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CS:GO server creating with SERVER TOKEN


ffriozi

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  • 5 weeks later...
Clients should create the token, not you. The token is used to link the server with the steam account.

 

Yes but for now every server need to have a token... or will be only local..

with this new thing about the token the auto-create WHMCS is broken...

 

we need to do something to auto-create the token and set it up on the new server.

 

any idea?

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We can't create the token because the client needs to do this with their steam account.

Best you can do is put it in the welcoming email, create specific template for csgo servers explaining it in full.

 

Thanks mate.

 

Do you think is possible to make a custom text filed at the buying page of CSGO Servers asking for this token? and them the WMCS add the token to the .cfg file? just an question.

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As Rai points out, it's just not possible to automatically create the token. Well, it is possible if you create a whole bunch of tokens yourself, add a script that reads all of these tokens from a text file and then select a token that's not in use - but that will be YOUR token. The whole reason why it's now obligatory to add the GSLT is because Valve has forbidden the use of plugins that allow you to select skins (such as !knife plugins) because this in some way ruins the market for skins. You aren't allowed to use plugins that can change your rank to e.g. Global Elite.

Now, the first thing Valve did was blacklisting IP's that ran these kinds of plugins. Only problem was that they blacklisted the entire IP, meaning all servers running on that IP (eg. port 27015, 27025, 27035 etc.). Now, to avoid that, the client now has to link their server with their Steam account via the token - when the server gets blacklisted, it's only the client's server, not the entire IP.

 

You can see here if a server has been blacklisted: http://api.steampowered.com/ISteamApps/GetServersAtAddress/v0001?addr=<insert IP>

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As Rai points out, it's just not possible to automatically create the token. Well, it is possible if you create a whole bunch of tokens yourself, add a script that reads all of these tokens from a text file and then select a token that's not in use - but that will be YOUR token. The whole reason why it's now obligatory to add the GSLT is because Valve has forbidden the use of plugins that allow you to select skins (such as !knife plugins) because this in some way ruins the market for skins. You aren't allowed to use plugins that can change your rank to e.g. Global Elite.

Now, the first thing Valve did was blacklisting IP's that ran these kinds of plugins. Only problem was that they blacklisted the entire IP, meaning all servers running on that IP (eg. port 27015, 27025, 27035 etc.). Now, to avoid that, the client now has to link their server with their Steam account via the token - when the server gets blacklisted, it's only the client's server, not the entire IP.

 

You can see here if a server has been blacklisted: http://api.steampowered.com/ISteamApps/GetServersAtAddress/v0001?addr=<insert IP>

 

Thanks mate for you explanation... Im not expert on whms but i will try to add a text box to the buyer add his token and them add to the cfg.

 

I dont know if this is possible.

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Hi,

 

Didn't want to start another topic, so sorry if this is a bit off topic.

 

Do all Steam games now need Server Tokens?

 

If I have from reading above it down to the customer/user of the gameserver to create there own token, is that correct?

 

So by right there no way a provider, would creater a code for them, as I presume it is so they can say if XYZ is banned for whatever reason they can't run a server on that account?

 

Thanks

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