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Query Failure Detection


BomBom

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Hey There,

 

Recently all of my source based game servers have been playing up when using the query failure detection.

 

I have the query interval set as 300 and the query interval retry as 150.

 

Basically what happens is when any of the servers map change it takes 5/30 seconds which in that time the server times out.

 

Then the query failure detection is rebooting the server thinking it has crashed when it actually hasn't.

 

Reason i know this is because i haven't been getting any dumps, i ran a clean server and also running the server without tcadmin2 or query failure detection off actually works fine.

 

I'm not sure if a recent source engine update has caused this issue or if it's a tcadmin2 issue with queries or something.

 

I have tested this with a gmod, hl2dm and css server.

All of them produce the same results.

 

Another thing, i have the query protocol set as Half-Life 2 new and the rcon protocol set as CounterStrikeSource, not sure if that would really matter.

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