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Arma 3 Altis Life


Jus61

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Hallo

 

Ich habe mir die ARMA3.xml von hier genommen und habe Altis Life installiert. Soweit alles ok aber sobald ich 50 Spieler drauf habe st?rzt der Server ab

( Fehler : "out of memory")

 

Kan uns jemand helfen da der server eigentlich 80 Slots haben sollte

 

basic.cfg:

MinBandwidth=25000000;
MaxBandwidth=100000000;
MaxMsgSend=128;
MaxSizeGuaranteed=512;
MaxSizeNonguaranteed=192;
MinErrorToSendNear=0.029999999;
MinErrorToSend=0.0099999998;
MaxCustomFileSize=0;
Windowed=0;
adapter=-1;
3D_Performance=1;
Resolution_Bpp=32;
class sockets
{
maxPacketSize=1400;
};
serverLongitude=-114;
serverLatitude=37;
serverLongitudeAuto=-114;
serverLatitudeAuto=37;

 

 

 

server.cfg:

//
// server.cfg
//
// STEAM
steamport=2300;
steamqueryport=2301;


// GLOBAL SETTINGS
hostname = "[GER] Crazy-Roleplay by Net4players.org |SSD|Housing| RPG | Deutsch| 8h";			// The name of the server that shall be displayed in the public server list
//password = "****";						// Password for joining, eg connecting to the server
passwordAdmin = "******";					// Password to become server admin. When you're in Arma MP and connected to the server, type '#login xyz'
//reportingIP = "armedass.master.gamespy.com";		// For ArmA1 publicly list your server on GameSpy. Leave empty for private servers
//reportingIP = "arma2pc.master.gamespy.com";		// For ArmA2 publicly list your server on GameSpy. Leave empty for private servers
//reportingIP = "arma2oapc.master.gamespy.com";		// For Arma2: Operation Arrowhead
reportingIP = "master.gamespy.com";
logFile = "server_console.log";				// Tells ArmA-server where the logfile should go and what it should be called


// WELCOME MESSAGE ("message of the day")
// It can be several lines, separated by comma
// Empty messages "" will not be displayed at all but are only for increasing the interval
motd[] = {
"Nur RPG"

};
motdInterval = 5;					// Time interval (in seconds) between each message


// JOINING RULES
checkfiles[] = {};					// Outdated.
maxPlayers = 50;					// Maximum amount of players. Civilians and watchers, beholder, bystanders and so on also count as player.
kickDuplicate = 1;					// Each ArmA version has its own ID. If kickDuplicate is set to 1, a player will be kicked when he joins a server where another player with the same ID is playing.
verifySignatures = 2;					// Verifies .pbos against .bisign files. Valid values 0 (disabled), 1 (prefer v2 sigs but accept v1 too) and 2 (only v2 sigs are allowed). 
equalModRequired = 0;					// Outdated. If set to 1, player has to use exactly the same -mod= startup parameter as the server.
//requiredBuild = 12345					// Require clients joining to have at least build 12345 of game, preventing obsolete clients to connect


// VOTING
voteMissionPlayers = 1;					// Tells the server how many people must connect so that it displays the mission selection screen.
voteThreshold = 0.33;					// 33% or more players need to vote for something, for example an admin or a new map, to become effective


// INGAME SETTINGS
disableVoN = 0;						// If set to 1, Voice over Net will not be available
vonCodecQuality = 10;					// since 1.62.95417 supports range 1-20 //since 1.63.x will supports range 1-30 //8kHz is 0-10, 16kHz is 11-20, 32kHz is 21-30
persistent = 1;						// If 1, missions still run on even after the last player disconnected.
timeStampFormat = "short";				// Set the timestamp format used on each report line in server-side RPT file. Possible values are "none" (default),"short","full".
BattlEye = 1;                                           // Server to use BattlEye system


// MISSIONS CYCLE
class Missions {
   class ARMA3 {
template =  crazy_v1_0_3.altis;
difficulty = "Regular";
   };
};

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