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Vicente

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Posts posted by Vicente

  1. 4 hours ago, conceptr980 said:

    As of my experience of the latest update. The updates option in tc admin menu is no longer works for any update or other MC versions as it suppose to download from serverjars.com

    @Dennis could you test and confirm ?? if yes, what are the alternatives as workaround ??

    Thx

    In my case it works for the Vanilla, Vanilla snapshot and Paper versions. Bukkit and Spigot have problems when downloading.

    But the "Updates" button works with this module:

     

  2. I have problems downloading Spigot versions, it throws the following error: 

    2022-08-12 15:49:13.519 -04:00 [INF] |------------------------|Log Initialised @ 2022-08-12T15:49:13|------------------------|
    2022-08-12 15:49:13.537 -04:00 [INF] Running...
    2022-08-12 15:49:13.985 -04:00 [FTL] Remote server error: (404) Not found.
    2022-08-12 15:49:13.985 -04:00 [INF] |----------------------------------------------------------------------------------|

     

  3. 8 hours ago, Dennis said:

    @Vicente that is a SteamCMD issue, not an issue with the config. Try starting SteamCMD manually to see why it fails to download ARK.

    When downloading manually from SteamCMD it downloads normally, but from tcadmin it throws the error. I have tried 5 different datacenter locations and all of them throw the same error.

    Do you know what could be causing the error?

  4. 55 minutes ago, Adam said:

    Then your actual server settings are not set correctly in TCAdmin in settings > servers

    We use /29 subnets (which is 5 usable IP addresses) the config is already set to use the main servers IP address 

    In the TCAdmin settings the main ip is set and the game config is set to take the main IP address, but the game server keeps detecting another IP as the main IP, while in the TCAdmin panel, in server details game shows correct primary IP.

    2022-05-18_17-49-37.png

    2022-05-18_17-50-20.png

  5. 35 minutes ago, Adam said:

    This config is running for us and servers show in the list

    I already found the problem.

    TCAdmin assigns the main IP to the server, but when I enter the server and press the ESC key I can see that it has another IP assigned.

    On each machine I have 2 IPs, is there a way to configure the IP for the V Rising server?

  6. Hi, thanks for sharing the config.

    I have a problem, the servers do not appear in the list of servers in the game, but I can join without problems with direct connection.

    I have tried changing the ports and also manually opening the ports in the firewall.

  7. Hello,

    I have a problem starting the server, after starting it it throws "PID 0", I attach the log

     

    2022-02-25 17:30:44.837 - Thread:   1 ->  Log Started
    2022-02-25 17:30:44.837 - Thread:   1 ->  Timezone (local - UTC): -3h
    2022-02-25 17:30:44.838 - Thread:   1 ->  App Version: 01_200_030
    2022-02-25 17:30:44.846 - Thread:   1 ->  Is official: True [NO][NIS][NAMP]
    2022-02-25 17:30:44.848 - Thread:   1 ->  Branch / Sandbox: DedicatedServer
    2022-02-25 17:30:44.848 - Thread:   1 ->  Environment.ProcessorCount: 8
    2022-02-25 17:30:45.015 - Thread:   1 ->  Environment.OSVersion: Microsoft Windows Server 2019 Standard (Microsoft Windows NT 6.2.9200.0)
    2022-02-25 17:30:45.015 - Thread:   1 ->  Environment.CommandLine: DedicatedServer64\SpaceEngineersDedicated.exe  -console -path "WORLD" -maxPlayers 8 -ip 141.521.33.22 -port 27026 
    2022-02-25 17:30:45.016 - Thread:   1 ->  Environment.Is64BitProcess: True
    2022-02-25 17:30:45.016 - Thread:   1 ->  Environment.Is64BitOperatingSystem: True
    2022-02-25 17:30:45.016 - Thread:   1 ->  Environment.Version: .NET Framework 4.8.3928.0
    2022-02-25 17:30:45.016 - Thread:   1 ->  Environment.CurrentDirectory: C:\TCAFiles\Users\admin\1822
    2022-02-25 17:30:45.016 - Thread:   1 ->  CPU Info: Intel(R) Xeon(R) CPU E3-1280 v5 @ 3.70GHz
    2022-02-25 17:30:45.016 - Thread:   1 ->  IntPtr.Size: 8
    2022-02-25 17:30:45.016 - Thread:   1 ->  Default Culture: 
    2022-02-25 17:30:45.016 - Thread:   1 ->  Default UI Culture: 
    2022-02-25 17:30:45.105 - Thread:   1 ->  Exception during DS config load: System.InvalidOperationException: There is an error in XML document (150, 49). ---> System.Xml.XmlException: Invalid character in the given encoding. Line 150, position 49.
       at System.Xml.XmlTextReaderImpl.Throw(Exception e)
       at System.Xml.XmlTextReaderImpl.InvalidCharRecovery(Int32& bytesCount, Int32& charsCount)
       at System.Xml.XmlTextReaderImpl.GetChars(Int32 maxCharsCount)
       at System.Xml.XmlTextReaderImpl.ReadData()
       at System.Xml.XmlTextReaderImpl.ParseText(Int32& startPos, Int32& endPos, Int32& outOrChars)
       at System.Xml.XmlTextReaderImpl.ParseText()
       at System.Xml.XmlTextReaderImpl.ParseElementContent()
       at System.Xml.XmlReader.ReadElementString()
       at Microsoft.Xml.Serialization.GeneratedAssembly.XmlSerializationReaderMyConfigDedicatedData1.Read11_Item(Boolean isNullable, Boolean checkType)
       at Microsoft.Xml.Serialization.GeneratedAssembly.XmlSerializationReaderMyConfigDedicatedData1.Read12_MyConfigDedicated()
       --- End of inner exception stack trace ---
       at System.Xml.Serialization.XmlSerializer.Deserialize(XmlReader xmlReader, String encodingStyle, XmlDeserializationEvents events)
       at System.Xml.Serialization.XmlSerializer.Deserialize(Stream stream)
       at Sandbox.Engine.Utils.MyConfigDedicated`1.Load(String path)
    2022-02-25 17:30:45.139 - Thread:   1 ->  MyScreenManager()
    2022-02-25 17:30:45.225 - Thread:   1 ->  MySandboxGame.Constructor() - START
    2022-02-25 17:30:45.227 - Thread:   1 ->     Game dir: DedicatedServer64
    2022-02-25 17:30:45.227 - Thread:   1 ->     Content dir: Content
    2022-02-25 17:30:46.721 - Thread:   1 ->     Preallocate - START
    2022-02-25 17:30:46.726 - Thread:   1 ->        MySpaceWorldGenerator - START
    2022-02-25 17:30:46.736 - Thread:   1 ->        MySpaceWorldGenerator - END
    2022-02-25 17:30:46.736 - Thread:   1 ->        MySpaceBuildComponent - START
    2022-02-25 17:30:46.736 - Thread:   1 ->        MySpaceBuildComponent - END
    2022-02-25 17:30:46.737 - Thread:   1 ->        MyEntities - START
    2022-02-25 17:30:46.762 - Thread:   1 ->        MyEntities - END
    2022-02-25 17:30:46.762 - Thread:   1 ->        MyObjectBuilder_Base - START
    2022-02-25 17:30:46.762 - Thread:   1 ->        MyObjectBuilder_Base - END
    2022-02-25 17:30:46.762 - Thread:   1 ->        MyTransparentGeometry - START
    2022-02-25 17:30:46.762 - Thread:   1 ->        MyTransparentGeometry - END
    2022-02-25 17:30:46.762 - Thread:   1 ->        MyCubeGridDeformationTables - START
    2022-02-25 17:30:46.775 - Thread:   1 ->        MyCubeGridDeformationTables - END
    2022-02-25 17:30:46.775 - Thread:   1 ->        MyMath - START
    2022-02-25 17:30:46.775 - Thread:   1 ->        MyMath - END
    2022-02-25 17:30:46.775 - Thread:   1 ->        MySimpleObjectDraw - START
    2022-02-25 17:30:46.775 - Thread:   1 ->        MySimpleObjectDraw - END
    2022-02-25 17:30:46.790 - Thread:   1 ->        MyEntityComponentsDebugDraw - START
    2022-02-25 17:30:46.790 - Thread:   1 ->        MyEntityComponentsDebugDraw - END
    2022-02-25 17:30:46.790 - Thread:   1 ->        MyGuiIngameScriptsPage - START
    2022-02-25 17:30:46.848 - Thread:   1 ->        MyGuiIngameScriptsPage - END
    2022-02-25 17:30:46.848 - Thread:   1 ->        MyGuiScreenAdminMenu - START
    2022-02-25 17:30:46.849 - Thread:   1 ->        MyGuiScreenAdminMenu - END
    2022-02-25 17:30:46.849 - Thread:   1 ->        MySyncDestructions - START
    2022-02-25 17:30:46.849 - Thread:   1 ->        MySyncDestructions - END
    2022-02-25 17:30:46.849 - Thread:   1 ->        MySyncEntity - START
    2022-02-25 17:30:46.849 - Thread:   1 ->        MySyncEntity - END
    2022-02-25 17:30:46.849 - Thread:   1 ->        MyCommandCharacter - START
    2022-02-25 17:30:46.851 - Thread:   1 ->        MyCommandCharacter - END
    2022-02-25 17:30:46.851 - Thread:   1 ->        MyCommandConsole - START
    2022-02-25 17:30:46.851 - Thread:   1 ->        MyCommandConsole - END
    2022-02-25 17:30:46.851 - Thread:   1 ->        MyCommandEntity - START
    2022-02-25 17:30:46.852 - Thread:   1 ->        MyCommandEntity - END
    2022-02-25 17:30:46.852 - Thread:   1 ->        MyAiTargetManager - START
    2022-02-25 17:30:46.852 - Thread:   1 ->        MyAiTargetManager - END
    2022-02-25 17:30:46.852 - Thread:   1 ->        MyClientDebugCommands - START
    2022-02-25 17:30:46.853 - Thread:   1 ->        MyClientDebugCommands - END
    2022-02-25 17:30:46.853 - Thread:   1 ->        MyDedicatedServer - START
    2022-02-25 17:30:46.853 - Thread:   1 ->        MyDedicatedServer - END
    2022-02-25 17:30:46.853 - Thread:   1 ->        MyDedicatedServerBase - START
    2022-02-25 17:30:46.853 - Thread:   1 ->        MyDedicatedServerBase - END
    2022-02-25 17:30:46.853 - Thread:   1 ->        MyMultiplayerBase - START
    2022-02-25 17:30:46.853 - Thread:   1 ->        MyMultiplayerBase - END
    2022-02-25 17:30:46.853 - Thread:   1 ->        MyMultiplayerClient - START
    2022-02-25 17:30:46.853 - Thread:   1 ->        MyMultiplayerClient - END
    2022-02-25 17:30:46.853 - Thread:   1 ->        MyMultiplayerClientBase - START
    2022-02-25 17:30:46.853 - Thread:   1 ->        MyMultiplayerClientBase - END
    2022-02-25 17:30:46.853 - Thread:   1 ->        MyMultiplayerLobby - START
    2022-02-25 17:30:46.853 - Thread:   1 ->        MyMultiplayerLobby - END
    2022-02-25 17:30:46.853 - Thread:   1 ->        MyMultiplayerLobbyClient - START
    2022-02-25 17:30:46.853 - Thread:   1 ->        MyMultiplayerLobbyClient - END
    2022-02-25 17:30:46.853 - Thread:   1 ->        MyMultiplayerServerBase - START
    2022-02-25 17:30:46.853 - Thread:   1 ->        MyMultiplayerServerBase - END
    2022-02-25 17:30:46.853 - Thread:   1 ->        MyServerDebugCommands - START
    2022-02-25 17:30:46.854 - Thread:   1 ->        MyServerDebugCommands - END
    2022-02-25 17:30:46.854 - Thread:   1 ->        MyCubeGridDefinitions - START
    2022-02-25 17:30:46.927 - Thread:   1 ->        MyCubeGridDefinitions - END
    2022-02-25 17:30:46.927 - Thread:   1 ->        MyDefinitionManager - START
    2022-02-25 17:30:46.952 - Thread:   1 ->        MyDefinitionManager - END
    2022-02-25 17:30:46.954 - Thread:   1 ->     Preallocate - END
    2022-02-25 17:30:46.954 - Thread:   1 ->     Bind IP : 141.521.33.22:27026
    2022-02-25 17:30:50.717 - Thread:   1 ->     Networking service: Steam
    2022-02-25 17:30:50.717 - Thread:   1 ->     Server successfully started
    2022-02-25 17:30:50.717 - Thread:   1 ->     Product name: Space Engineers
    2022-02-25 17:30:50.717 - Thread:   1 ->     Desc: Space Engineers
    2022-02-25 17:30:50.717 - Thread:   1 ->     Public IP: 141.521.33.22
    2022-02-25 17:30:50.717 - Thread:   1 ->     User ID: [009...611]
    2022-02-25 17:30:50.720 - Thread:   1 ->     Server connected to Steam
    2022-02-25 17:30:50.829 - Thread:   1 ->     MyCampaignManager.Constructor() - START
    2022-02-25 17:30:51.134 - Thread:   1 ->     MyCampaignManager.Constructor() - END
    2022-02-25 17:30:51.134 - Thread:   1 ->  MySandboxGame.Constructor() - END
    2022-02-25 17:30:51.135 - Thread:   1 ->  Server Name: 
    2022-02-25 17:30:51.135 - Thread:   1 ->  World Name: 
    2022-02-25 17:30:51.154 - Thread:   1 ->  Auto Restart Enabled
    2022-02-25 17:30:51.158 - Thread:  25 ->  Remote API unable to start. Run dedicated server in administrator mode or use AllowRemoteHttp.bat file. Also check nothing else is running on port 8080.
    2022-02-25 17:30:51.161 - Thread:   1 ->  MySandboxGame.Initialize() - START
    2022-02-25 17:30:51.161 - Thread:   1 ->     Installed DLCs: 
    2022-02-25 17:30:51.184 - Thread:   1 ->     MyGuiGameControlsHelpers()
    2022-02-25 17:30:51.229 - Thread:   1 ->     Havok: Physics.Init
    2022-02-25 17:30:51.239 - Thread:   1 ->     Havok: Version: Release(0), 1800, [S}
    2022-02-25 17:30:51.241 - Thread:   1 ->     HkGameName: SpaceEngineers
    2022-02-25 17:30:51.253 - Thread:   1 ->     MySandboxGame.LoadData() - START
    2022-02-25 17:30:51.255 - Thread:   1 ->        MyDefinitionManager.LoadScenarios() - START
    2022-02-25 17:30:51.259 - Thread:   1 ->           e4c04b22423affe9df3fcd858c2f85c10d550320
    2022-02-25 17:30:51.603 - Thread:   1 ->           Loading scenarios
    2022-02-25 17:30:51.658 - Thread:   1 ->        MyDefinitionManager.LoadScenarios() - END
    2022-02-25 17:30:51.659 - Thread:   1 ->        MyDefinitionManager.PreloadDefinitions() - START
    2022-02-25 17:30:51.781 - Thread:   1 ->           Loading OffensiveWords definitions
    2022-02-25 17:30:51.781 - Thread:   1 ->           WARNING: Unexpected behaviour may occur due to redefinition of 'Offensive Words'
    2022-02-25 17:30:51.785 - Thread:   1 ->        MyDefinitionManager.PreloadDefinitions() - END
    2022-02-25 17:30:51.800 - Thread:   8 ->  MySandboxGame.PerformPreload() - START
    2022-02-25 17:30:51.804 - Thread:   8 ->  MyDefinitionManager.GetSessionPreloadDefinitions() - START
    2022-02-25 17:30:51.805 - Thread:   1 ->     MySandboxGame.LoadData() - END
    2022-02-25 17:30:51.816 - Thread:   8 ->  MyDefinitionManager.GetSessionPreloadDefinitions() - END
    2022-02-25 17:30:51.816 - Thread:   8 ->  MySandboxGame.PerformPreload() - PRELOAD VANILLA SOUNDS AND VOXELS
    2022-02-25 17:30:51.818 - Thread:   8 ->  ReloadVoxelMaterials
    2022-02-25 17:30:51.885 - Thread:   8 ->  MyDefinitionManager.GetSessionPreloadDefinitions() - START
    2022-02-25 17:30:53.471 - Thread:   1 ->     Cannot start new world - Premade world not found 
    2022-02-25 17:30:53.472 - Thread:   1 ->  MySandboxGame.Initialize() - END
    2022-02-25 17:30:53.481 - Thread:   1 ->  Exception occurred: System.ApplicationException: Session can not start. Save is corrupted or not valid. See log file for more information.
       at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen)
       at VRage.Dedicated.DedicatedServer.RunInternal(String instanceName)
       at VRage.Dedicated.DedicatedServer.RunMain(String instanceName, String customPath, Boolean isService, Boolean showConsole, Boolean checkAlive)
       at VRage.Dedicated.DedicatedServer.ProcessArgs(String[] args)
       at VRage.Dedicated.DedicatedServer.Run(String[] args, Action`1 initializeServices)
       at SpaceEngineersDedicated.MyProgram.Main(String[] args)
    2022-02-25 17:30:53.483 - Thread:   1 ->  Showing message
    2022-02-25 17:30:53.763 - Thread:   1 ->  
    ================================== CRASH INFO ==================================
    AppVersion: 01_200_030
    GameName: Space Engineers
    IsOutOfMemory: False
    IsGPU: False
    IsNative: False
    IsTask: False
    IsExperimental: False
    ProcessRunTime: 9
    PCUCount: 0
    IsHang: False
    GCMemory: 58
    GCMemoryAllocated: 58
    HWAvailableMemory: 0
    ProcessPrivateMemory: 235
    AnalyticId: SEDS
    ================================== OFNI HSARC ==================================
    2022-02-25 17:30:53.764 - Thread:   1 ->  Log Closed

     

  8. 7 hours ago, Dennis said:

    @Vicente that message is shown when the server is set into "Processing" state. This happens when you're performing a task on the server (such as reinstalling, updating, installing mods etc.)

    That's the problem, it doesn't have any scheduled tasks, updates, mods installation, etc.

    I notice that it happens when I try to run a server with Forge 1.16.5, with the other versions it does not happen.

    NOTE: I have tested with JAVA 8 and 11.

  9. Many times I get the error when trying to start the server: The service is currently processing. Try again later

    And when checking in the console the following error appears:

    IronPython.Runtime.Exceptions.PythonException: The service is currently processing. Try again later
    
    Server stack trace:
       en TCAdmin.ServiceManLib.WindowsProcessController.a()
       en TCAdmin.ServiceManLib.WindowsProcessController.Start()
       en TCAdmin.ServiceManLib.ServiceManagerProxy.Start(Int32 ServiceId, String description, String userName, String clientIP)
       en System.Runtime.Remoting.Messaging.StackBuilderSink._PrivateProcessMessage(IntPtr md, Object[] args, Object server, Object[]& outArgs)
       en System.Runtime.Remoting.Messaging.StackBuilderSink.SyncProcessMessage(IMessage msg)
    
    Exception rethrown at [0]:
       en TCAdmin.Monitor.Standard.WebServices.ServiceManager.Start(Int32 serviceId, String description, String userName, String clientIP)

    When closing the processes that are using the service or restarting the monitor, the error continues.

    How can it be fixed?

  10. Simply in the launch parameters add the version of JAVA you want to use, example: 

    "C:\Program Files\Java\jre1.8.0_291\bin\java.exe" -Xmx5120M -Xms128M -jar forge-1.16.5-36.0.52.jar nogui
    "C:\Program Files\Java\jdk-16.0.1\bin\java.exe" -Xmx1024M -Xms128M -jar server_1.17.jar nogui

     

  11. The problem is because the new version of minecraft 1.17 requires at least version 16 of JAVA. 

    But I have the problem that when upgrading to JAVA version 16, servers with older versions no longer work. I mean custom versions, like Forge, spigot, etc. Vanilla versions work correctly with JAVA 16

    Does anyone have a solution they want to share?

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