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Nope, seems they only allow registered hosts to set up a headless server.
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Sorry, I took a long break, I am back now. Can you give me OS and I will investigate. Thanks.
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Hi All, Could I reach out and ask politely if anyone could share a working Farming Simulator 22 config? I don't mind paying a reasonable price, it's for a community server as I'm not a hosting provider. Many thanks!
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Lt Usher changed their profile photo
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Managed to fix it myself.
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View File Factorio Working config for both Windows and Linux - Please note, for Windows download, you will need to use a steam account which has the game in inventory. For Linux the script will pull down a headless package from Factorio's website. Submitter Lt Usher Submitted 3/8/2023 Category Game Configs
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I'll make the changes to the template and publish an update, thanks for the update!
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View File JMusicBot Features# Easy to run (just make sure Java is installed, and run!) Fast loading of songs No external keys needed (besides a Discord Bot token) Smooth playback Server-specific setup for the "DJ" role that can moderate the music Clean and beautiful menus Supports many sites, including Youtube, Soundcloud, and more Supports many online radio/streams Supports local files Playlist support (both web/youtube, and local) Supported sources and formats# JMusicBot supports all sources and formats supported by lavaplayer: Sources# YouTube SoundCloud Bandcamp Vimeo Twitch streams Local files HTTP URLs Formats# MP3 FLAC WAV Matroska/WebM (AAC, Opus or Vorbis codecs) MP4/M4A (AAC codec) OGG streams (Opus, Vorbis and FLAC codecs) AAC streams Stream playlists (M3U and PLS) To find out more about this bot please view their website: https://jmusicbot.com/ Submitter Lt Usher Submitted 2/15/2023 Category Game Configs
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I have found the cause and put in a temporary repair as you can see bellow: import clr, json import System from System import String import urllib2 import ssl clr.AddReference("TCAdmin.GameHosting.SDK") ctx = ssl.create_default_context() ctx.check_hostname = False ctx.verify_mode = ssl.CERT_NONE data = urllib2.urlopen(urllib2.Request(String.Format('https://api.mcsrvstat.us/bedrock/2/{0}:{1}', ThisService.IpHostname, ThisService.QueryPort)), context=ctx).read() response = json.loads(data) Status="UP" XmlFormat="<?xml version=\"1.0\" encoding=\"UTF-8\"?><qstat><server type=\"CUSTOM\" address=\"{0}:{1}\" status=\"{2}\"><hostname>{0}:{1}</hostname><name>{3}</name><map>{4}</map><gametype>{5}</gametype><numplayers>{6}</numplayers><maxplayers>{7}</maxplayers></server></qstat>" NumPlayers = response['players']['online'] MaxPlayers = response['players']['max'] Version = response['version'] Map = response['map'] Name = response['motd']['clean'][0] ReturnValue=String.Format(XmlFormat, ThisService.IpAddress, ThisService.QueryPort, Status, Name, Map, 'Minecraft Bedrock', NumPlayers, MaxPlayers)
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Hi @Dennis, The player query script is giving a URLError on Linux, I have adjusted the argument to show the fully formed URL and it's contstructed correctly but I have had to suspend query monitoring. Can you help me with this? import clr, json import System from System import String import urllib2 clr.AddReference("TCAdmin.GameHosting.SDK") data = urllib2.urlopen(urllib2.Request(String.Format('https://api.mcsrvstat.us/bedrock/2/{0}:{1}', ThisService.IpHostname, ThisService.QueryPort))).read() response = json.loads(data) Status="UP" XmlFormat="<?xml version=\"1.0\" encoding=\"UTF-8\"?><qstat><server type=\"CUSTOM\" address=\"{0}:{1}\" status=\"{2}\"><hostname>{0}:{1}</hostname><name>{3}</name><map>{4}</map><gametype>{5}</gametype><numplayers>{6}</numplayers><maxplayers>{7}</maxplayers></server></qstat>" NumPlayers = response['players']['online'] MaxPlayers = response['players']['max'] Version = response['version'] Map = response['map'] Name = response['motd']['clean'][0] ReturnValue=String.Format(XmlFormat, ThisService.IpAddress, ThisService.QueryPort, Status, Name, Map, 'Minecraft Bedrock', NumPlayers, MaxPlayers) Thank you in advance.
- 26 replies
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I can't see why not, all you would be required to do, is add -beta experimental in the steam settings of the config.
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The save location for both windows and Linux is ~/FactoryGame/Saved/SaveGames so it’s kept inside the server directory unlike the default which is shown bellow which are outside the server files. Windows: %appdata%\..\Local\FactoryGame\Saved\SaveGames. Linux: ~/.config/Epic/FactoryGame/Saved/SaveGames. I hope this answers your query.
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View File Satisfactory This is a working config for both, Windows and Linux OS. Works with multihome (servers which have more than 1 IP) Working MK script for Windows and working symbolic link for Linux. Submitter Lt Usher Submitted 1/7/2023 Category Game Configs
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Hey guys, I'm struggling to see the wood for the trees here, I am trying to sight my backups to a storage disk on the same server. I have come up with the bellow which passes syntax check but fails to execute. BACKUP_LOCATION = Path.Combine("D:\TCAFiles\Users", ThisService.UserName, ThisService.ServiceId, "Backups") Any correction would be greatly appreciative. Kind regards, Neill