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Firewall / Automatically port forwarding | Linux | If you need help!


MrFreeze4U

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Go to your TCadmin panel, 
Click on "Settings",
Then "Global Game Scripts", 
Press "New",

Operating System "Linux",
Script Engine "Batch File/Shell Script",
Event "After Created",
Description "Anything you want"

In the big white box copy and Past this below:
 

ufw allow ${ThisService_GamePort}:${ThisService_GamePort}/tcp
ufw allow ${ThisService_QueryPort}:${ThisService_QueryPort}/tcp
ufw allow ${ThisService_RConPort}:${ThisService_RConPort}/tcp
ufw allow ${ThisService_GamePort}:${ThisService_GamePort}/udp
ufw allow ${ThisService_QueryPort}:${ThisService_QueryPort}/udp
ufw allow ${ThisService_RConPort}:${ThisService_RConPort}/udp

 

 

TCadminPort.PNG

Edited by MrFreeze4U
Operating System "Linux".
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  • MrFreeze4U changed the title to Firewall / Automatically port forwarding | Linux | If you need help!
  • 1 year later...

Is it possible to work with some kind of if statement, that checks if the ports are configured in the game template?
Some games don't use a query and or rcon port.

It would also be neat to have a for loop, which adds any custom ports. But again, I'm not sure if TCAdmin supports such functionality.

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On 2/13/2022 at 2:17 AM, gijs007 said:

Is it possible to work with some kind of if statement, that checks if the ports are configured in the game template?

Yes. You can do something like this:

if (( ${ThisService_QueryPort} > 0 )); then
    ...
fi

You can do the same thing for custom ports.

for i in {1..10}
do
	//Check if custom port is set and open the port in the firewall
done

 

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