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TCAdmin 2.0.88 now available


LFA

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  • Added support for private networks. Servers in the same private network will communicate using the private IP specified in the server settings.
  • Added "Skip if line exists" in the mod's add/remove line configuration. This can be used to prevent duplicate lines.
  • Added option in game's general settings to collapse mod groups by default.
  • Added option in IP settings to resolve hostname for reseller game/voice services. Default is true.

 

 

  • Bug fixes
  • Fixed bug when setting mod's custom command line and the custom variables used a template.
  • Fixed bug when command line was changed by a scheduled task and the custom variables used a template.
  • Fixed bug when command line was updated with "Update Existing Services" and the custom variables used a template.
  • Fixed bug when a query monitoring rule used a custom variable that didn't have a value.
  • Mod copy button did not copy the config editors.
  • Confirmation message could not be translated.
  • Repeat section was not working correctly when "Read variable values from file" was not checked.
  • Sub administrators could see all services even if permissions were disabled in role.

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  • 2 weeks later...

Do not make a typo when you input the private network IP for your master server.

 

It will make you scratch your head a lot and cuss like a sailor for a couple of weeks. Reinstalled the update numerous times on a couple of remotes.....

 

At least I realized what I did minutes before starting to reinstall TCAdmin on the master. It is amazing how well things run when you do not have a brain fart :o

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