Jus61 Posted May 18, 2014 Share Posted May 18, 2014 Hallo Ich habe mir die ARMA3.xml von hier genommen und habe Altis Life installiert. Soweit alles ok aber sobald ich 50 Spieler drauf habe st?rzt der Server ab ( Fehler : "out of memory") Kan uns jemand helfen da der server eigentlich 80 Slots haben sollte basic.cfg: MinBandwidth=25000000; MaxBandwidth=100000000; MaxMsgSend=128; MaxSizeGuaranteed=512; MaxSizeNonguaranteed=192; MinErrorToSendNear=0.029999999; MinErrorToSend=0.0099999998; MaxCustomFileSize=0; Windowed=0; adapter=-1; 3D_Performance=1; Resolution_Bpp=32; class sockets { maxPacketSize=1400; }; serverLongitude=-114; serverLatitude=37; serverLongitudeAuto=-114; serverLatitudeAuto=37; server.cfg: // // server.cfg // // STEAM steamport=2300; steamqueryport=2301; // GLOBAL SETTINGS hostname = "[GER] Crazy-Roleplay by Net4players.org |SSD|Housing| RPG | Deutsch| 8h"; // The name of the server that shall be displayed in the public server list //password = "****"; // Password for joining, eg connecting to the server passwordAdmin = "******"; // Password to become server admin. When you're in Arma MP and connected to the server, type '#login xyz' //reportingIP = "armedass.master.gamespy.com"; // For ArmA1 publicly list your server on GameSpy. Leave empty for private servers //reportingIP = "arma2pc.master.gamespy.com"; // For ArmA2 publicly list your server on GameSpy. Leave empty for private servers //reportingIP = "arma2oapc.master.gamespy.com"; // For Arma2: Operation Arrowhead reportingIP = "master.gamespy.com"; logFile = "server_console.log"; // Tells ArmA-server where the logfile should go and what it should be called // WELCOME MESSAGE ("message of the day") // It can be several lines, separated by comma // Empty messages "" will not be displayed at all but are only for increasing the interval motd[] = { "Nur RPG" }; motdInterval = 5; // Time interval (in seconds) between each message // JOINING RULES checkfiles[] = {}; // Outdated. maxPlayers = 50; // Maximum amount of players. Civilians and watchers, beholder, bystanders and so on also count as player. kickDuplicate = 1; // Each ArmA version has its own ID. If kickDuplicate is set to 1, a player will be kicked when he joins a server where another player with the same ID is playing. verifySignatures = 2; // Verifies .pbos against .bisign files. Valid values 0 (disabled), 1 (prefer v2 sigs but accept v1 too) and 2 (only v2 sigs are allowed). equalModRequired = 0; // Outdated. If set to 1, player has to use exactly the same -mod= startup parameter as the server. //requiredBuild = 12345 // Require clients joining to have at least build 12345 of game, preventing obsolete clients to connect // VOTING voteMissionPlayers = 1; // Tells the server how many people must connect so that it displays the mission selection screen. voteThreshold = 0.33; // 33% or more players need to vote for something, for example an admin or a new map, to become effective // INGAME SETTINGS disableVoN = 0; // If set to 1, Voice over Net will not be available vonCodecQuality = 10; // since 1.62.95417 supports range 1-20 //since 1.63.x will supports range 1-30 //8kHz is 0-10, 16kHz is 11-20, 32kHz is 21-30 persistent = 1; // If 1, missions still run on even after the last player disconnected. timeStampFormat = "short"; // Set the timestamp format used on each report line in server-side RPT file. Possible values are "none" (default),"short","full". BattlEye = 1; // Server to use BattlEye system // MISSIONS CYCLE class Missions { class ARMA3 { template = crazy_v1_0_3.altis; difficulty = "Regular"; }; }; Link to comment Share on other sites More sharing options...
Ragnac Posted May 25, 2014 Share Posted May 25, 2014 In der Kommandozeile muss du mehr speicher einstellen cpuCount= f?r cpu -maxmem= f?r speicher Link to comment Share on other sites More sharing options...
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