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  5. Hi I have downloaded the config for linux but when I want to update it by pressing stream update I get a blank page? Does anyone know what it could be? and is it possible that Web Console doesn't work in config for linux either?
  6. Earlier
  7. Is this one to be used over the old FiveM config?
  8. What's New in Version 2.5.1 [Fixed] In some cases, detecting the correct Java version would fail with "Cannot add the same member twice to a SerializationInfo object" when starting the server with a modloader. After importing/updating this, remember to click "Update existing services" in the game settings.
  9. Put your credentials in for the game as it is asking for (in the steamcmd bat file of config section for steam)
  10. What's New in Version 2.5.0 [Changed] The script that detects Java version has been replaced Now performs three checks and determines the highest possible Java version In some cases, this will be a bit slower - but the Java version is cached for that specific jar inside TCAFolder/Temp/MinecraftSHA256 and will be used when same jar is started. This is done across the entire server. Jars are matched against SHA256. Old script is still available in case you experience issues [Added] Option to use modloader args (eg. @libraries\net\neoforged\neoforge\20.4.237\win_args.txt) in the commandline instead of jars. Requires version 2.0.192.9 or later [Fixed] Image links for some mods/updates After importing/updating this, remember to click "Update existing services" in the game settings.
  11. This is already possible with the MySQL Manager module for TCAdmin. Install it from the plugin repository in TCAdmin settings.
  12. i changed it...still get starterror...then when i do steam update i get this C:\TCAFiles\Users\admin\8>"C:\TCAFiles\Users\SteamCmd\e8bd42cd-0ebe-4620-bfed-a7999cd312ef.bat" Initializing Steam... Steam Console Client (c) Valve Corporation - version 1728594755 -- type 'quit' to exit -- Loading Steam API...OK FAILED (No cached credentials and @NoPromptForPassword ***** @ShutdownOnFailedCommand 1 "@ShutdownOnFailedCommand" = "1" @NoPromptForPassword ***** "@NoPromptForPassword ***** force_install_dir "" set_steam_guard_code "NONE" Cached credentials not found. app_update 223350 validate Redirecting stderr to 'C:\TCAFiles\Users\SteamCmd\logs\stderr.txt' Logging directory: 'C:\TCAFiles\Users\SteamCmd/logs' [ 0%] Checking for available updates... [----] Verifying installation... The process has completed.
  13. just change the FILES & DIRECTORIES exe to this: DayZServer_x64.exe instead of the DZSALModServer.exe
  14. I'd like to see an option for users to deploy a set amount of MySQL Databases for servers, rather than needing to do it manually. Example: If the server is FiveM TXAdmin, most Frameworks require a Database. To accomplish this, we can have an option to Allow Database Creation and Set Number of Databases if Allow Database Creation is Checked, and Set Number of Databases is 2, TCAdmin will speak to the SQL Server and create a user and password for that Service Owner. They can then go to Database Management and click Create Database. It'll automatically be prefixed by TCAdmin to their Account Name (eg. Admin_XXXXX) with the X's being the database name they input. Example: Admin_QBCoreOne OR Admin_QBCoreAddon Once these databases are created, they will have a link to the phpMyAdmin where they can use their user to login and manage their database. TCAdmin will confirm how many databases by checking the amount created to their account, and deny additional creations if they reach the Set Number of Databases allowed. I've seen it in Pterodactyl, I've seen it in CPanel and other Web Hosting panels, and TCAdmin also recommends using MySQL Setup. I believe it shouldnt be too hard.
  15. What if it doesn't remember the cache even after all that has been done according to what you have said. And it's a specific game it doesn't work in? Then what.
  16. Hello Toghether, We are looking for a professional configuration solution for Farming Simulator 2022. We offer hosting services for the game, with all licenses being provided by our customers. Our responsibility is to manage the server and ensure smooth operation. Our requirements for the configuration are as follows: Customers must be able to add their license keys independently. The user interface should include functions to start and stop the Farming Simulator 2022 server. If you are able to provide us with a suitable configuration, we are willing to offer compensation once the solution is fully operational and meets our requirements. We look forward to hearing from you. Best regards Thorsten
  17. anyone have an updated config for this?
  18. We are seeking a motivated and experienced Game Hosting Manager to oversee our game hosting services and provide top-notch support to our clients. The ideal candidate will have a strong background in server management, excellent problem-solving skills, and a passion for gaming. Client Support: Provide exceptional customer support to clients, addressing technical issues, and answering queries related to game hosting. Monitor client tickets and ensure timely resolution of issues. Assist clients with server setup, configuration, and optimization. Server Management: Manage and maintain game servers to ensure optimal performance and uptime. Monitor server health and implement proactive measures to prevent downtime. Perform regular updates and maintenance on game server software such as TC admin or WISP. If you are interested you can contact me via telegram: @htelli00 or mail to: halil.telli@gmail.com
  19. I don't get this error in the latest version. slice master
  20. Hello guys Im new to the whole server thing so please be kind with any replies, is there any sort of help with installing mods for Valheim, at the moment we have got r2modman running with most mods, but there are 3 others that need to be installed server side for them too work. I noticed that in the control panel there is a mod tab which already shows Valheim+ (not installed and dont want it) but I just can't work out how to install any other mods that need to be server side, do I need to make a named folder anywhere and upload mods to that? A nice A-Z would be very helpful. Also all the server files are not on my computer they are on my friends I have just got access to the Tcadmin control panel Many thanks
  21. got a link to the mod (then I will test it)
  22. Hello, I have a Windows dedicated server. I have loaded the game to the server with the Ace mod. The game will run fine with the mod if I use a server.bat file; however, I can not get it to run in the panel with the same command line. Below is the command line I use in the bat file. +set dedicated 2 +set net_ip *** *** *** *** +set net_port 28960 +set sv_maxclients 20 +set fs_localAppData +set fs_game mods/ace_5.1 +exec server.cfg +set rcon_password xxxxxx +set sv_punkbuster "0" +map_rotate The game files are installed as follows: very standard This Pc/Local Disk C/TCAFiles/Users/xxxxxx/12 Any help with this would be great
  23. I have a config. Not a true server setup (that's giant for you)(as well as each server you have to buy key to run)
  24. Nope, seems they only allow registered hosts to set up a headless server.
  25. Sorry, I took a long break, I am back now. Can you give me OS and I will investigate. Thanks.
  26. Both the co-admins for our group are in the same timezone and we both have day jobs. We'd like to empower some players to be able to stop/start servers when needed. I figured that could be done with a role but it seems not. My hosting provider pointed me to the following, saying "that's how we do it". * Create a sub-user then in the service permissions for that individual, check "Access this service" and Start/Stop. The trouble here is threefold. * When you check "Access to the service", it turns on all 25 other checkboxes. If Access is not checked, the rest of them mean nothing because you can't see the service at all. That means I need to manually un-check 24 of them so that only Start/Stop remains checked. * When I need to do it all again for every single instance that I want to them to be able to start/stop. And again when I add a new instance in future. * I need to ALL that again for each trusted-player that I want to empower. (or have them share a login... yeah, nah) This seems unnecessarily tedious and doesn't scale well. Is there a better way that we're overlooking?
  27. Mine works fine, no issue with api. If you do have multiple IPS then try using the -multihome=ip (make sure you place before -log -unattended) or add the following to the commandline: -ini:Engine:[HTTPServer.Listeners]:DefaultBindAddress=any
  28. Anyone that have found how to fix the API connection ? Its seams you need to start server after creation and then stop the server and remove -multihome and then restart server again, is it anything fix for this or update Satisfactory config for the version 1.0 releas of the game now? Wil have cool to have a updated config.
  29. Hello I'm trying to get cs2 linux up and running. when I have created a server, the server.cfg is empty but when I go in and look in the config file, everything is there Does anyone know what it could be since it is empty when it has been made?
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