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REQUEST - Rainbow 6 - Las Vegas


tangogc

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I created it but this config is more complex than usual game I preferred start it trow the batch file because was hard create the multiple command line.

As with ARMA as soon I will create a good config file I will share as usual.

 

Sharing is the best way for all

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I created it but this config is more complex than usual game I preferred start it trow the batch file because was hard create the multiple command line.

 

Sharing is the best way for all

 

You can e copy the commands directly from the .bat file and paste them into the custom command line. thats how I do some of the more complex ones we have.

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  • 2 weeks later...

I've been messing with this but can't seem to find how to multihome the IP. :( There is a dedicated server now. We'll they created some command line options that allow for a command window only server... Still have to have the full game but they do not require the use of a CD Key for each server being run.

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ARGH... What a pain! UBI really needs to get their developers to make dedicated servers. ESPECIALLY when the game is based on the UT engine.

 

3.6Gigs of files to move around is NUTS! I still haven't been able to get it where TCAdmin can query the server. :( Tried all of the UT servers setting the query port up one etc...

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Make sure you are running the latest version as previous versions will not run as a windows service.

 

Below is the server dicumentation that UBI released.

 

Requirements

This section lists the requirements to run the command-line (text-based) Rainbow Six Vegas dedicated server.

 

The full installation of the game

A retail DVD in the DVD-ROM or an online activation

Configuration file for the server (see section Configuration)

 

A CD-Key (for Ubi.com) is not required, unless the dedicated server is started through the menu (eg. non-text dedicated server).

 

Setup

 

In order to launch the game in text dedicated server mode, you need to launch the game with specific parameters and have a configured server configuration file.

You will find those in the \Samples directory located in this archive.

Prior to use them; you need to do two things:

Replace the USERNAME and PASSWORD they contain with yours.

Put them in the right place:

o The ini files must be placed in the KellerGame\Config\Pc directory.

o The batch files should be placed in the Binaries directory.

 

Server Options Configuration

The configuration file must be written and saved in the KellerGame\Config\PC directory.

 

Sample Configuration File

Here is a sample dedicated server configuration:

[Engine.R6ServerOptions]

m_fstrSessionName=USERNAME

m_fstrSessionPassword=PASSWORD

m_eGameMode=GAMEMODE_ATTACKANDDEFEND

m_bClanGame=False

m_eGameType=GAMETYPEMP_PLAYERMATCH

m_iTimeBetweenRound=60

m_iRoundCount=3

m_iRoundDuration=600

m_iMaxPlayers=16

m_iPrivateSlots=0

m_iMaxLives=3

m_bRespawn=True

m_bTeamRespawn=False

m_eDedicatedServer=DEDICATEDSERVER_YES

m_bBalanceTeam=True

m_bFriendlyFire=False

m_iAutoKickTeamKillers=5

m_eLanguage=LANGUAGE_ENGLISH

m_eAllowVoice=ALLOWVOICE_EVERYONE

m_iGamePointLimit=0

m_iConquestGamePointLimit=3000

m_bPrivateServer=False

m_bLockTeams=False

m_bPunishTeamKiller=True

m_iLimitRespawns=0

m_iBriefingTimer=10

m_bAllowJoinInProgress=False

m_eDifficulty=GAMEDIFFICULTY_VETERAN

m_iRestrictedItems[0]=-1

m_iRestrictedItems[1]=-1

m_iRestrictedItems[2]=-1

m_iRestrictedItems[3]=-1

m_iRestrictedItems[4]=-1

m_iMap=8

m_iSelectedMaps[0]=8

m_iSelectedMaps[1]=10

m_iSelectedMaps[2]=3

m_iSelectedMaps[3]=2

m_iSelectedMaps[4]=28

m_iSelectedMaps[5]=7

m_iSelectedMaps[6]=6

m_iSelectedMaps[7]=4

m_iSelectedMaps[8]=-1

m_iSelectedMaps[9]=-1

m_iSelectedMaps[10]=-1

m_iSelectedMaps[11]=-1

m_iSelectedMaps[12]=-1

m_iSelectedMaps[13]=-1

m_iSelectedMaps[14]=-1

m_iSelectedMaps[15]=-1

m_iSelectedMaps[16]=-1

m_iSelectedMaps[17]=-1

m_iSelectedMaps[18]=-1

m_iSelectedMaps[19]=-1

m_eHostileDensity=GAMEHOSTILEDENSITY_HIGH

m_bPunkBuster=False

m_bPunkBusterSv=False

 

 

[Engine.R6MatchFilterOptions]

m_iGameMode=0

m_iGameType=1

m_iServerType=0

m_iMinPlayers=0

m_iMaxPlayers=14

m_iAllowVoice=0

m_iLanguage=0

 

[internal]

CRC=0xa71ac8b2

 

Explanations

 

The m_iMap key determines how many maps you have in your rotation in relation with the m_iSelectedMaps keys.

 

m_iMap=8

m_iSelectedMaps[0]=8

m_iSelectedMaps[1]=10

m_iSelectedMaps[2]=3

m_iSelectedMaps[3]=2

m_iSelectedMaps[4]=28

m_iSelectedMaps[5]=7

m_iSelectedMaps[6]=6

m_iSelectedMaps[7]=4

 

Warning: Even though there is a map specified up to m_iSelectedMaps[7], that is really 8 maps because the map rotation count starts a 0 inclusively. The unused m_iSelectedMaps entries must be set to -1.

 

Map

ID

DANTES

2

DAM

3

RESEARCH LABS

4

CALYPSO CASINO

5

LVU CAMPUS

6

LIBRARY

7

BORDER TOWN

8

STREETS

9

CASINO VAULT

10

KILL HOUSE

28

 

 

Command-line Configuration

The text-based dedicated server must be launched using a complex command-line. You can put the batch files in the Binaries directory along with the game’s executable.

 

Sample command-line

R6Vegas_Game.exe TEXTSERVER MP_Mexico_01?AgO=1?AgU=USERNAME?AgP=PASSWORD?SrvOptionFile=UBISOFT_VEGAS?RG=0?RC=3?TBR=0?PB=1?GAME=R6Game.R6AttackDefendGame?TKPM=5?FF=0?TL=180?MP=16?AR=1?ML=3?TR=0?GPL=0?LT=0?TKP=1?TB=5?GD=2

Refer to the ini files located in the Samples directory for some examples.

Parameters

 

Parameter

Purpose

Details

Ag0

Server is online or not

0: Not online

1: Online

AgU

Ubi.com Username

AgP

Ubi.com Password

SrvOptionFile

Configuration file (ini file without file extension)

See Server Options Configuration

RG

Ranked Game

0: Set to disable (not enabled on PC)

RC

Round Count (how many rounds)

TBR

Time Between Round (minutes)

PB

PunkBuster

0: Disable PunkBuster

1: Enable PunkBuster

As of 1.02, PunkBuster is not supported yet.

GAME

Game mode

R6Game.R6MultiPlayerGame

R6Game.R6DeathmatchGame

R6Game.R6TeamDeathmatchGame

R6Game.R6AttackDefendGame

R6Game.R6ConquestGame

R6Game.R6AssassinationGame

R6Game.R6RetrievalGame

R6Game.R6CoopTerroristHuntGame

R6Game.R6CoopStoryGame

TKPM

Team Kill Maximum (how many team kills before getting kicked out of server)

0 means no kick.

FF

Friendly Fire

0: No Friendly Fire

1: Friendly Fire active

TL

Time Limit (minutes)

MP

Max Players – how many players max in the game

AR

Allow Respawn

0: Don’t allow respawning

1: Allow respawning

ML

Maximum Life - how many respawn(s) allowed

0: Infinite

1: One Respawn

2: Two Respawns

Etc.

TR

Team Respawn

GPL

Game Point Limit

LT

LockTeams (disallow team changes)

TKPM

Team Kill Penalty Max

TB

Time Briefing (minutes)

GD

Game Difficulty

2: Normal

3: Realistic

 

 

Notes:

To create a Sharpshooter use R6Game.R6DeathmatchGame with AR=1 (enabled).

To create a Survival use R6Game.R6DeathmatchGame with AR=0 (disabled).

You can use R6Game.R6TeamDeathmatchGame instead of R6Game.R6DeathmactGame in both cases.

 

 

FAQ

 

Q: How to enable PunkBuster?

A:

Modify PB=1 in the command line (batch file).

Open the server configuration file used and change:

m_bPunkBuster=False

m_bPunkBusterSv=False

to

m_bPunkBuster=True

m_bPunkBusterSv=True

Restart the server.

Q: How to disable PunkBuster?

A:

Modify PB=0 in the command line (batch file).

Open the server configuration file used and change:

m_bPunkBuster=True

m_bPunkBusterSv=True

to

m_bPunkBuster=False

m_bPunkBusterSv=False

In KellerGame\pb\pbsvgame.cfg

Change:

sv_punkbuster 1

to

sv_punkbuster 0

Restart the server.

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This is what is happening when you start RB6 Vegas

 

The server is looking for a 3.0 Shader compliant video card if it can't find one it gives an error and shuts down. It appears that even in the dedicated server mode you need a compatible video card.

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We have a stable Vegas 2 server running. we will post a config sometime this week. It appears that you are going to need PB web-tool to admin the server.

 

We did get the server to run without a compatible video card.

 

Yes the only way to admin is using the pb web tool and yes it runs fine on dedicated servers. We have a couple running.

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