To enable Jars:
1. Go to the 'Edit Game' section
2. Click the 'File System Permissions' button: http://puu.sh/nsJyk/07fdc9ccaf.png
3. Expand 'User Files' and click on 'Add permissions by file name'
4. Check if it is disabled here
5. If it is remove it, if not follow on
6. Click add and do the following: http://puu.sh/nsJCf/f9bb0fe45b.png
7. Save and click the http://puu.sh/nsLu3/645a943339.png (unsure if this step is needed)
The file path you mentioned is tiny, so I don't see why you would be getting this error. We have it basically at the exact same path as you without problems so it has me stumped.
What's the path to the user it is attempting to install to?
I've seen this.
It doesn't appear to just be TCadmin, the servers affected were showing the same players in TCadmin, GameTracker and other 3rd party query software.
I just figured it was a bug in the query protocol (could be wrong).
@Zona-gamer
Not sure why you have spaces towards the end in the ports.
But you are missing ?MultiHome=$[service.IpAddress]
Here is our Default CMD line as a note.
TheIsland?MaxPlayers=$[service.Slots]?MultiHome=$[service.IpAddress]?Port=$[service.GamePort]?QueryPort=$[service.QueryPort]?Listen?ServerAdminPassword=$[RConPassword]
Average we see is around 4.5 - 5GB
Highest we've seen with 100 on was around 6.5GB
When you go over 5 - 10 players the server will use a whole CPU core.
Even more good news, apparently a server performance increase incoming
This development team seem to be on top of everything.
http://steamcommunity.com/app/346110/discussions/0/615086038680712975/
@csellebrecht
Server listing only shows 100 servers.
You'll need to get your clients to search for the list via 'STEAM servers' or using the website: http://arkservers.net/
Also a good trick as their isn't gametracker at the moment, is to setup a 'custom link'
Note this will probably only work if you have 'multihome' (IP binding) set in your commandline
Config: http://arkservers.net/server/$[service.IpAddress]:$[service.GamePort]
I'd suggest changing the game and query ports away from the default 27015/6 or else you might run into some issues with source based games etc.
You can also add
[sessionSettings]
SessionName=$[HostName]
To the end of ShooterGame\Saved\Config\WindowsServer\GameUserSettings.ini if you don't want to put it in the cmdline
Other than that looks like a nice config.
Anyone worked out PVE yet?
@Dennis
When users try and join a full server it counts as a user according to the query list.
This has occurred with other games in the past.
The easiest way to it, is just to disable slot checking.
@nmo0ory If are you are going to run it just be aware it does use a lot of CPU and RAM. Usually a CPU core and 5GB
Unfortunately they haven't released the query protocol (that I can find yet), the same goes for RCON.
I have however spoken to the developers on a number of occasions and suggested this to be added to future builds.
For Experimental to set the server IP use:
+server.ip $[service.IpAddress]
You will also need to set your RCON IP & Port for Rusty to work:
+rcon.ip $[service.IpAddress]
+rcon.port $[service.RConPort]