Jump to content

TheForest - yay they fixed it!


jungleNZ

Recommended Posts

nope can't even get the first instance running all I get is the server, not set up properly even if ran as manual via tcagame bat file as mentioned via tcadmin themselves i have downloaded the latest files from steam used oxide ran once to initialize oxide and still same anyone willing to help me its greatly appreciated

 

https://cl.ly/0z0X3O1v371O

 

this is after leaving server running for 30 mins to make sure its booted

Edited by numpty
Link to comment
Share on other sites

numpty, try installing oxide twice. If you're doing it with the Updates option, make it so that it's able to be reinstalled. Just install it once, and then right away install it again. Then try loading your server.

Link to comment
Share on other sites

nope can't even get the first instance running all I get is the server, not set up properly even if ran as manual via tcagame bat file as mentioned via tcadmin themselves i have downloaded the latest files from steam used oxide ran once to initialize oxide and still same anyone willing to help me its greatly appreciated

 

https://cl.ly/0z0X3O1v371O

 

this is after leaving server running for 30 mins to make sure its booted

 

make sure no other theforestdserver.exe is running in background.

* main game files. Install oxide by clicking theforestdediserver.exe - wait until processes complete. (i am sure you have done this part).

* once done stop server.

* next start server again with commandline options -batchmode -nographics -nosteamclient -serverip ................ etc.... right through to slot1.

 

my commandline: -nosteamclient -batchmode -nographics -serverip $[service.IpAddress] -serversteamport 8766 -servergameport $[service.GamePort] -serverqueryport $[service.QueryPort] -servername "$[HostName]" -serverplayers $[service.Slots] -difficulty ![difficulty] -inittype ![initType] -slot 1 difficulty can be set Normal and inittype Continue (i have variables set)

 

use web console to see server setting up.

post log if you can if still having issues.

 

*server should be running.

log1.thumb.jpg.21fd97b4c414a6f29a2cd0c743d0184e.jpg

Edited by jungleNZ
Link to comment
Share on other sites

make sure no other theforestdserver.exe is running in background.

* main game files. Install oxide by clicking theforestdediserver.exe - wait until processes complete. (i am sure you have done this part).

* once done stop server.

* next start server again with commandline options -batchmode -nographics -nosteamclient -serverip ................ etc.... right through to slot1.

 

my commandline: -nosteamclient -batchmode -nographics -serverip $[service.IpAddress] -serversteamport 8766 -servergameport $[service.GamePort] -serverqueryport $[service.QueryPort] -servername "$[HostName]" -serverplayers $[service.Slots] -difficulty ![difficulty] -inittype ![initType] -slot 1 difficulty can be set Normal and inittype Continue (i have variables set)

 

use web console to see server setting up.

post log if you can if still having issues.

 

*server should be running.

 

Will try that shortly. I have tried several times so far with no luck and tried reinstalling oxide 6 times. Still with no joy

Link to comment
Share on other sites

@Numpty

I have altered your script. Only thing I could see was -slot1 was missing from commandline.

I also adjusted the web console to output to console so you can see exactly what is running as server starts up.

I have removed some of the commandlines that are just not needed.

Steam update changed to anonymous.

 

Server runs and can be seen in game list.

 

I have attached your updated one and mine (it has configuration editor added).

 

See how you go.

 

(you need to change the ports back to 27015 and 27016 as I use different ones and forgot when uploading)

TheForestNumpty - Windows.xml

theforest - Windows.xml

Edited by jungleNZ
Link to comment
Share on other sites

@jungleNZ

thanks for your config it now works amazing work... I have edited yours so you can overwrite I kept everything the same ports and everything as the one you sent me so easier to overwrite... it includes the oxide download that works perfectly it downloads it directly from the GitHub and I tested and it does download and runs perfectly

theforest - Windows (2).xml

Link to comment
Share on other sites

  • 2 weeks later...

Hi there

 

I get these errors when I try and start it up

 

 

ullGfxDevice:

 

Version: NULL 1.0 [1.0]

 

Renderer: Null Device

 

Vendor: Unity Technologies

 

Begin MonoManager ReloadAssembly

 

Platform assembly: TheForestDedicatedServer_Data\Managed\UnityEngine.dll (this message is harmless)

 

Loading TheForestDedicatedServer_Data\Managed\UnityEngine.dll into Unity Child Domain

 

Platform assembly: TheForestDedicatedServer_Data\Managed\I18N.dll (this message is harmless)

 

Platform assembly: TheForestDedicatedServer_Data\Managed\I18N.West.dll (this message is harmless)

 

Platform assembly: TheForestDedicatedServer_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)

 

Loading TheForestDedicatedServer_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain

 

Platform assembly: TheForestDedicatedServer_Data\Managed\Assembly-CSharp.dll (this message is harmless)

 

Loading TheForestDedicatedServer_Data\Managed\Assembly-CSharp.dll into Unity Child Domain

 

Platform assembly: TheForestDedicatedServer_Data\Managed\Assembly-UnityScript-firstpass.dll (this message is harmless)

 

Loading TheForestDedicatedServer_Data\Managed\Assembly-UnityScript-firstpass.dll into Unity Child Domain

 

Platform assembly: TheForestDedicatedServer_Data\Managed\Assembly-UnityScript.dll (this message is harmless)

 

Loading TheForestDedicatedServer_Data\Managed\Assembly-UnityScript.dll into Unity Child Domain

 

Platform assembly: TheForestDedicatedServer_Data\Managed\UnityEngine.UI.dll (this message is harmless)

 

Loading TheForestDedicatedServer_Data\Managed\UnityEngine.UI.dll into Unity Child Domain

 

Platform assembly: TheForestDedicatedServer_Data\Managed\UnityEngine.Networking.dll (this message is harmless)

 

Loading TheForestDedicatedServer_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain

 

Platform assembly: TheForestDedicatedServer_Data\Managed\SteamworksManaged - Copy.dll (this message is harmless)

 

Loading TheForestDedicatedServer_Data\Managed\SteamworksManaged - Copy.dll into Unity Child Domain

 

Platform assembly: TheForestDedicatedServer_Data\Managed\SteamworksManaged.dll (this message is harmless)

 

Loading TheForestDedicatedServer_Data\Managed\SteamworksManaged.dll into Unity Child Domain

 

Platform assembly: TheForestDedicatedServer_Data\Managed\AmplifyOcclusion.dll (this message is harmless)

 

Loading TheForestDedicatedServer_Data\Managed\AmplifyOcclusion.dll into Unity Child Domain

 

Platform assembly: TheForestDedicatedServer_Data\Managed\Pathfinding.ClipperLib.dll (this message is harmless)

 

Loading TheForestDedicatedServer_Data\Managed\Pathfinding.ClipperLib.dll into Unity Child Domain

 

Platform assembly: TheForestDedicatedServer_Data\Managed\Pathfinding.Ionic.Zip.Reduced.dll (this message is harmless)

 

Loading TheForestDedicatedServer_Data\Managed\Pathfinding.Ionic.Zip.Reduced.dll into Unity Child Domain

 

Platform assembly: TheForestDedicatedServer_Data\Managed\Pathfinding.JsonFx.dll (this message is harmless)

 

Loading TheForestDedicatedServer_Data\Managed\Pathfinding.JsonFx.dll into Unity Child Domain

 

Platform assembly: TheForestDedicatedServer_Data\Managed\Pathfinding.Poly2Tri.dll (this message is harmless)

 

Loading TheForestDedicatedServer_Data\Managed\Pathfinding.Poly2Tri.dll into Unity Child Domain

 

Platform assembly: TheForestDedicatedServer_Data\Managed\bolt.dll (this message is harmless)

 

Loading TheForestDedicatedServer_Data\Managed\bolt.dll into Unity Child Domain

 

Platform assembly: TheForestDedicatedServer_Data\Managed\bolt.user.dll (this message is harmless)

 

Loading TheForestDedicatedServer_Data\Managed\bolt.user.dll into Unity Child Domain

 

Platform assembly: TheForestDedicatedServer_Data\Managed\udpkit.common.dll (this message is harmless)

 

Loading TheForestDedicatedServer_Data\Managed\udpkit.common.dll into Unity Child Domain

 

Platform assembly: TheForestDedicatedServer_Data\Managed\udpkit.dll (this message is harmless)

 

Loading TheForestDedicatedServer_Data\Managed\udpkit.dll into Unity Child Domain

 

Platform assembly: TheForestDedicatedServer_Data\Managed\Newtonsoft.Json.dll (this message is harmless)

 

Loading TheForestDedicatedServer_Data\Managed\Newtonsoft.Json.dll into Unity Child Domain

 

Platform assembly: TheForestDedicatedServer_Data\Managed\RestSharp.dll (this message is harmless)

 

Loading TheForestDedicatedServer_Data\Managed\RestSharp.dll into Unity Child Domain

 

Platform assembly: TheForestDedicatedServer_Data\Managed\TheForest.Commons.dll (this message is harmless)

 

Loading TheForestDedicatedServer_Data\Managed\TheForest.Commons.dll into Unity Child Domain

 

Platform assembly: TheForestDedicatedServer_Data\Managed\TheForest.Modding.dll (this message is harmless)

 

Loading TheForestDedicatedServer_Data\Managed\TheForest.Modding.dll into Unity Child Domain

 

Platform assembly: TheForestDedicatedServer_Data\Managed\PlayMaker.dll (this message is harmless)

 

Loading TheForestDedicatedServer_Data\Managed\PlayMaker.dll into Unity Child Domain

 

Platform assembly: TheForestDedicatedServer_Data\Managed\Rewired_Core.dll (this message is harmless)

 

Loading TheForestDedicatedServer_Data\Managed\Rewired_Core.dll into Unity Child Domain

 

Platform assembly: TheForestDedicatedServer_Data\Managed\Rewired_Windows_Lib.dll (this message is harmless)

 

Loading TheForestDedicatedServer_Data\Managed\Rewired_Windows_Lib.dll into Unity Child Domain

 

- Completed reload, in 0.186 seconds

 

Platform assembly: TheForestDedicatedServer_Data\Managed\System.Core.dll (this message is harmless)

 

Platform assembly: TheForestDedicatedServer_Data\Managed\System.dll (this message is harmless)

 

OnLevelWasLoaded was found on FocusLostAudio

 

This message has been deprecated and will be removed in a later version of Unity.

 

Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed

 

 

 

(Filename: Line: 376)

 

 

 

OnLevelWasLoaded was found on RoomLoader

 

This message has been deprecated and will be removed in a later version of Unity.

 

Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed

 

 

 

(Filename: Line: 376)

 

 

 

OnLevelWasLoaded was found on PlaneCrashAudioState

 

This message has been deprecated and will be removed in a later version of Unity.

 

Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed

 

 

 

(Filename: Line: 376)

 

 

 

OnLevelWasLoaded was found on MenuMain

 

This message has been deprecated and will be removed in a later version of Unity.

 

Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed

 

 

 

(Filename: Line: 376)

 

 

 

OnLevelWasLoaded was found on PlayerInventory

 

This message has been deprecated and will be removed in a later version of Unity.

 

Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed

 

 

 

(Filename: Line: 376)

 

 

 

OnLevelWasLoaded was found on DeathMPTut

 

This message has been deprecated and will be removed in a later version of Unity.

 

Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed

 

 

 

(Filename: Line: 376)

 

 

 

OnLevelWasLoaded was found on PlayerPreferences

 

This message has been deprecated and will be removed in a later version of Unity.

 

Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed

 

 

 

(Filename: Line: 376)

 

 

 

OnLevelWasLoaded was found on DebugConsole

 

This message has been deprecated and will be removed in a later version of Unity.

 

Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed

 

 

 

(Filename: Line: 376)

 

 

 

OnLevelWasLoaded was found on JSONLevelLoader

 

This message has been deprecated and will be removed in a later version of Unity.

 

Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed

 

 

 

(Filename: Line: 376)

 

 

 

OnLevelWasLoaded was found on PauseMenuAudio

 

This message has been deprecated and will be removed in a later version of Unity.

 

Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed

 

 

 

(Filename: Line: 376)

 

 

 

OnLevelWasLoaded was found on LevelLoader

 

This message has been deprecated and will be removed in a later version of Unity.

 

Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed

 

 

 

(Filename: Line: 376)

 

 

 

OnLevelWasLoaded was found on PlayMakerFSM

 

This message has been deprecated and will be removed in a later version of Unity.

 

Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed

 

 

 

(Filename: Line: 376)

 

 

 

The referenced script on this Behaviour (Game Object 'VR System') is missing!

 

 

 

(Filename: Line: 1744)

 

 

 

UnloadTime: 2.133001 ms

 

Starting dedicated server

 

No ServerConfig key (saveFolderPath) found. Check your configuration file.

 

 

 

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

 

 

 

No ServerConfig key (allowCheats) found. Check your configuration file.

 

 

 

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

 

 

 

No ServerConfig key (allowCheats) found. Check your configuration file.

 

 

 

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

 

 

 

ArgumentException: The requested value 'peaceful' was not found.

 

at System.Enum.Parse (System.Type enumType, System.String value, Boolean ignoreCase) [0x00000] in <filename unknown>:0

 

at System.Enum.Parse (System.Type enumType, System.String value) [0x00000] in <filename unknown>:0

 

at CoopDedicatedBootstrap.StringToEnum[DifficultyModes] (System.String value) [0x00000] in <filename unknown>:0

 

at CoopDedicatedBootstrap.LaunchDSServer () [0x00000] in <filename unknown>:0

 

at CoopDedicatedBootstrap.ServerRoutine (System.String[] args) [0x00000] in <filename unknown>:0

 

at CoopDedicatedBootstrap.Awake () [0x00000] in <filename unknown>:0

 

 

 

(Filename: Line: -1)

Edited by volborg
Link to comment
Share on other sites

It was. It was my PC game save that was broke. Did you add the link I added on my config to automatically update to latest oxide. ???

I did but it still gave me an error - did something to actually get file to download but have to manully install.

Link to comment
Share on other sites

  • 2 weeks later...

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Who's Online   0 Members, 0 Anonymous, 137 Guests (See full list)

    • There are no registered users currently online
×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue. Terms of Use