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DoomHammer69

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Everything posted by DoomHammer69

  1. Thanks for the time to make this config functional. I have a problem with secondarys/failover IPs. Tcadmin select the correct and try to launch it but cs2 servers still launch with the main IP of the machine. Someone has the same problem or how to solve it? Thanks.
  2. With this config its supossed the server will download and update the mods but I think, as Sparky, dont works. I have put the IDs in configuration files but no download. Any ideas how to make this funtcionally?
  3. Hi, on linux its easy with iptables, but how we can do it on window server 2012?
  4. That?s already fix it. The problem was in GameUserSettings.ini I was using IP failover, and tcadmin didn?t overwrite with the correct IP, so the server starts in the failover, but with default config ( as you said, the server dont startup correctly) Thanks also
  5. ![Map]?MultiHome=$[service.IpAddress]?Port=$[service.GamePort]?QueryPort=$[service.QueryPort]?RCONPort=$[service.RConPort]?listen -server -log This is the last wich I use without serviceslots [/script/engine.gamesession] MaxPlayers=70 This is overwritten when I start the server in gameusersettings.ini
  6. The server starts with the island and I can connect and play. It?s really anoying :/ I have try to remove from the commandline, to put without the tcadmin service slots, different ways and the result is the same thewreckingcrew6 yes, I have put in the server settings too.
  7. I have just create a server with your config, what about the problem / bug of 70 slots? I have changed in every option, and still there are 70 slots. Any solution please?
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