Jaggl Posted June 23, 2005 Share Posted June 23, 2005 <div class="pre"><pre>Log: Log file open, 06/23/05 15:44:52 Init: Name subsystem initialized Init: Detected: Microsoft Windows XP 5.2 (Build: 3790) Init: Unreal Version: 3339 Init: AGP Version: 3339.2.4.0 Init: Character set: Unicode Init: Base directory: D:\Gamepanel\Benutzer\Roland Steger\GameServers\TC03738601048707035001570\system\ Init: Ini:ArmyOps.ini UserIni:User.ini Init: Build label: Build AmericasArmy_Build_[2004-06-01_02.01.01] Init: Object subsystem initialized Log: Executing Class Engine.ServerCommandlet Log: Cheat protection disabled Log: Browse: global?Name=Recruit?Class=AGP_Characters.AGP_Character?;Character=Recruit?team=255 Localization: No localization: Engine.Progress.LoadingMap (int) Warning: Failed to load 'global': Can't find file 'global' Warning: Failed to load 'Level None.MyLevel': Can't find file 'global' Critical: Failed to enter global: Can't find file 'global' Exit: Executing UObject::StaticShutdownAfterError Critical: UGameEngine::Init Critical: UServerCommandlet::Main Exit: Exiting. Log: FileManager: Reading 0 GByte 11 MByte 817 KByte 884 Bytes from HD took 0.044000 seconds (0.039000 reading, 0.005000 seeking). Log: FileManager: 0.008000 seconds spent with misc. duties Uninitialized: Name subsystem shut down Uninitialized: Log file closed, 06/23/05 15:44:53</pre></div> This is from my server .log file In the line where Log: Browse: global?Name=Recruit? normaly there should normaly be Log: Browse: Urban_Assault?Name=Recruit? To start a server u need server.exe global Mapname.aao here is my Service.exe.config file: <div class="pre"><pre><?xml version="1.0" encoding="Windows-1252"?> <configuration> <appSettings> <!--Service Settings=--> <!--USAGE: Service.Execute: .EXE file to run when the service is started (.BAT is not supported) Service.Arguments: Command line arguments used when starting the application. Service.WorkingDirectory: Initial directory where the application is started. The most common value is the application's location. Service.Priority: Sets the application's priority. Possible values: AboveNormal, BelowNormal, High, Idle, Normal, RealTime Service.CheckIfRunning: Number of seconds to check if the application is running. --> <add key="Service.Execute" value="D:/Gamepanel/Benutzer/Roland Steger/GameServers/TC03738601048707035001570/system/server.exe" /> <add key="Service.Arguments" value="global pipeline.aao" /> <add key="Service.WorkingDirectory" value="D:/Gamepanel/Benutzer/Roland Steger/GameServers/TC03738601048707035001570/system/" /> <add key="Service.Priority" value="Normal" /> <add key="Service.CheckIfRunning" value="5" /> <add key="Service.Affinity" value="0" /> <!--INSTALLATION SETTINGS ==DO NOT CHANGE AFTER SERVICE INSTALLATION== --> <!--USAGE: Service.DisplayName: The name that will be displayed in Services.msc Service.ServiceName: This is the name used by Windows. The service name must not contain spaces --> <add key="Service.DisplayName" value="Roland Steger AAO 26 slots TC037386010487070350015" /> <add key="Service.ServiceName" value="TC03738601048707035001570" /> <add key="Service.StartType" value="Automatic" /> <add key="Service.Account" value="LocalSystem" /> <add key="Service.EnableLowMemory" value="1" /> </appSettings> </configuration> </pre></div> guys plz help my?! I try to start the server manualy and it works fine! here is the log file: <div class="pre"><pre>Log: Log file open, 06/23/05 15:52:23 Init: Name subsystem initialized Init: Detected: Microsoft Windows XP 5.2 (Build: 3790) Init: Unreal Version: 3339 Init: AGP Version: 3339.2.4.0 Init: Character set: Unicode Init: Base directory: D:\Gamepanel\Benutzer\Roland Steger\GameServers\TC03738601048707035001570\System\ Init: Ini:Armyops.ini UserIni:User.ini Init: Build label: Build AmericasArmy_Build_[2004-06-01_02.01.01] Init: Object subsystem initialized Log: Executing Class Engine.ServerCommandlet Log: Cheat protection disabled Log: Browse: Urban_Assault.aao?Name=Recruit?Class=AGP_Characters.AGP_Character?;Character=Recruit?team=255 Localization: No localization: Engine.Progress.LoadingMap (int) Log: Collecting garbage Log: Purging garbage Log: Garbage: objects: 39650->39589; refs: 510764 Log: Game class is 'AGP_GameTeamObjective' Log: Bringing Level Urban_Assault.myLevel up for play (20) appSeconds: 5.165000... Log: (Karma): Autodetecting CPU for SSE Log: (Karma): Using SSE Optimizations ScriptLog: GameInfo::InitGame : bEnableStatLogging False ScriptLog: Error creating log file! Log: Resolving simplembs.armygame.com... ScriptLog: SCIQR: Spawning... ScriptLog: SCIQR: IP 213.218.170.159 port 1716 Log: Resolving master0.supercomputerinc.com... ScriptLog: IMPORTANT: Global server forcing authorization requirement. Log: Forcing overwrite of INI file ScriptLog: IMPORTANT: Global server forcing authorization requirement. Log: Forcing overwrite of INI file ScriptLog: GameSpyQR - IP: 213.218.170.159 port:1716 lan: 0 nat: 1 Log: GameSpy - IP: 213.218.170.159 port: 1716 Public: 1 NAT: 0 Log: Resolved simplembs.armygame.com (69.55.227.55) Log: Resolved master0.supercomputerinc.com (69.25.23.236) Log: Server is running Mode 1 - Authorized - Servers that have been registered in the SAS system: Authorized Exit: Preparing to exit. Log: Purging garbage Log: Unbound to Core.dll Log: Unbound to Engine.dll Exit: Game engine shut down Log: Unbound to AGP.dll Log: Unbound to IpDrv.dll Log: Unbound to Editor.dll Log: Unbound to Fire.dll Log: (Karma): Level Karma Terminated. Exit: Socket shut down Log: Garbage: objects: 43237->0; refs: 510764 Exit: Object subsystem successfully closed. Exit: Exiting. Log: FileManager: Reading 0 GByte 112 MByte 524 KByte 29 Bytes from HD took 0.671997 seconds (0.536997 reading, 0.135000 seeking). Log: FileManager: 0.047000 seconds spent with misc. duties Uninitialized: Name subsystem shut down Uninitialized: Allocation checking disabled Uninitialized: Log file closed, 06/23/05 15:52:36 </pre></div> Link to comment Share on other sites More sharing options...
ECF Posted June 23, 2005 Share Posted June 23, 2005 Try specifying the ini file in the default arguments. There is a default config over in the config forums as well that may help you out. Link to comment Share on other sites More sharing options...
Jaggl Posted June 23, 2005 Author Share Posted June 23, 2005 no! the config here is 4 americas army 2.3 the version now is 2.4 the .ini settings are 100% ok, if i start the server manual with the runserver.bat it works! Link to comment Share on other sites More sharing options...
ECF Posted June 23, 2005 Share Posted June 23, 2005 I will download the newest version to see if there are any changes. I still say you should be calling the ini file in the command line. You have this specified for your commands: global pipeline.aao With the last version at least the ini file was required to be called from the command line like this. global pipeline.aao ini=armyops.ini Link to comment Share on other sites More sharing options...
Jaggl Posted June 23, 2005 Author Share Posted June 23, 2005 global Urban_Assault.aao Multihome=%serverip%:%serverport% log=server.log ini=Armyops.ini this is my command line! Link to comment Share on other sites More sharing options...
ECF Posted June 23, 2005 Share Posted June 23, 2005 Service.Arguments" value="global pipeline.aao" I was going by the service settings you posted above Link to comment Share on other sites More sharing options...
Jaggl Posted June 23, 2005 Author Share Posted June 23, 2005 where i have to set this?! Link to comment Share on other sites More sharing options...
ECF Posted June 23, 2005 Share Posted June 23, 2005 To set it for the game automation process you will need to edit the game configuration in the panel. Goto..System Settings>Supported Games and click on Americas Army in the list. You can then enter any info you would like into the command lines at the bottom of the page and save. To change these settings for an allready installed game goto Gaming Services and click on the server. Fill in the Extra Commands field with any commands you would like. You may click the preview button on the same screen which will give you a preview of what the entire command line will look like at the top of the page. Link to comment Share on other sites More sharing options...
Jaggl Posted June 23, 2005 Author Share Posted June 23, 2005 sorry doesn't work...... are u able to make me a config file plz?! i realy tried everything! but it doesn't work 4 me! Link to comment Share on other sites More sharing options...
ECF Posted June 23, 2005 Share Posted June 23, 2005 I am downloading 2.4 now. It will take me a little while to create a config for it. Link to comment Share on other sites More sharing options...
ECF Posted June 23, 2005 Share Posted June 23, 2005 2.4 wont install on our 2003 Server But the default command line should look like this: server.exe global pipeline.aao log=server.log ini=ArmyOps.ini Link to comment Share on other sites More sharing options...
Jaggl Posted June 23, 2005 Author Share Posted June 23, 2005 to install to this: The issue is with DirectX9. The AA 2.4 installation automatically launches the DirectX9 software installation. However, the DirectX9 deployment that comes with AA 2.4 doesnt support x64 and the installation will fail. Due to the failed installation of DirectX9, AA 2.4 will fail aswell. A temporary solution is todo a network installation. I tried that and I have no problems running AA 2.4 on Windows XP x64. Goto to the installation directory(where your .MSI package is located and) and type the following: msiexec /a AmericasArmy.MSI This will launch the network installation. It will ask for a drive to install to. Select C: (to have it installed under c:\Program files). The software will install. When it's finished, move the C:\Program Files\Americas Army folder to C:\Program Files (x86)\Americas Army manually. You'll also have to update your PB manually(or you'll get kicked for the old d3d8 issue). Yo can find the manual pb update software here: http://americasarmy.filefront.com/file/Manual_PBUpdater;38515 Create a shortcut to the executable, and run the game. Should work fine Best Regards {K9}-=Zeus=- i had the same problem Link to comment Share on other sites More sharing options...
Jaggl Posted June 23, 2005 Author Share Posted June 23, 2005 yes that is the command line to start it! Link to comment Share on other sites More sharing options...
ECF Posted June 23, 2005 Share Posted June 23, 2005 Then why is yours different from the one I just posted? Link to comment Share on other sites More sharing options...
Jaggl Posted June 23, 2005 Author Share Posted June 23, 2005 but if u take that command line the server log says that: <div class="pre"><pre>Log: Log file open, 06/23/05 19:12:39 Init: Name subsystem initialized Init: Detected: Microsoft Windows XP 5.2 (Build: 3790) Init: Unreal Version: 3339 Init: AGP Version: 3339.2.4.0 Init: Character set: Unicode Init: Base directory: D:\Gamepanel\Benutzer\Roland Steger\GameServers\TC60787582433684633573063\system\ Init: Ini:ArmyOps.ini UserIni:User.ini Init: Build label: Build AmericasArmy_Build_[2004-06-01_02.01.01] Init: Object subsystem initialized Log: ======================================= Log: America's Army Server Log: ======================================= Log: Log: Usage: Log: server <servertype> <mapname> [log=<logfilename>] [ini=<inifilename>] Log: Log: Parameters: Log: servertype lan, global, lantournament, tournament Log: mapname (must use .aao map file extension) Log: log= (optional, defaults to ArmyOps.log) Log: ini= (optional, defaults to ArmyOps.ini) Log: logfilename (must use .log map file extension) Log: inifilename (must use .ini map file extension) Log: Exit: Preparing to exit. Log: Purging garbage Log: Unbound to Core.dll Log: Garbage: objects: 60->0; refs: 0 Exit: Object subsystem successfully closed. Exit: Exiting. Log: FileManager: Reading 0 GByte 0 MByte 201 KByte 455 Bytes from HD took 0.001000 seconds (0.001000 reading, 0.000000 seeking). Log: FileManager: 0.002000 seconds spent with misc. duties Uninitialized: Name subsystem shut down Uninitialized: Allocation checking disabled Uninitialized: Log file closed, 06/23/05 19:12:39 </pre></div> because the server.exe is wrong here! if u try global pipeline.aao ini=Armyops.ini log=server.log the log file make this: <div class="pre"><pre>Log: Log file open, 06/23/05 19:15:14 Init: Name subsystem initialized Init: Detected: Microsoft Windows XP 5.2 (Build: 3790) Init: Unreal Version: 3339 Init: AGP Version: 3339.2.4.0 Init: Character set: Unicode Init: Base directory: D:\Gamepanel\Benutzer\Roland Steger\GameServers\TC60787582433684633573063\system\ Init: Ini:ArmyOps.ini UserIni:User.ini Init: Build label: Build AmericasArmy_Build_[2004-06-01_02.01.01] Init: Object subsystem initialized Log: Executing Class Engine.ServerCommandlet Log: Cheat protection disabled Log: Browse:global?Name=Recruit?Class=AGP_Characters.AGP_Character?;Character=Recruit?team=255 Localization: No localization: Engine.Progress.LoadingMap (int) Warning: Failed to load 'global': Can't find file 'global' Warning: Failed to load 'Level None.MyLevel': Can't find file 'global' Critical: Failed to enter global: Can't find file 'global' Exit: Executing UObject::StaticShutdownAfterError Critical: UGameEngine::Init Critical: UServerCommandlet::Main Exit: Exiting. Log: FileManager: Reading 0 GByte 11 MByte 817 KByte 824 Bytes from HD took 0.037000 seconds (0.034000 reading, 0.003000 seeking). Log: FileManager: 0.005000 seconds spent with misc. duties Uninitialized: Name subsystem shut down Uninitialized: Log file closed, 06/23/05 19:15:15 </pre></div> global?Name=Recruit? this sould be pipeline?Name=.......! Link to comment Share on other sites More sharing options...
Jaggl Posted June 23, 2005 Author Share Posted June 23, 2005 when i manual start the game with the Runserver.bat <--- in this .bat file the command line is: server.exe global pipeline.aao log=server.log ini=ArmyOps.ini the server start normaly and the log file say this: <div class="pre"><pre>Log: Log file open, 06/23/05 19:20:28 Init: Name subsystem initialized Init: Detected: Microsoft Windows XP 5.2 (Build: 3790) Init: Unreal Version: 3339 Init: AGP Version: 3339.2.4.0 Init: Character set: Unicode Init: Base directory: D:\Gamepanel\Benutzer\Roland Steger\GameServers\TC03738601048707035001570\System\ Init: Ini:ArmyOps.ini UserIni:User.ini Init: Build label: Build AmericasArmy_Build_[2004-06-01_02.01.01] Init: Object subsystem initialized Log: Executing Class Engine.ServerCommandlet Log: Cheat protection disabled Log: Browse: pipeline.aao?Name=Recruit?Class=AGP_Characters.AGP_Character?;Character=Recruit?team=255 Localization: No localization: Engine.Progress.LoadingMap (int) Log: Collecting garbage Log: Purging garbage Log: Garbage: objects: 41852->41195; refs: 580617 Log: Game class is 'AGP_GameTeamObjective' Log: Bringing Level pipeline.myLevel up for play (20) appSeconds: 18.372000... Log: (Karma): Autodetecting CPU for SSE Log: (Karma): Using SSE Optimizations ScriptLog: GameInfo::InitGame : bEnableStatLogging False ScriptLog: Error creating log file! Log: Resolving simplembs.armygame.com... ScriptLog: SCIQR: Spawning... ScriptLog: SCIQR: IP 213.218.170.159 port 1716 Log: Resolving master0.supercomputerinc.com... ScriptLog: IMPORTANT: Global server forcing authorization requirement. Log: Forcing overwrite of INI file ScriptLog: IMPORTANT: Global server forcing authorization requirement. Log: Forcing overwrite of INI file ScriptLog: GameSpyQR - IP: 213.218.170.159 port:1716 lan: 0 nat: 1 Log: GameSpy - IP: 213.218.170.159 port: 1716 Public: 1 NAT: 0 Log: Resolved simplembs.armygame.com (69.55.227.55) Log: Resolved master0.supercomputerinc.com (69.25.23.236) Log: Server is running Mode 1 - Authorized - Servers that have been registered in the SAS system: Authorized Exit: Preparing to exit. Log: Purging garbage Log: Unbound to Core.dll Log: Unbound to Engine.dll Exit: Game engine shut down Log: Unbound to AGP.dll Log: Unbound to IpDrv.dll Log: Unbound to Editor.dll Log: Unbound to Fire.dll Log: (Karma): Level Karma Terminated. Exit: Socket shut down Log: Garbage: objects: 46431->0; refs: 580617 Exit: Object subsystem successfully closed. Exit: Exiting. Log: FileManager: Reading 0 GByte 119 MByte 857 KByte 449 Bytes from HD took 11.937316 seconds (11.791316 reading, 0.146000 seeking). Log: FileManager: 0.140000 seconds spent with misc. duties Uninitialized: Name subsystem shut down Uninitialized: Allocation checking disabled Uninitialized: Log file closed, 06/23/05 19:20:59 </pre></div> look here: Browse: pipeline.aao?Name=Recruit? and not Browse: global?Name=Recruit? Link to comment Share on other sites More sharing options...
ECF Posted June 23, 2005 Share Posted June 23, 2005 You posted the command line you were using above which is this: global Urban_Assault.aao Multihome=%serverip%:%serverport% log=server.log ini=Armyops.ini What I am sayig is your command line does not match that of the server batch file. I have not run 2.4 yet, so i don't know if this command that you changed would effect it. but I would suggest you use the default command line to see if it works. I will try the install instructions that you posted above to see if I can get it to install. Link to comment Share on other sites More sharing options...
Jaggl Posted June 23, 2005 Author Share Posted June 23, 2005 i tried: global Urban_Assault.aao Multihome=%serverip%:%serverport% log=server.log ini=Armyops.ini and global Urban_Assault.aao log=server.log ini=Armyops.ini and global Urban_Assault.aao but nothing work! Link to comment Share on other sites More sharing options...
Jaggl Posted June 23, 2005 Author Share Posted June 23, 2005 if u have the Default Command Line: with server.exe global pipeline.aao log=server.log ini=ArmyOps.ini the service doesn't start! ahhh damned! Link to comment Share on other sites More sharing options...
ECF Posted June 23, 2005 Share Posted June 23, 2005 I was able to install it with the instructions you provided above. It started just fine for me. See the console display below: <div class="pre"><pre>Executing Class Engine.ServerCommandlet Cheat protection disabled Browse: pipeline.aao?Name=Recruit?Class=AGP_Characters.AGP_Character?;Ch Recruit?team=255 No localization: Engine.Progress.LoadingMap (int) Collecting garbage Purging garbage Garbage: objects: 41852->41195; refs: 580617 Game class is 'AGP_GameTeamObjective' Bringing Level pipeline.myLevel up for play (20) appSeconds: 5.486000... (Karma): Autodetecting CPU for SSE (Karma): Using SSE Optimizations GameInfo::InitGame : bEnableStatLogging False Error creating log file! Resolving simplembs.armygame.com... SCIQR: Spawning... SCIQR: IP 64.242.242.9 port 1716 Resolving master0.supercomputerinc.com... IMPORTANT: Global server forcing authorization requirement. Forcing overwrite of INI file IMPORTANT: Global server forcing authorization requirement. Forcing overwrite of INI file GameSpyQR - IP: 64.242.242.9 port:1716 lan: 0 nat: 1 GameSpy - IP: 64.242.242.9 port: 1716 Public: 1 NAT: 0 Resolved simplembs.armygame.com (69.55.227.55) Resolved master0.supercomputerinc.com (69.25.23.236) Server is running Mode 0 - Standard - Standard Game Server: Disabling GLOBAL mode because auth reported this server as unauthorized.</pre></div> Link to comment Share on other sites More sharing options...
Jaggl Posted June 23, 2005 Author Share Posted June 23, 2005 wtf! can u plz give me your config file! note: i have the german version of windows server 2003 i hope thats not a real big problem 4 tcadmin??! Link to comment Share on other sites More sharing options...
ECF Posted June 23, 2005 Share Posted June 23, 2005 <div class="pre"><pre><?xml version="1.0" standalone="yes"?> <GAME> <GAMEID>TC4031046603668</GAMEID> <NAME>Americas Army</NAME> <SHORTNAME>AARMY</SHORTNAME> <DEFAULTPORT>1716</DEFAULTPORT> <DEFAULTQUERYPORT>1716</DEFAULTQUERYPORT> <DEFAULTRCONPORT>1716</DEFAULTRCONPORT> <FILESFOLDER>AARMY</FILESFOLDER> <RELATIVEEXECUTABLE>/system/server.exe</RELATIVEEXECUTABLE> <RELATIVEWORKINGDIRECTORY>/system/</RELATIVEWORKINGDIRECTORY> <RELATIVEUSERFILES>/system/</RELATIVEUSERFILES> <INSTALLEDPATCH /> <DEFAULTCMDLINE>global pipeline.aao ini=armyops.ini</DEFAULTCMDLINE> <DEFAULTCUSTOMCMDLINE>global pipeline.aao %usercmdline%</DEFAULTCUSTOMCMDLINE> <PRIVATECMDLINE>global pipeline.aao ini=armyops.ini</PRIVATECMDLINE> <PRIVATECUSTOMCMDLINE>global pipeline.aao %usercmdline%</PRIVATECUSTOMCMDLINE> <COMPATIBILITY>28</COMPATIBILITY> <DEFAULTCONFIGFILES> <CONFIGFILE> <GAMEID>TC4031046603668</GAMEID> <CONTENTS> Protocol=unreal ProtocolDescription=Unreal Protocol Name=Recruit Map=Entry.aao LocalMap=Entry.aao Host= Portal= MapExt=aao EXEName=uw.exe SaveExt=usa Port=%serverport% Class=AGP_Characters.AGP_Character [FirstRun] FirstRun=230000 [Engine.Engine] RenderDevice=D3DDrv.D3DRenderDevice ;RenderDevice=Engine.NullRenderDevice ;RenderDevice=OpenGLDrv.OpenGLRenderDevice AudioDevice=ALAudio.ALAudioSubsystem ;AudioDevice=XboxAudio.XboxAudioSubsystem NetworkDevice=IpDrv.TcpNetDriver DemoRecordingDevice=Engine.DemoRecDriver Console=Engine.Console DefaultPlayerMenu=UDebugMenu.UDebugRootWindow Language=int GameEngine=Engine.GameEngine EditorEngine=Editor.EditorEngine ;GUIController=XInterface.GUIController GUIController=XInterface.AAGUIController DefaultGame=AGP_Gameplay.AGP_GameSinglePlayer DefaultServerGame=AGP_Gameplay.AGP_GameTeamObjective ViewportManager=WinDrv.WindowsClient ;ViewportManager=XboxDrv.XboxClient ;ViewportManager=SDLDrv.SDLClient Render=Render.Render Input=Engine.Input Canvas=Engine.Canvas CdPath=S:/AGP-Versions/America's Army/internal/2.3.0 ContentOnCD=True [Core.System] PurgeCacheDays=30 SavePath=../Save CachePath=../Cache CacheExt=.uxx Paths=../System/*.u Paths=../Maps/*.aao Paths=../Textures/*.utx Paths=../Sounds/*.uax Paths=../Music/*.umx Paths=../StaticMeshes/*.usx Paths=../Animations/*.ukx Suppress=DevLoad Suppress=DevSave Suppress=DevNetTraffic Suppress=DevGarbage Suppress=DevKill Suppress=DevReplace Suppress=DevCompile Suppress=DevBind Suppress=DevBsp [Engine.GameEngine] CacheSizeMegs=64 UseSound=True ServerActors=IpDrv.GameSpyQR ServerActors=IpDrv.SimpleQR ServerActors=IpDrv.SCIQR ;ServerActors=UTelnet.TelnetServer ServerPackages=GamePlay ServerPackages=AGP_Effects ServerPackages=AGP_UI ServerPackages=AGP ServerPackages=AGP_Gameplay ServerPackages=AGP_Characters ServerPackages=AGP_AI ServerPackages=AGP_Inventory ServerPackages=AGP_Script ServerPackages=AGP_Objects [WinDrv.WindowsClient] WindowedViewportX=800 WindowedViewportY=600 FullscreenViewportX=800 FullscreenViewportY=600 MenuViewportX=640 MenuViewportY=480 Brightness=0.800000 Contrast=0.700000 Gamma=1.000000 UseJoystick=False CaptureMouse=True StartupFullscreen=True ScreenFlashes=True NoLighting=False MinDesiredFrameRate=35.000000 Decals=True Coronas=True DecoLayers=True Projectors=True NoDynamicLights=False ReportDynamicUploads=False TextureDetailInterface=Normal TextureDetailTerrain=Normal TextureDetailWeaponSkin=Normal TextureDetailPlayerSkin=Normal TextureDetailWorld=Normal TextureDetailRenderMap=Normal TextureDetailLightmap=UltraHigh NoFractalAnim=False ScaleHUDX=0.0 [SDLDrv.SDLClient] WindowedViewportX=800 WindowedViewportY=600 FullscreenViewportX=800 FullscreenViewportY=600 TextureDetail=High SkinDetail=High LightmapDetail=High TextureMinLOD=0 TextureMaxLOD=12 MenuViewportX=800 MenuViewportY=600 Brightness=0.800000 Contrast=0.700000 Gamma=1.000000 UseJoystick=False JoystickNumber=0 IgnoreHat=False JoystickHatNumber=0 CaptureMouse=True StartupFullscreen=True ScreenFlashes=True NoLighting=False DeadZoneXYZ=True DeadZoneRUV=False InvertVertical=False ScaleXYZ=1000.000000 ScaleRUV=2000.000000 MinDesiredFrameRate=35.000000 Decals=True Coronas=True DecoLayers=True Projectors=True NoDynamicLights=False ReportDynamicUploads=False TextureDetailInterface=Normal TextureDetailTerrain=Normal TextureDetailWeaponSkin=Normal TextureDetailPlayerSkin=Normal TextureDetailWorld=Normal TextureDetailRenderMap=Normal TextureDetailLightmap=UltraHigh NoFractalAnim=False MacKeepAllScreensOn=False MacFakeMouseButtons=False AllowCommandQKeys=True AllowUnicodeKeys=False IgnoreUngrabbedMouse=False [Engine.Player] ConfiguredInternetSpeed=10000 ConfiguredLanSpeed=20000 [ALAudio.ALAudioSubsystem] UseEAX=False Use3DSound=False UseDefaultDriver=True CompatibilityMode=False UsePrecache=True ReverseStereo=false Channels=32 MusicVolume=0.8 AmbientVolume=1.0 SoundVolume=1.0 DopplerFactor=1.0 Rolloff=1.0 TimeBetweenHWUpdates=15 DisablePitch=False LowQualitySound=False DisableVorbisExt=False DisableVectorUnitExt=False PreferredDevice= [IpDrv.TcpNetDriver] AllowDownloads=False ConnectionTimeout=60.0 InitialConnectTimeout=500.0 AckTimeout=1.0 KeepAliveTime=0.2 MaxClientRate=20000 SimLatency=0 RelevantTimeout=5.0 SpawnPrioritySeconds=1.0 ServerTravelPause=4.0 NetServerMaxTickRate=20 LanServerMaxTickRate=35 DownloadManagers=IpDrv.HTTPDownload DownloadManagers=Engine.ChannelDownload AllowPlayerPortUnreach=False LogPortUnreach=False MaxConnPerIPPerMinute=5 LogMaxConnPerIPPerMin=False [IpDrv.HTTPDownload] RedirectToURL= ProxyServerHost= ProxyServerPort=3128 UseCompression=True [Engine.DemoRecDriver] MaxClientRate=25000 ConnectionTimeout=15.0 InitialConnectTimeout=500.0 AckTimeout=1.0 KeepAliveTime=1.0 SimLatency=0 RelevantTimeout=5.0 SpawnPrioritySeconds=1.0 ServerTravelPause=4.0 NetServerMaxTickRate=60 LanServerMaxTickRate=60 [Engine.GameReplicationInfo] ServerName=%hostname% ShortName= AdminName= AdminEmail= Region=3 MOTDLine1= MOTDLine2= MOTDLine3= MOTDLine4= MOTDDisplaySeconds=7 ServerRegion=3 bHUDHideAmmoCount=False bHUDHideWeaponStatus=False bHUDHideWeapon=False bHUDHideGrenades=False bHUDHideHealth=False bHUDHideCombatEffect=False bHUDHideOptics=False bHUDHideCompass=False bHUDHideTimer=False bHUDHideRadar=False [Engine.AccessControl] AdminPassword=%rconpassword% GamePassword= PlayerAdmin= PlayerAdmin= PlayerAdmin= [IpDrv.TcpipConnection] SimPacketLoss=0 SimLatency=0 [XboxDrv.XboxClient] TextureDetail=Medium SkinDetail=Medium LightmapDetail=High TextureMinLOD=6 TextureMaxLOD=9 Brightness=0.8 Contrast=0.7 Gamma=1.0 NoFractalAnim=True [XBoxAudio.XBoxAudioSubsystem] ReverseStereo=False Channels=32 MusicVolume=1.0 SoundVolume=1.0 AmbientFactor=1.0 UsePrecache=True [D3DDrv.D3DRenderDevice] DetailTextures=True HighDetailActors=True SuperHighDetailActors=True UsePrecaching=True UseTrilinear=True AdapterNumber=-1 ReduceMouseLag=True UseTripleBuffering=False UseHardwareTL=True UseHardwareVS=True UseCubemaps=True DesiredRefreshRate=60 UseCompressedLightmaps=False UseStencil=True Use16bit=False Use16bitTextures=False MaxPixelShaderVersion=255 UseVSync=False LevelOfAnisotropy=1 DetailTexMipBias=0.8 DefaultTexMipBias=-0.5 UseNPatches=False TesselationFactor=1.0 CheckForOverflow=False [OpenGLDrv.OpenGLRenderDevice] DetailTextures=True HighDetailActors=True SuperHighDetailActors=True UsePrecaching=True UseCompressedLightmaps=True UseTrilinear=True UseStencil=False MaxTextureUnits=8 VARSize=32 ReduceMouseLag=False AppleVA=1 MultisampleBuffers=0 MultisampleSamples=0 MultisampleHint=0 DesiredRefreshRate=0 ForceCompression=False DetailTexMipBias=0.000000 TerrainLOD=0 SkyboxHack=False LowQualityTerrain=False Use16bitTextures=False Use16bit=False LevelOfAnisotropy=1.0 [Engine.NullRenderDevice] DetailTextures=True HighDetailActors=True SuperHighDetailActors=True UsePrecaching=True UseCompressedLightmaps=True UseStencil=False [Editor.EditorEngine] UseSound=True CacheSizeMegs=64 GridEnabled=True SnapVertices=False SnapDistance=10.000000 GridSize=(X=16.000000,Y=16.000000,Z=16.000000) RotGridEnabled=True RotGridSize=(Pitch=1024,Yaw=1024,Roll=1024) GameCommandLine=-log FovAngleDegrees=90.000000 GodMode=True AutoSave=True AutoSaveTimeMinutes=5 AutoSaveIndex=6 UseAxisIndicator=True MatineeCurveDetail=0.1 LoadEntirePackageWhenSaving=0 UseSizingBox=False AlwaysShowTerrain=False UseActorRotationGizmo=False AudioDevice=None Console=Class'Engine.Console' NetworkDevice=None Language=None C_WorldBox=(B=107,G=0,R=0,A=255) C_GroundPlane=(B=63,G=0,R=0,A=255) C_GroundHighlight=(B=127,G=0,R=0,A=255) C_BrushWire=(B=63,G=63,R=255,A=255) C_Pivot=(B=0,G=255,R=0,A=255) C_Select=(B=127,G=0,R=0,A=255) C_Current=(B=0,G=0,R=0,A=255) C_AddWire=(B=255,G=127,R=127,A=255) C_SubtractWire=(B=63,G=192,R=255,A=255) C_GreyWire=(B=163,G=163,R=163,A=255) C_BrushVertex=(B=0,G=0,R=0,A=255) C_BrushSnap=(B=0,G=0,R=0,A=255) C_Invalid=(B=163,G=163,R=163,A=255) C_ActorWire=(B=0,G=63,R=127,A=255) C_ActorHiWire=(B=0,G=127,R=255,A=255) C_Black=(B=0,G=0,R=0,A=255) C_White=(B=255,G=255,R=255,A=255) C_Mask=(B=0,G=0,R=0,A=255) C_SemiSolidWire=(B=0,G=255,R=127,A=255) C_NonSolidWire=(B=32,G=192,R=63,A=255) C_WireBackground=(B=0,G=0,R=0,A=255) C_WireGridAxis=(B=0,G=0,R=0,A=255) C_ActorArrow=(B=0,G=0,R=163,A=255) C_ScaleBox=(B=11,G=67,R=151,A=255) C_ScaleBoxHi=(B=157,G=149,R=223,A=255) C_ZoneWire=(B=0,G=0,R=0,A=255) C_Mover=(B=255,G=0,R=255,A=255) C_OrthoBackground=(B=163,G=163,R=163,A=255) C_StaticMesh=(B=255,G=255,R=0,A=255) C_DecoMesh=(B=128,G=255,R=0,A=255) C_VolumeBrush=(B=225,G=196,R=255,A=255) C_ConstraintLine=(B=0,G=255,R=0,A=255) C_AnimMesh=(B=28,G=221,R=221,A=255) EditPackages=Core EditPackages=Engine EditPackages=Fire EditPackages=Editor EditPackages=UnrealEd EditPackages=IpDrv EditPackages=UTelnet EditPackages=GamePlay EditPackages=AGP_UI EditPackages=AGP_Effects EditPackages=AGP EditPackages=AGP_Characters EditPackages=AGP_Gameplay EditPackages=AGP_AI EditPackages=AGP_Inventory EditPackages=AGP_Script EditPackages=AGP_Objects EditPackages=AGP_Security ;EditPackages=AGP_Vehicles EditPackages=XInterface ;EditPackages=GUI ;EditPackages=AGP_GUI [UMenu.UnrealConsole] RootWindow=UMenu.UMenuRootWindow UWindowKey=IK_Esc ShowDesktop=True [UMenu.UMenuMenuBar] ShowHelp=True GameUMenuDefault=UTMenu.UTGameMenu MultiplayerUMenuDefault=UTMenu.UTMultiplayerMenu OptionsUMenuDefault=UTMenu.UTOptionsMenu [Engine.GameInfo] bLowGore=False bVeryLowGore=False bChangeLevels=False GoreLevel=0 AutoAim=0.930000 MaxSpectators=2 MaxPlayers=%slots% MaxAdmins=1 bLocalLog=True bWorldLog=True bEnableStatLogging=False GameDifficulty=1.000000 AccessControlClass=Engine.AccessControl ServerSetting=AccessControl.AdminPassword ServerSetting=AccessControl.GamePassword ServerSetting=AGP_GameTeamObjective.MaxPlayers ServerSetting=AGP_GameTeamObjective.MaxAdmins ServerSetting=AGP_GameTeamObjective.ForceGameplay ServerSetting=AGP_GameTeamObjective.bRequireAuthorization ServerSetting=AGP_GameTeamObjective.bMPCheatsEnabled ServerSetting=AGP_GameTeamObjective.MinHonor ServerSetting=AGP_GameTeamObjective.MaxHonor ServerSetting=AGP_GameTeam.bSpectatePlayersOnly ServerSetting=AGP_GameTeam.bSpectateFriendsOnly ServerSetting=AGP_GameTeamObjective.FFScoreLimit ServerSetting=AGP_GameTeamObjective.MaxTeamSize ServerSetting=AGP_GameTeamObjective.bPlayersBalanceTeams ServerSetting=AGP_GameTeamObjective.bAutoBalanceBetweenRounds ServerSetting=AGP_GameTeamObjective.MinNetPlayers ServerSetting=AGP_GameTeamObjective.TimeLimit ServerSetting=AGP_GameTeamObjective.bMustJoinBeforeStart ServerSetting=AGP_GameTeamObjective.bSpectatePlayersOnly ServerSetting=AGP_GameTeamObjective.bSpectateFirstPersonOnly ServerSetting=AGP_GameTeamObjective.bSpectateFriendsOnly ServerSetting=AGP_GameTeamObjective.RoundsPerMatch ServerSetting=AGP_GameTeamObjective.MatchesBeforeCycle ServerSetting=AGP_GameTeamObjective.bCycleMaps ServerSetting=AGP_GameTeamObjective.bKickIdlePlayersTimed ServerSetting=AGP_GameTeamObjective.bKickIdleSpectators ServerSetting=AGP_GameTeamObjective.IdlePlayerKickTime ServerSetting=AGP_GameTeamObjective.bKickIdlePlayersRounds ServerSetting=AGP_GameTeamObjective.IdlePlayerKickRounds ServerSetting=AGP_GameTeamObjective.bTournamentMode ServerSetting=GameReplicationInfo.bHUDHideAmmoCount ServerSetting=GameReplicationInfo.bHUDHideWeaponStatus ServerSetting=GameReplicationInfo.bHUDHideWeapon ServerSetting=GameReplicationInfo.bHUDHideGrenades ServerSetting=GameReplicationInfo.bHUDHideHealth ServerSetting=GameReplicationInfo.bHUDHideCombatEffect ServerSetting=GameReplicationInfo.bHUDHideOptics ServerSetting=GameReplicationInfo.bHUDHideCompass ServerSetting=GameReplicationInfo.bHUDHideTimer ServerSetting=GameReplicationInfo.bHUDHideRadar [Engine.LevelInfo] PhysicsDetailLevel=PDL_Medium [Engine.Console] ConsoleKey=9 [UTelnet.TelnetServer] Application=UTelnet.HelloTelnet Password=%rconpassword% bEnabled=True [WindowPositions] GameLog=(X=30,Y=393,XL=768,YL=597) CrashBox=(X=391,Y=743,XL=542,YL=274) VFToolbar=(X=3,Y=3,XL=418,YL=24) PictureButton=(X=730,Y=8,XL=22,YL=20) Surface Properties=(X=0,Y=-38,XL=437,YL=267) WPropertyPage=(X=2258,Y=1096,XL=0,YL=0) Terrain Editing=(X=0,Y=-38,XL=577,YL=426) SubTools=(X=18,Y=205,XL=542,YL=211) Matinee=(X=0,Y=-38,XL=394,YL=426) Build Options=(X=0,Y=-38,XL=368,YL=430) BottomBar=(X=0,Y=0,XL=1212,YL=36) BottomBarStandard=(X=69,Y=960,XL=884,YL=35) TopBar=(X=0,Y=0,XL=1280,YL=32) ThinScrollBar=(X=64,Y=0,XL=4,YL=926) EditorToolbar=(X=0,Y=0,XL=68,YL=926) Sound Browser=(X=4,Y=32,XL=840,YL=705) Music Browser=(X=4,Y=32,XL=840,YL=705) Group Browser=(X=4,Y=32,XL=840,YL=705) Master Browser=(X=167,Y=40,XL=856,YL=787) Texture Browser=(X=175,Y=152,XL=840,YL=705) Static Mesh Browser=(X=175,Y=152,XL=840,YL=705) Actor Browser=(X=175,Y=152,XL=840,YL=705) Prefab Browser=(X=175,Y=152,XL=840,YL=705) Mesh Browser=(X=175,Y=152,XL=840,YL=705) Load Errors=(X=394,Y=281,XL=491,YL=358) Check Map=(X=400,Y=328,XL=479,YL=263) Scale Lights=(X=494,Y=409,XL=291,YL=102) Progress=(X=459,Y=417,XL=362,YL=85) Search for Actors=(X=387,Y=320,XL=506,YL=280) Replace Textures=(X=378,Y=299,XL=524,YL=322) Rotate Brush=(X=193,Y=174,XL=285,YL=179) Find/Replace=(X=254,Y=239,XL=458,YL=193) CodeFrame=(X=153,Y=82,XL=811,YL=738) InAnimWindowProperties=(X=378,Y=100,XL=120,YL=250) Animation Browser=(X=175,Y=152,XL=840,YL=705) EditorLog=(X=100,Y=62,XL=450,YL=450) MdiFrameBottom=(X=68,Y=960,XL=1212,YL=36) MdiFrameLeft=(X=0,Y=70,XL=68,YL=926) MdiFrameTop=(X=0,Y=38,XL=1280,YL=32) Import Texture=(X=-14,Y=200,XL=366,YL=249) WSplitterContainer=(X=310,Y=224,XL=705,YL=633) WSplitter=(X=799,Y=224,XL=6,YL=633) WSplitterPane=(X=805,Y=224,XL=209,YL=633) StaticMeshProperties=(X=0,Y=445,XL=840,YL=260) Tip of the Day=(X=435,Y=325,XL=410,YL=269) UDN=(X=0,Y=0,XL=1,YL=1) ActorProperties=(X=604,Y=278,XL=660,YL=711) EditorFrame=(X=189,Y=189,XL=640,YL=480) Material Properties=(X=-14,Y=80,XL=692,YL=629) Rename=(X=174,Y=309,XL=308,YL=107) ActorProperties.Split=240 [Engine.StatLog] LocalBatcherURL=../NetGamesUSA.com/ngStats/ngStatsUT.exe LocalBatcherParams= LocalStatsURL=../NetGamesUSA.com/ngStats/html/ngStats_Main.html WorldBatcherURL=../NetGamesUSA.com/ngWorldStats/bin/ngWorldStats.exe WorldBatcherParams=-d ../NetGamesUSA.com/ngWorldStats/logs -g UT WorldStatsURL=http://www.netgamesusa.com LocalLogDir=../Logs bWorldLog=True WorldLogDir=../Logs bWorldBatcherError=False bBatchLocal=False [AGP.LogFileStatsInterface] ;To suppress specific Events, use "SuppressStat=EVENT_KEY" ;101 = Fire a Trace Weapon (M4, AK47, etc...) ;102 = Fire a Projectile (M203, RPG, etc...) ;103 = Fire a "throw" weapon (Grenade, Smoke, etc...) ;SuppressStat=101 ;SuppressStat=102 ;SuppressStat=103 LogFileLifespanMinutes=60 [AGP_Gameplay.AGP_GameSinglePlayer] ForceGameplay=FORCE_None [AGP_Gameplay.AGP_GameTeamObjective] MinHonor=1 MaxHonor=100 bRequireAuthorization=false bMPCheatsEnabled=false bPlayersBalanceTeams=true bAutoBalanceBetweenRounds=true bNeverAutoBalance=false VoteKick_Cooldown=3 MaxTeamSize=13 MinNetPlayers=0 FFScoreLimit=400 TimeLimit=10 bKickIdleSpectators=false bKickIdlePlayersTimed=false IdlePlayerKickTime=2 bKickIdlePlayersRounds=true IdlePlayerKickRounds=2 bSpectatePlayersOnly=true bSpectateFirstPersonOnly=False bSpectateFriendsOnly=True ForceGameplay=FORCE_None RoundsPerMatch=7 MatchesBeforeCycle=1 bCycleMaps=false InitialWarmupTime=0 bTournamentMode=false [AGP_Gameplay.AGP_MapList] Maps=Pipeline.aao Maps=MOUT_McKenna.aao Maps=Tunnel.aao Maps=Bridge.aao Maps=Insurgent_Camp.aao Maps=HQ_Raid.aao MapNum=6 [IpDrv.GameSpyQR] ;(delete the ';' in front of 'IP=1.2.3.4' when setting your IP) IP=%serverip% bNAT=True [IpDrv.SCIQR] ;(delete the ';' in front of 'IP=1.2.3.4' when setting your IP) IP=%serverip% [UnrealEd.UnrealEdEngine] AutoSaveIndex=7 GridEnabled=True SnapVertices=False SnapDistance=10.000000 GridSize=(X=16.000000,Y=16.000000,Z=16.000000) RotGridEnabled=True RotGridSize=(Pitch=1024,Yaw=1024,Roll=1024) UseSizingBox=False UseAxisIndicator=True FovAngleDegrees=90.000000 GodMode=True AutoSave=True AutosaveTimeMinutes=5 GameCommandLine=-log EditPackages=Core EditPackages=Engine EditPackages=Fire EditPackages=Editor EditPackages=UnrealEd EditPackages=IpDrv EditPackages=UTelnet EditPackages=GamePlay EditPackages=AGP_Effects EditPackages=AGP_UI EditPackages=AGP EditPackages=AGP_Characters EditPackages=AGP_Gameplay EditPackages=AGP_AI EditPackages=AGP_Inventory EditPackages=AGP_Script EditPackages=AGP_Objects AlwaysShowTerrain=False UseActorRotationGizmo=False LoadEntirePackageWhenSaving=False ViewCorrected3DDrag=False AudioDevice=None Console=Class'Engine.Console' NetworkDevice=None Language=None CacheSizeMegs=64 UseSound=True C_WorldBox=(B=107,G=0,R=0,A=255) C_GroundPlane=(B=63,G=0,R=0,A=255) C_GroundHighlight=(B=127,G=0,R=0,A=255) C_BrushWire=(B=63,G=63,R=255,A=255) C_Pivot=(B=0,G=255,R=0,A=255) C_Select=(B=127,G=0,R=0,A=255) C_Current=(B=0,G=0,R=0,A=255) C_AddWire=(B=255,G=127,R=127,A=255) C_SubtractWire=(B=63,G=192,R=255,A=255) C_GreyWire=(B=163,G=163,R=163,A=255) C_BrushVertex=(B=0,G=0,R=0,A=255) C_BrushSnap=(B=0,G=0,R=0,A=255) C_Invalid=(B=163,G=163,R=163,A=255) C_ActorWire=(B=0,G=63,R=127,A=255) C_ActorHiWire=(B=0,G=127,R=255,A=255) C_Black=(B=0,G=0,R=0,A=255) C_White=(B=255,G=255,R=255,A=255) C_Mask=(B=0,G=0,R=0,A=255) C_SemiSolidWire=(B=0,G=255,R=127,A=255) C_NonSolidWire=(B=32,G=192,R=63,A=255) C_WireBackground=(B=0,G=0,R=0,A=255) C_WireGridAxis=(B=0,G=0,R=0,A=255) C_ActorArrow=(B=0,G=0,R=163,A=255) C_ScaleBox=(B=11,G=67,R=151,A=255) C_ScaleBoxHi=(B=157,G=149,R=223,A=255) C_ZoneWire=(B=0,G=0,R=0,A=255) C_Mover=(B=255,G=0,R=255,A=255) C_OrthoBackground=(B=163,G=163,R=163,A=255) C_StaticMesh=(B=255,G=255,R=0,A=255) C_DecoMesh=(B=128,G=255,R=0,A=255) C_VolumeBrush=(B=225,G=196,R=255,A=255) C_ConstraintLine=(B=0,G=255,R=0,A=255) C_AnimMesh=(B=28,G=221,R=221,A=255) C_TerrainWire=(B=255,G=255,R=255,A=255) [XInterface.IRC_System] ServerHistory=irc.americasarmy.com ChannelHistory=#aa-newplayers ChannelHistory=#americasarmy ChannelHistory=#aa-support ChannelHistory=#irc-ops ChannelHistory=#usarmy [XInterface.IRC_Page] MaxChatScrollback=250 IRCTextColor=(R=251,G=248,B=229,A=0) IRCNickColor=(R=168,G=201,B=156,A=0) IRCActionColor=(R=150,G=30,B=50,A=0) IRCInfoColor=(R=217,G=180,B=52,A=0) IRCLinkColor=(R=82,G=82,B=159,A=0) [Engine.DemoController] DemoPlayTriggerTime=300 SavedDemos[0]=AA_Demo_01 SavedDemos[1]= SavedDemos[2]= SavedDemos[3]= SavedDemos[4]= SavedDemos[5]= SavedDemos[6]= SavedDemos[7]= SavedDemos[8]= SavedDemos[9]= SavedDemos[10]= SavedDemos[11]= SavedDemos[12]= SavedDemos[13]= SavedDemos[14]= SavedDemos[15]= SavedDemos[16]= SavedDemos[17]= SavedDemos[18]= SavedDemos[19]= SavedDemos[20]= SavedDemos[21]= SavedDemos[22]= SavedDemos[23]= SavedDemos[24]= SavedDemos[25]= SavedDemos[26]= SavedDemos[27]= SavedDemos[28]= SavedDemos[29]= SavedDemos[30]= SavedDemos[31]= </CONTENTS> <DESCRIPTION>Americas Army default configuration</DESCRIPTION> <DISPLAYNAME>AA Configration</DISPLAYNAME> <RELATIVEPATH>ArmyOps.ini</RELATIVEPATH> </CONFIGFILE> </DEFAULTCONFIGFILES> <RCONCOMMANDS /> </GAME></pre></div> Link to comment Share on other sites More sharing options...
Jaggl Posted June 23, 2005 Author Share Posted June 23, 2005 CdPath=S:/AGP-Versions/America's Army/internal/2.3.0 ??????? normaly there have to be 2.4.0! the cfg have the same setting that i have tried! Link to comment Share on other sites More sharing options...
ECF Posted June 23, 2005 Share Posted June 23, 2005 I simply imported the AA config from the forums here. it has nothing to do with the version. The command line structure remains the same, along with the other system folders etc... You are calling something weird in your command line which AA can't find, which is why it's coming up with a blank after global. Do me a favor. Log into your panel. Click on gaming services and then on the AA server you are working on. Down at the bottom of the page, click on Service settings. Within that screen you will see a Preview button. CLick it and the panel will display the current full command line for that game. Copy the entire line and post it here. Link to comment Share on other sites More sharing options...
Jaggl Posted June 23, 2005 Author Share Posted June 23, 2005 Generated Command Line: D:/Gamepanel/Benutzer/Roland Steger/GameServers/TC55463776832188307800082/system/server.exe global pipeline.aao ini=armyops.ini i try the cfg that u postet now! Link to comment Share on other sites More sharing options...
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