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Dennis

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Posts posted by Dennis

  1. On 6/2/2025 at 3:16 AM, jamm00 said:

    Hello i get this error when installing CABIN: Create Above & Beyond In Newer, i checked tcadmin and all the paths are right all the other mods i tried installed no problem just CABIN gives problems.

    Could not move G:\TCAFiles\Users\janwu\25\932741-tmp\manifest.json to G:\TCAFiles\Users\janwu\25\:\TCAFiles\Users\janwu\25\932741-tmp\manifest.json. Error: [Errno -2146233067] The given path's format is not supported.

    any help would be great.

    Something is definitely happening that shouldn't be happening. Does it happen on a new service as well?

  2. Exactly. If you haven't got a "branch" variable (check under "Variables") or that variable doesn't have a default value, you're gonna end up with an error when the Game Tool SteamCMD downloader tries to download the game.

    If it doesn't exist: Delete '-beta ![branch]' from the App Id field.
    If it does exist but have no default value: Set the default value to "public".

  3. Sorry for the delay. I actually had made all the relevant changes but forgot to upload the config.

    What's New in Version 1.3.0  

    Updated to be compatible with 7 Days To Die 1.0 and newer versions.

    • [Changed] The server config now accepts UTF-8 characters
    • [Fixed] Backup can now run as a scheduled task
    • [Added] Restore backup script
    • [Added] ServerTools
    • [Added] uMod
    • [Added] War3zukWarzup + modlets
  4. Ýou don't have to make any changes. Your users can just add sv_setsteamaccount <GSLT> to their config file, and everything will be fine.

    If you want to add it to the commandline, you will need to add a new variable for the game. In your default commandline template, you can then add "+sv_setsteamaccount ![variablename]".

  5. What's New in Version 1.0.5  

    • [Changed] Disabled ForceBindIP as this does not work with CS2 and may cause issues with starting services. Please click "Update existing services" after updating the game config.
  6. What's New in Version 2.5.0  

    • [Changed] The script that detects Java version has been replaced
      • Now performs three checks and determines the highest possible Java version
      • In some cases, this will be a bit slower - but the Java version is cached for that specific jar inside TCAFolder/Temp/MinecraftSHA256 and will be used when same jar is started. This is done across the entire server. Jars are matched against SHA256.
      • Old script is still available in case you experience issues
    • [Added] Option to use modloader args (eg. @libraries\net\neoforged\neoforge\20.4.237\win_args.txt) in the commandline instead of jars. Requires version 2.0.192.9 or later
    • [Fixed] Image links for some mods/updates

    After importing/updating this, remember to click "Update existing services" in the game settings.

  7. If your services are running as TCAGame, each of your users would be able - in theory - to access each other's files. This is actually possible with plugins for Minecraft. They allow you to browse the server's files from the Minecraft server.

    If each service is running as a unique user, they will only have access to their own files.

    Some games can only run under TCAGame.

  8. TCAdmin doesn't start anything in containers and in theory that's bad. However - as long as you make sure to limit what the client can access, you won't run into an issue.

    Never allow the user to modify the executable file. If you give them access to .dll and .so files, make sure you know what you're doing.

  9. What's New in Version 1.2.0  

    Support for Experimental 1.0

    • [Added] IgnoreEOSSanctions setting
    • [Removed] SaveGameFolder setting
      • This has no effect since savegames are stored in the same data as before (a "Saves" folder relative to the service's root directory)
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