BomBom Posted February 14, 2012 Share Posted February 14, 2012 Hey There, Recently all of my source based game servers have been playing up when using the query failure detection. I have the query interval set as 300 and the query interval retry as 150. Basically what happens is when any of the servers map change it takes 5/30 seconds which in that time the server times out. Then the query failure detection is rebooting the server thinking it has crashed when it actually hasn't. Reason i know this is because i haven't been getting any dumps, i ran a clean server and also running the server without tcadmin2 or query failure detection off actually works fine. I'm not sure if a recent source engine update has caused this issue or if it's a tcadmin2 issue with queries or something. I have tested this with a gmod, hl2dm and css server. All of them produce the same results. Another thing, i have the query protocol set as Half-Life 2 new and the rcon protocol set as CounterStrikeSource, not sure if that would really matter. Link to comment Share on other sites More sharing options...
LFA Posted February 14, 2012 Share Posted February 14, 2012 Update to 2.0.40 for the fix. It was not applying the query retry interval before trying again. Link to comment Share on other sites More sharing options...
BomBom Posted February 14, 2012 Author Share Posted February 14, 2012 Ahhhh, thanks for a quick fix Was driving me nuts... Link to comment Share on other sites More sharing options...
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