need to click on Update Existing Services for the change to take effect. Link to comment Share on other sites More sharing options...
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