Jump to content

Query Failure Detection


BomBom

Recommended Posts

Hey There,

 

Recently all of my source based game servers have been playing up when using the query failure detection.

 

I have the query interval set as 300 and the query interval retry as 150.

 

Basically what happens is when any of the servers map change it takes 5/30 seconds which in that time the server times out.

 

Then the query failure detection is rebooting the server thinking it has crashed when it actually hasn't.

 

Reason i know this is because i haven't been getting any dumps, i ran a clean server and also running the server without tcadmin2 or query failure detection off actually works fine.

 

I'm not sure if a recent source engine update has caused this issue or if it's a tcadmin2 issue with queries or something.

 

I have tested this with a gmod, hl2dm and css server.

All of them produce the same results.

 

Another thing, i have the query protocol set as Half-Life 2 new and the rcon protocol set as CounterStrikeSource, not sure if that would really matter.

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Who's Online   0 Members, 0 Anonymous, 6 Guests (See full list)

    • There are no registered users currently online
×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue. Terms of Use