Still getting massive amounts of tickets regarding world wipes on stop/restart. Running a few hundred Valheim-servers across a mix of Xeon and Ryzen nodes.
Plenty of free memory and disk space on our machines.
However, this game is still badly optimized and hogs our CPUs real bad, even when its supposed to be paused (when empty). Been racking new machines since friday to keep up.
Our commandline looks like this:
-nographics -batchmode -name "$[HostName]" -port $[Service.GamePort] -world "![World]" -password "$[PrivatePassword]" -savedir $[Service.RootDirectory]
We do allow our customers to name their worlds whatever they like. We have however not seen the problem more often with worlds that have custom names compared to worlds named "world" or "dedicated"
We have set the Stop Delay for this game to 15s to give it plenty of time for a gracefull shutdown. However, this has not eliminated the problem. All our nodes are Windows-based.
A typical telltale sign when this bug occurs is that a world .db-file drops in size, from e.g. 17 MB to 1 MB. When this happens, the only solution is to restore from a previous backup.