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Plz help me with Americas Army!


Jaggl

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<div class="pre"><pre>Log: Log file open, 06/23/05 15:44:52

Init: Name subsystem initialized

Init: Detected: Microsoft Windows XP 5.2 (Build: 3790)

Init: Unreal Version: 3339

Init: AGP Version: 3339.2.4.0

Init: Character set: Unicode

Init: Base directory: D:\Gamepanel\Benutzer\Roland Steger\GameServers\TC03738601048707035001570\system\

Init: Ini:ArmyOps.ini UserIni:User.ini

Init: Build label: Build AmericasArmy_Build_[2004-06-01_02.01.01]

Init: Object subsystem initialized

Log: Executing Class Engine.ServerCommandlet

Log: Cheat protection disabled

Log: Browse: global?Name=Recruit?Class=AGP_Characters.AGP_Character?;Character=Recruit?team=255

Localization: No localization: Engine.Progress.LoadingMap (int)

Warning: Failed to load 'global': Can't find file 'global'

Warning: Failed to load 'Level None.MyLevel': Can't find file 'global'

Critical: Failed to enter global: Can't find file 'global'

Exit: Executing UObject::StaticShutdownAfterError

Critical: UGameEngine::Init

Critical: UServerCommandlet::Main

Exit: Exiting.

Log: FileManager: Reading 0 GByte 11 MByte 817 KByte 884 Bytes from HD took 0.044000 seconds (0.039000 reading, 0.005000 seeking).

Log: FileManager: 0.008000 seconds spent with misc. duties

Uninitialized: Name subsystem shut down

Uninitialized: Log file closed, 06/23/05 15:44:53</pre></div>

 

 

 

This is from my server .log file

 

 

 

In the line where Log: Browse: global?Name=Recruit? normaly there should normaly be Log: Browse: Urban_Assault?Name=Recruit?

 

 

 

To start a server u need server.exe global Mapname.aao

 

 

 

here is my Service.exe.config file:

 

 

 

<div class="pre"><pre><?xml version="1.0" encoding="Windows-1252"?>

<configuration>

<appSettings>

<!--Service Settings=-->

<!--USAGE:

Service.Execute: .EXE file to run when the service is started (.BAT is not supported)

Service.Arguments: Command line arguments used when starting the application.

Service.WorkingDirectory: Initial directory where the application is started. The most common value is the application's location.

Service.Priority: Sets the application's priority. Possible values: AboveNormal, BelowNormal, High, Idle, Normal, RealTime

Service.CheckIfRunning: Number of seconds to check if the application is running.

-->

<add key="Service.Execute" value="D:/Gamepanel/Benutzer/Roland Steger/GameServers/TC03738601048707035001570/system/server.exe" />

<add key="Service.Arguments" value="global pipeline.aao" />

<add key="Service.WorkingDirectory" value="D:/Gamepanel/Benutzer/Roland Steger/GameServers/TC03738601048707035001570/system/" />

<add key="Service.Priority" value="Normal" />

<add key="Service.CheckIfRunning" value="5" />

<add key="Service.Affinity" value="0" />

<!--INSTALLATION SETTINGS ==DO NOT CHANGE AFTER SERVICE INSTALLATION== -->

<!--USAGE:

Service.DisplayName: The name that will be displayed in Services.msc

Service.ServiceName: This is the name used by Windows. The service name must not contain spaces

-->

<add key="Service.DisplayName" value="Roland Steger AAO 26 slots TC037386010487070350015" />

<add key="Service.ServiceName" value="TC03738601048707035001570" />

<add key="Service.StartType" value="Automatic" />

<add key="Service.Account" value="LocalSystem" />

<add key="Service.EnableLowMemory" value="1" />

</appSettings>

</configuration>

</pre></div>

 

 

 

guys plz help my?!

 

 

 

I try to start the server manualy and it works fine!

 

 

 

here is the log file:

 

<div class="pre"><pre>Log: Log file open, 06/23/05 15:52:23

Init: Name subsystem initialized

Init: Detected: Microsoft Windows XP 5.2 (Build: 3790)

Init: Unreal Version: 3339

Init: AGP Version: 3339.2.4.0

Init: Character set: Unicode

Init: Base directory: D:\Gamepanel\Benutzer\Roland Steger\GameServers\TC03738601048707035001570\System\

Init: Ini:Armyops.ini UserIni:User.ini

Init: Build label: Build AmericasArmy_Build_[2004-06-01_02.01.01]

Init: Object subsystem initialized

Log: Executing Class Engine.ServerCommandlet

Log: Cheat protection disabled

Log: Browse: Urban_Assault.aao?Name=Recruit?Class=AGP_Characters.AGP_Character?;Character=Recruit?team=255

Localization: No localization: Engine.Progress.LoadingMap (int)

Log: Collecting garbage

Log: Purging garbage

Log: Garbage: objects: 39650->39589; refs: 510764

Log: Game class is 'AGP_GameTeamObjective'

Log: Bringing Level Urban_Assault.myLevel up for play (20) appSeconds: 5.165000...

Log: (Karma): Autodetecting CPU for SSE

Log: (Karma): Using SSE Optimizations

ScriptLog: GameInfo::InitGame : bEnableStatLogging False

ScriptLog: Error creating log file!

Log: Resolving simplembs.armygame.com...

ScriptLog: SCIQR: Spawning...

ScriptLog: SCIQR: IP 213.218.170.159 port 1716

Log: Resolving master0.supercomputerinc.com...

ScriptLog: IMPORTANT: Global server forcing authorization requirement.

Log: Forcing overwrite of INI file

ScriptLog: IMPORTANT: Global server forcing authorization requirement.

Log: Forcing overwrite of INI file

ScriptLog: GameSpyQR - IP: 213.218.170.159 port:1716 lan: 0 nat: 1

Log: GameSpy - IP: 213.218.170.159 port: 1716 Public: 1 NAT: 0

Log: Resolved simplembs.armygame.com (69.55.227.55)

Log: Resolved master0.supercomputerinc.com (69.25.23.236)

Log: Server is running Mode 1 - Authorized - Servers that have been registered in the SAS system: Authorized

Exit: Preparing to exit.

Log: Purging garbage

Log: Unbound to Core.dll

Log: Unbound to Engine.dll

Exit: Game engine shut down

Log: Unbound to AGP.dll

Log: Unbound to IpDrv.dll

Log: Unbound to Editor.dll

Log: Unbound to Fire.dll

Log: (Karma): Level Karma Terminated.

Exit: Socket shut down

Log: Garbage: objects: 43237->0; refs: 510764

Exit: Object subsystem successfully closed.

Exit: Exiting.

Log: FileManager: Reading 0 GByte 112 MByte 524 KByte 29 Bytes from HD took 0.671997 seconds (0.536997 reading, 0.135000 seeking).

Log: FileManager: 0.047000 seconds spent with misc. duties

Uninitialized: Name subsystem shut down

Uninitialized: Allocation checking disabled

Uninitialized: Log file closed, 06/23/05 15:52:36

</pre></div>

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I will download the newest version to see if there are any changes. I still say you should be calling the ini file in the command line.

 

 

 

You have this specified for your commands:

 

global pipeline.aao

 

 

 

With the last version at least the ini file was required to be called from the command line like this.

 

 

 

global pipeline.aao ini=armyops.ini

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To set it for the game automation process you will need to edit the game configuration in the panel. Goto..System Settings>Supported Games and click on Americas Army in the list. You can then enter any info you would like into the command lines at the bottom of the page and save.

 

 

 

To change these settings for an allready installed game goto Gaming Services and click on the server. Fill in the Extra Commands field with any commands you would like. You may click the preview button on the same screen which will give you a preview of what the entire command line will look like at the top of the page.

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to install to this:

 

 

 

The issue is with DirectX9. The AA 2.4 installation automatically launches the DirectX9 software installation. However, the DirectX9 deployment that comes with AA 2.4 doesnt support x64 and the installation will fail. Due to the failed installation of DirectX9, AA 2.4 will fail aswell.

 

 

 

A temporary solution is todo a network installation. I tried that and I have no problems running AA 2.4 on Windows XP x64.

 

 

 

Goto to the installation directory(where your .MSI package is located and) and type the following:

 

 

 

msiexec /a AmericasArmy.MSI

 

 

 

This will launch the network installation. It will ask for a drive to install to. Select C: (to have it installed under c:\Program files). The software will install. When it's finished, move the C:\Program Files\Americas Army folder to C:\Program Files (x86)\Americas Army manually. You'll also have to update your PB manually(or you'll get kicked for the old d3d8 issue). Yo can find the manual pb update software here: http://americasarmy.filefront.com/file/Manual_PBUpdater;38515

 

 

 

Create a shortcut to the executable, and run the game. Should work fine

 

 

 

Best Regards

 

 

 

{K9}-=Zeus=-

 

 

 

 

 

i had the same problem ;)

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but if u take that command line the server log says that:

 

 

 

<div class="pre"><pre>Log: Log file open, 06/23/05 19:12:39

Init: Name subsystem initialized

Init: Detected: Microsoft Windows XP 5.2 (Build: 3790)

Init: Unreal Version: 3339

Init: AGP Version: 3339.2.4.0

Init: Character set: Unicode

Init: Base directory: D:\Gamepanel\Benutzer\Roland Steger\GameServers\TC60787582433684633573063\system\

Init: Ini:ArmyOps.ini UserIni:User.ini

Init: Build label: Build AmericasArmy_Build_[2004-06-01_02.01.01]

Init: Object subsystem initialized

Log: =======================================

Log: America's Army Server

Log: =======================================

Log:

Log: Usage:

Log: server <servertype> <mapname> [log=<logfilename>] [ini=<inifilename>]

Log:

Log: Parameters:

Log: servertype lan, global, lantournament, tournament

Log: mapname (must use .aao map file extension)

Log: log= (optional, defaults to ArmyOps.log)

Log: ini= (optional, defaults to ArmyOps.ini)

Log: logfilename (must use .log map file extension)

Log: inifilename (must use .ini map file extension)

Log:

Exit: Preparing to exit.

Log: Purging garbage

Log: Unbound to Core.dll

Log: Garbage: objects: 60->0; refs: 0

Exit: Object subsystem successfully closed.

Exit: Exiting.

Log: FileManager: Reading 0 GByte 0 MByte 201 KByte 455 Bytes from HD took 0.001000 seconds (0.001000 reading, 0.000000 seeking).

Log: FileManager: 0.002000 seconds spent with misc. duties

Uninitialized: Name subsystem shut down

Uninitialized: Allocation checking disabled

Uninitialized: Log file closed, 06/23/05 19:12:39

</pre></div>

 

 

 

because the server.exe is wrong here!

 

 

 

if u try global pipeline.aao ini=Armyops.ini log=server.log the log file make this:

 

 

 

 

 

<div class="pre"><pre>Log: Log file open, 06/23/05 19:15:14

Init: Name subsystem initialized

Init: Detected: Microsoft Windows XP 5.2 (Build: 3790)

Init: Unreal Version: 3339

Init: AGP Version: 3339.2.4.0

Init: Character set: Unicode

Init: Base directory: D:\Gamepanel\Benutzer\Roland Steger\GameServers\TC60787582433684633573063\system\

Init: Ini:ArmyOps.ini UserIni:User.ini

Init: Build label: Build AmericasArmy_Build_[2004-06-01_02.01.01]

Init: Object subsystem initialized

Log: Executing Class Engine.ServerCommandlet

Log: Cheat protection disabled

Log: Browse:global?Name=Recruit?Class=AGP_Characters.AGP_Character?;Character=Recruit?team=255

Localization: No localization: Engine.Progress.LoadingMap (int)

Warning: Failed to load 'global': Can't find file 'global'

Warning: Failed to load 'Level None.MyLevel': Can't find file 'global'

Critical: Failed to enter global: Can't find file 'global'

Exit: Executing UObject::StaticShutdownAfterError

Critical: UGameEngine::Init

Critical: UServerCommandlet::Main

Exit: Exiting.

Log: FileManager: Reading 0 GByte 11 MByte 817 KByte 824 Bytes from HD took 0.037000 seconds (0.034000 reading, 0.003000 seeking).

Log: FileManager: 0.005000 seconds spent with misc. duties

Uninitialized: Name subsystem shut down

Uninitialized: Log file closed, 06/23/05 19:15:15

</pre></div>

 

 

 

global?Name=Recruit? this sould be pipeline?Name=.......!

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when i manual start the game with the Runserver.bat <--- in this .bat file the command line is: server.exe global pipeline.aao log=server.log ini=ArmyOps.ini

 

 

 

the server start normaly and the log file say this:

 

 

 

<div class="pre"><pre>Log: Log file open, 06/23/05 19:20:28

Init: Name subsystem initialized

Init: Detected: Microsoft Windows XP 5.2 (Build: 3790)

Init: Unreal Version: 3339

Init: AGP Version: 3339.2.4.0

Init: Character set: Unicode

Init: Base directory: D:\Gamepanel\Benutzer\Roland Steger\GameServers\TC03738601048707035001570\System\

Init: Ini:ArmyOps.ini UserIni:User.ini

Init: Build label: Build AmericasArmy_Build_[2004-06-01_02.01.01]

Init: Object subsystem initialized

Log: Executing Class Engine.ServerCommandlet

Log: Cheat protection disabled

Log: Browse: pipeline.aao?Name=Recruit?Class=AGP_Characters.AGP_Character?;Character=Recruit?team=255

Localization: No localization: Engine.Progress.LoadingMap (int)

Log: Collecting garbage

Log: Purging garbage

Log: Garbage: objects: 41852->41195; refs: 580617

Log: Game class is 'AGP_GameTeamObjective'

Log: Bringing Level pipeline.myLevel up for play (20) appSeconds: 18.372000...

Log: (Karma): Autodetecting CPU for SSE

Log: (Karma): Using SSE Optimizations

ScriptLog: GameInfo::InitGame : bEnableStatLogging False

ScriptLog: Error creating log file!

Log: Resolving simplembs.armygame.com...

ScriptLog: SCIQR: Spawning...

ScriptLog: SCIQR: IP 213.218.170.159 port 1716

Log: Resolving master0.supercomputerinc.com...

ScriptLog: IMPORTANT: Global server forcing authorization requirement.

Log: Forcing overwrite of INI file

ScriptLog: IMPORTANT: Global server forcing authorization requirement.

Log: Forcing overwrite of INI file

ScriptLog: GameSpyQR - IP: 213.218.170.159 port:1716 lan: 0 nat: 1

Log: GameSpy - IP: 213.218.170.159 port: 1716 Public: 1 NAT: 0

Log: Resolved simplembs.armygame.com (69.55.227.55)

Log: Resolved master0.supercomputerinc.com (69.25.23.236)

Log: Server is running Mode 1 - Authorized - Servers that have been registered in the SAS system: Authorized

Exit: Preparing to exit.

Log: Purging garbage

Log: Unbound to Core.dll

Log: Unbound to Engine.dll

Exit: Game engine shut down

Log: Unbound to AGP.dll

Log: Unbound to IpDrv.dll

Log: Unbound to Editor.dll

Log: Unbound to Fire.dll

Log: (Karma): Level Karma Terminated.

Exit: Socket shut down

Log: Garbage: objects: 46431->0; refs: 580617

Exit: Object subsystem successfully closed.

Exit: Exiting.

Log: FileManager: Reading 0 GByte 119 MByte 857 KByte 449 Bytes from HD took 11.937316 seconds (11.791316 reading, 0.146000 seeking).

Log: FileManager: 0.140000 seconds spent with misc. duties

Uninitialized: Name subsystem shut down

Uninitialized: Allocation checking disabled

Uninitialized: Log file closed, 06/23/05 19:20:59

</pre></div>

 

 

 

 

 

look here: Browse: pipeline.aao?Name=Recruit? and not Browse: global?Name=Recruit?

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You posted the command line you were using above which is this:

 

 

 

global Urban_Assault.aao Multihome=%serverip%:%serverport% log=server.log ini=Armyops.ini

 

 

 

What I am sayig is your command line does not match that of the server batch file. I have not run 2.4 yet, so i don't know if this command that you changed would effect it. but I would suggest you use the default command line to see if it works.

 

 

 

I will try the install instructions that you posted above to see if I can get it to install.

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i tried: global Urban_Assault.aao Multihome=%serverip%:%serverport% log=server.log ini=Armyops.ini

 

 

 

and global Urban_Assault.aao log=server.log ini=Armyops.ini

 

 

 

and global Urban_Assault.aao

 

 

 

but nothing work!

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I was able to install it with the instructions you provided above.

 

 

 

It started just fine for me. See the console display below:

 

 

 

<div class="pre"><pre>Executing Class Engine.ServerCommandlet

Cheat protection disabled

Browse: pipeline.aao?Name=Recruit?Class=AGP_Characters.AGP_Character?;Ch

Recruit?team=255

No localization: Engine.Progress.LoadingMap (int)

Collecting garbage

Purging garbage

Garbage: objects: 41852->41195; refs: 580617

Game class is 'AGP_GameTeamObjective'

Bringing Level pipeline.myLevel up for play (20) appSeconds: 5.486000...

(Karma): Autodetecting CPU for SSE

(Karma): Using SSE Optimizations

GameInfo::InitGame : bEnableStatLogging False

Error creating log file!

Resolving simplembs.armygame.com...

SCIQR: Spawning...

SCIQR: IP 64.242.242.9 port 1716

Resolving master0.supercomputerinc.com...

IMPORTANT: Global server forcing authorization requirement.

Forcing overwrite of INI file

IMPORTANT: Global server forcing authorization requirement.

Forcing overwrite of INI file

GameSpyQR - IP: 64.242.242.9 port:1716 lan: 0 nat: 1

GameSpy - IP: 64.242.242.9 port: 1716 Public: 1 NAT: 0

Resolved simplembs.armygame.com (69.55.227.55)

Resolved master0.supercomputerinc.com (69.25.23.236)

Server is running Mode 0 - Standard - Standard Game Server:

Disabling GLOBAL mode because auth reported this server as unauthorized.</pre></div>

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<div class="pre"><pre><?xml version="1.0" standalone="yes"?>

<GAME>

<GAMEID>TC4031046603668</GAMEID>

<NAME>Americas Army</NAME>

<SHORTNAME>AARMY</SHORTNAME>

<DEFAULTPORT>1716</DEFAULTPORT>

<DEFAULTQUERYPORT>1716</DEFAULTQUERYPORT>

<DEFAULTRCONPORT>1716</DEFAULTRCONPORT>

<FILESFOLDER>AARMY</FILESFOLDER>

<RELATIVEEXECUTABLE>/system/server.exe</RELATIVEEXECUTABLE>

<RELATIVEWORKINGDIRECTORY>/system/</RELATIVEWORKINGDIRECTORY>

<RELATIVEUSERFILES>/system/</RELATIVEUSERFILES>

<INSTALLEDPATCH />

<DEFAULTCMDLINE>global pipeline.aao ini=armyops.ini</DEFAULTCMDLINE>

<DEFAULTCUSTOMCMDLINE>global pipeline.aao %usercmdline%</DEFAULTCUSTOMCMDLINE>

<PRIVATECMDLINE>global pipeline.aao ini=armyops.ini</PRIVATECMDLINE>

<PRIVATECUSTOMCMDLINE>global pipeline.aao %usercmdline%</PRIVATECUSTOMCMDLINE>

<COMPATIBILITY>28</COMPATIBILITY>

<DEFAULTCONFIGFILES>

<CONFIGFILE>

<GAMEID>TC4031046603668</GAMEID>

<CONTENTS>

Protocol=unreal

ProtocolDescription=Unreal Protocol

Name=Recruit

Map=Entry.aao

LocalMap=Entry.aao

Host=

Portal=

MapExt=aao

EXEName=uw.exe

SaveExt=usa

Port=%serverport%

Class=AGP_Characters.AGP_Character

 

[FirstRun]

FirstRun=230000

 

[Engine.Engine]

RenderDevice=D3DDrv.D3DRenderDevice

;RenderDevice=Engine.NullRenderDevice

;RenderDevice=OpenGLDrv.OpenGLRenderDevice

AudioDevice=ALAudio.ALAudioSubsystem

;AudioDevice=XboxAudio.XboxAudioSubsystem

NetworkDevice=IpDrv.TcpNetDriver

DemoRecordingDevice=Engine.DemoRecDriver

Console=Engine.Console

DefaultPlayerMenu=UDebugMenu.UDebugRootWindow

Language=int

GameEngine=Engine.GameEngine

EditorEngine=Editor.EditorEngine

;GUIController=XInterface.GUIController

GUIController=XInterface.AAGUIController

DefaultGame=AGP_Gameplay.AGP_GameSinglePlayer

DefaultServerGame=AGP_Gameplay.AGP_GameTeamObjective

ViewportManager=WinDrv.WindowsClient

;ViewportManager=XboxDrv.XboxClient

;ViewportManager=SDLDrv.SDLClient

Render=Render.Render

Input=Engine.Input

Canvas=Engine.Canvas

CdPath=S:/AGP-Versions/America's Army/internal/2.3.0

ContentOnCD=True

 

[Core.System]

PurgeCacheDays=30

SavePath=../Save

CachePath=../Cache

CacheExt=.uxx

Paths=../System/*.u

Paths=../Maps/*.aao

Paths=../Textures/*.utx

Paths=../Sounds/*.uax

Paths=../Music/*.umx

Paths=../StaticMeshes/*.usx

Paths=../Animations/*.ukx

Suppress=DevLoad

Suppress=DevSave

Suppress=DevNetTraffic

Suppress=DevGarbage

Suppress=DevKill

Suppress=DevReplace

Suppress=DevCompile

Suppress=DevBind

Suppress=DevBsp

 

[Engine.GameEngine]

CacheSizeMegs=64

UseSound=True

ServerActors=IpDrv.GameSpyQR

ServerActors=IpDrv.SimpleQR

ServerActors=IpDrv.SCIQR

;ServerActors=UTelnet.TelnetServer

ServerPackages=GamePlay

ServerPackages=AGP_Effects

ServerPackages=AGP_UI

ServerPackages=AGP

ServerPackages=AGP_Gameplay

ServerPackages=AGP_Characters

ServerPackages=AGP_AI

ServerPackages=AGP_Inventory

ServerPackages=AGP_Script

ServerPackages=AGP_Objects

 

[WinDrv.WindowsClient]

WindowedViewportX=800

WindowedViewportY=600

FullscreenViewportX=800

FullscreenViewportY=600

MenuViewportX=640

MenuViewportY=480

Brightness=0.800000

Contrast=0.700000

Gamma=1.000000

UseJoystick=False

CaptureMouse=True

StartupFullscreen=True

ScreenFlashes=True

NoLighting=False

MinDesiredFrameRate=35.000000

Decals=True

Coronas=True

DecoLayers=True

Projectors=True

NoDynamicLights=False

ReportDynamicUploads=False

TextureDetailInterface=Normal

TextureDetailTerrain=Normal

TextureDetailWeaponSkin=Normal

TextureDetailPlayerSkin=Normal

TextureDetailWorld=Normal

TextureDetailRenderMap=Normal

TextureDetailLightmap=UltraHigh

NoFractalAnim=False

ScaleHUDX=0.0

 

[SDLDrv.SDLClient]

WindowedViewportX=800

WindowedViewportY=600

FullscreenViewportX=800

FullscreenViewportY=600

TextureDetail=High

SkinDetail=High

LightmapDetail=High

TextureMinLOD=0

TextureMaxLOD=12

MenuViewportX=800

MenuViewportY=600

Brightness=0.800000

Contrast=0.700000

Gamma=1.000000

UseJoystick=False

JoystickNumber=0

IgnoreHat=False

JoystickHatNumber=0

CaptureMouse=True

StartupFullscreen=True

ScreenFlashes=True

NoLighting=False

DeadZoneXYZ=True

DeadZoneRUV=False

InvertVertical=False

ScaleXYZ=1000.000000

ScaleRUV=2000.000000

MinDesiredFrameRate=35.000000

Decals=True

Coronas=True

DecoLayers=True

Projectors=True

NoDynamicLights=False

ReportDynamicUploads=False

TextureDetailInterface=Normal

TextureDetailTerrain=Normal

TextureDetailWeaponSkin=Normal

TextureDetailPlayerSkin=Normal

TextureDetailWorld=Normal

TextureDetailRenderMap=Normal

TextureDetailLightmap=UltraHigh

NoFractalAnim=False

MacKeepAllScreensOn=False

MacFakeMouseButtons=False

AllowCommandQKeys=True

AllowUnicodeKeys=False

IgnoreUngrabbedMouse=False

 

[Engine.Player]

ConfiguredInternetSpeed=10000

ConfiguredLanSpeed=20000

 

[ALAudio.ALAudioSubsystem]

UseEAX=False

Use3DSound=False

UseDefaultDriver=True

CompatibilityMode=False

UsePrecache=True

ReverseStereo=false

Channels=32

MusicVolume=0.8

AmbientVolume=1.0

SoundVolume=1.0

DopplerFactor=1.0

Rolloff=1.0

TimeBetweenHWUpdates=15

DisablePitch=False

LowQualitySound=False

DisableVorbisExt=False

DisableVectorUnitExt=False

PreferredDevice=

 

[IpDrv.TcpNetDriver]

AllowDownloads=False

ConnectionTimeout=60.0

InitialConnectTimeout=500.0

AckTimeout=1.0

KeepAliveTime=0.2

MaxClientRate=20000

SimLatency=0

RelevantTimeout=5.0

SpawnPrioritySeconds=1.0

ServerTravelPause=4.0

NetServerMaxTickRate=20

LanServerMaxTickRate=35

DownloadManagers=IpDrv.HTTPDownload

DownloadManagers=Engine.ChannelDownload

AllowPlayerPortUnreach=False

LogPortUnreach=False

MaxConnPerIPPerMinute=5

LogMaxConnPerIPPerMin=False

 

[IpDrv.HTTPDownload]

RedirectToURL=

ProxyServerHost=

ProxyServerPort=3128

UseCompression=True

 

[Engine.DemoRecDriver]

MaxClientRate=25000

ConnectionTimeout=15.0

InitialConnectTimeout=500.0

AckTimeout=1.0

KeepAliveTime=1.0

SimLatency=0

RelevantTimeout=5.0

SpawnPrioritySeconds=1.0

ServerTravelPause=4.0

NetServerMaxTickRate=60

LanServerMaxTickRate=60

 

[Engine.GameReplicationInfo]

ServerName=%hostname%

ShortName=

AdminName=

AdminEmail=

Region=3

MOTDLine1=

MOTDLine2=

MOTDLine3=

MOTDLine4=

MOTDDisplaySeconds=7

ServerRegion=3

bHUDHideAmmoCount=False

bHUDHideWeaponStatus=False

bHUDHideWeapon=False

bHUDHideGrenades=False

bHUDHideHealth=False

bHUDHideCombatEffect=False

bHUDHideOptics=False

bHUDHideCompass=False

bHUDHideTimer=False

bHUDHideRadar=False

 

[Engine.AccessControl]

AdminPassword=%rconpassword%

GamePassword=

PlayerAdmin=

PlayerAdmin=

PlayerAdmin=

 

[IpDrv.TcpipConnection]

SimPacketLoss=0

SimLatency=0

 

[XboxDrv.XboxClient]

TextureDetail=Medium

SkinDetail=Medium

LightmapDetail=High

TextureMinLOD=6

TextureMaxLOD=9

Brightness=0.8

Contrast=0.7

Gamma=1.0

NoFractalAnim=True

 

[XBoxAudio.XBoxAudioSubsystem]

ReverseStereo=False

Channels=32

MusicVolume=1.0

SoundVolume=1.0

AmbientFactor=1.0

UsePrecache=True

 

[D3DDrv.D3DRenderDevice]

DetailTextures=True

HighDetailActors=True

SuperHighDetailActors=True

UsePrecaching=True

UseTrilinear=True

AdapterNumber=-1

ReduceMouseLag=True

UseTripleBuffering=False

UseHardwareTL=True

UseHardwareVS=True

UseCubemaps=True

DesiredRefreshRate=60

UseCompressedLightmaps=False

UseStencil=True

Use16bit=False

Use16bitTextures=False

MaxPixelShaderVersion=255

UseVSync=False

LevelOfAnisotropy=1

DetailTexMipBias=0.8

DefaultTexMipBias=-0.5

UseNPatches=False

TesselationFactor=1.0

CheckForOverflow=False

 

[OpenGLDrv.OpenGLRenderDevice]

DetailTextures=True

HighDetailActors=True

SuperHighDetailActors=True

UsePrecaching=True

UseCompressedLightmaps=True

UseTrilinear=True

UseStencil=False

MaxTextureUnits=8

VARSize=32

ReduceMouseLag=False

AppleVA=1

MultisampleBuffers=0

MultisampleSamples=0

MultisampleHint=0

DesiredRefreshRate=0

ForceCompression=False

DetailTexMipBias=0.000000

TerrainLOD=0

SkyboxHack=False

LowQualityTerrain=False

Use16bitTextures=False

Use16bit=False

LevelOfAnisotropy=1.0

 

[Engine.NullRenderDevice]

DetailTextures=True

HighDetailActors=True

SuperHighDetailActors=True

UsePrecaching=True

UseCompressedLightmaps=True

UseStencil=False

 

[Editor.EditorEngine]

UseSound=True

CacheSizeMegs=64

GridEnabled=True

SnapVertices=False

SnapDistance=10.000000

GridSize=(X=16.000000,Y=16.000000,Z=16.000000)

RotGridEnabled=True

RotGridSize=(Pitch=1024,Yaw=1024,Roll=1024)

GameCommandLine=-log

FovAngleDegrees=90.000000

GodMode=True

AutoSave=True

AutoSaveTimeMinutes=5

AutoSaveIndex=6

UseAxisIndicator=True

MatineeCurveDetail=0.1

LoadEntirePackageWhenSaving=0

UseSizingBox=False

AlwaysShowTerrain=False

UseActorRotationGizmo=False

AudioDevice=None

Console=Class'Engine.Console'

NetworkDevice=None

Language=None

C_WorldBox=(B=107,G=0,R=0,A=255)

C_GroundPlane=(B=63,G=0,R=0,A=255)

C_GroundHighlight=(B=127,G=0,R=0,A=255)

C_BrushWire=(B=63,G=63,R=255,A=255)

C_Pivot=(B=0,G=255,R=0,A=255)

C_Select=(B=127,G=0,R=0,A=255)

C_Current=(B=0,G=0,R=0,A=255)

C_AddWire=(B=255,G=127,R=127,A=255)

C_SubtractWire=(B=63,G=192,R=255,A=255)

C_GreyWire=(B=163,G=163,R=163,A=255)

C_BrushVertex=(B=0,G=0,R=0,A=255)

C_BrushSnap=(B=0,G=0,R=0,A=255)

C_Invalid=(B=163,G=163,R=163,A=255)

C_ActorWire=(B=0,G=63,R=127,A=255)

C_ActorHiWire=(B=0,G=127,R=255,A=255)

C_Black=(B=0,G=0,R=0,A=255)

C_White=(B=255,G=255,R=255,A=255)

C_Mask=(B=0,G=0,R=0,A=255)

C_SemiSolidWire=(B=0,G=255,R=127,A=255)

C_NonSolidWire=(B=32,G=192,R=63,A=255)

C_WireBackground=(B=0,G=0,R=0,A=255)

C_WireGridAxis=(B=0,G=0,R=0,A=255)

C_ActorArrow=(B=0,G=0,R=163,A=255)

C_ScaleBox=(B=11,G=67,R=151,A=255)

C_ScaleBoxHi=(B=157,G=149,R=223,A=255)

C_ZoneWire=(B=0,G=0,R=0,A=255)

C_Mover=(B=255,G=0,R=255,A=255)

C_OrthoBackground=(B=163,G=163,R=163,A=255)

C_StaticMesh=(B=255,G=255,R=0,A=255)

C_DecoMesh=(B=128,G=255,R=0,A=255)

C_VolumeBrush=(B=225,G=196,R=255,A=255)

C_ConstraintLine=(B=0,G=255,R=0,A=255)

C_AnimMesh=(B=28,G=221,R=221,A=255)

EditPackages=Core

EditPackages=Engine

EditPackages=Fire

EditPackages=Editor

EditPackages=UnrealEd

EditPackages=IpDrv

EditPackages=UTelnet

EditPackages=GamePlay

EditPackages=AGP_UI

EditPackages=AGP_Effects

EditPackages=AGP

EditPackages=AGP_Characters

EditPackages=AGP_Gameplay

EditPackages=AGP_AI

EditPackages=AGP_Inventory

EditPackages=AGP_Script

EditPackages=AGP_Objects

EditPackages=AGP_Security

;EditPackages=AGP_Vehicles

EditPackages=XInterface

;EditPackages=GUI

;EditPackages=AGP_GUI

 

[UMenu.UnrealConsole]

RootWindow=UMenu.UMenuRootWindow

UWindowKey=IK_Esc

ShowDesktop=True

 

[UMenu.UMenuMenuBar]

ShowHelp=True

GameUMenuDefault=UTMenu.UTGameMenu

MultiplayerUMenuDefault=UTMenu.UTMultiplayerMenu

OptionsUMenuDefault=UTMenu.UTOptionsMenu

 

[Engine.GameInfo]

bLowGore=False

bVeryLowGore=False

bChangeLevels=False

GoreLevel=0

AutoAim=0.930000

MaxSpectators=2

MaxPlayers=%slots%

MaxAdmins=1

bLocalLog=True

bWorldLog=True

bEnableStatLogging=False

GameDifficulty=1.000000

AccessControlClass=Engine.AccessControl

ServerSetting=AccessControl.AdminPassword

ServerSetting=AccessControl.GamePassword

ServerSetting=AGP_GameTeamObjective.MaxPlayers

ServerSetting=AGP_GameTeamObjective.MaxAdmins

ServerSetting=AGP_GameTeamObjective.ForceGameplay

ServerSetting=AGP_GameTeamObjective.bRequireAuthorization

ServerSetting=AGP_GameTeamObjective.bMPCheatsEnabled

ServerSetting=AGP_GameTeamObjective.MinHonor

ServerSetting=AGP_GameTeamObjective.MaxHonor

ServerSetting=AGP_GameTeam.bSpectatePlayersOnly

ServerSetting=AGP_GameTeam.bSpectateFriendsOnly

ServerSetting=AGP_GameTeamObjective.FFScoreLimit

ServerSetting=AGP_GameTeamObjective.MaxTeamSize

ServerSetting=AGP_GameTeamObjective.bPlayersBalanceTeams

ServerSetting=AGP_GameTeamObjective.bAutoBalanceBetweenRounds

ServerSetting=AGP_GameTeamObjective.MinNetPlayers

ServerSetting=AGP_GameTeamObjective.TimeLimit

ServerSetting=AGP_GameTeamObjective.bMustJoinBeforeStart

ServerSetting=AGP_GameTeamObjective.bSpectatePlayersOnly

ServerSetting=AGP_GameTeamObjective.bSpectateFirstPersonOnly

ServerSetting=AGP_GameTeamObjective.bSpectateFriendsOnly

ServerSetting=AGP_GameTeamObjective.RoundsPerMatch

ServerSetting=AGP_GameTeamObjective.MatchesBeforeCycle

ServerSetting=AGP_GameTeamObjective.bCycleMaps

ServerSetting=AGP_GameTeamObjective.bKickIdlePlayersTimed

ServerSetting=AGP_GameTeamObjective.bKickIdleSpectators

ServerSetting=AGP_GameTeamObjective.IdlePlayerKickTime

ServerSetting=AGP_GameTeamObjective.bKickIdlePlayersRounds

ServerSetting=AGP_GameTeamObjective.IdlePlayerKickRounds

ServerSetting=AGP_GameTeamObjective.bTournamentMode

ServerSetting=GameReplicationInfo.bHUDHideAmmoCount

ServerSetting=GameReplicationInfo.bHUDHideWeaponStatus

ServerSetting=GameReplicationInfo.bHUDHideWeapon

ServerSetting=GameReplicationInfo.bHUDHideGrenades

ServerSetting=GameReplicationInfo.bHUDHideHealth

ServerSetting=GameReplicationInfo.bHUDHideCombatEffect

ServerSetting=GameReplicationInfo.bHUDHideOptics

ServerSetting=GameReplicationInfo.bHUDHideCompass

ServerSetting=GameReplicationInfo.bHUDHideTimer

ServerSetting=GameReplicationInfo.bHUDHideRadar

 

[Engine.LevelInfo]

PhysicsDetailLevel=PDL_Medium

 

[Engine.Console]

ConsoleKey=9

 

[UTelnet.TelnetServer]

Application=UTelnet.HelloTelnet

Password=%rconpassword%

bEnabled=True

 

[WindowPositions]

GameLog=(X=30,Y=393,XL=768,YL=597)

CrashBox=(X=391,Y=743,XL=542,YL=274)

VFToolbar=(X=3,Y=3,XL=418,YL=24)

PictureButton=(X=730,Y=8,XL=22,YL=20)

Surface Properties=(X=0,Y=-38,XL=437,YL=267)

WPropertyPage=(X=2258,Y=1096,XL=0,YL=0)

Terrain Editing=(X=0,Y=-38,XL=577,YL=426)

SubTools=(X=18,Y=205,XL=542,YL=211)

Matinee=(X=0,Y=-38,XL=394,YL=426)

Build Options=(X=0,Y=-38,XL=368,YL=430)

BottomBar=(X=0,Y=0,XL=1212,YL=36)

BottomBarStandard=(X=69,Y=960,XL=884,YL=35)

TopBar=(X=0,Y=0,XL=1280,YL=32)

ThinScrollBar=(X=64,Y=0,XL=4,YL=926)

EditorToolbar=(X=0,Y=0,XL=68,YL=926)

Sound Browser=(X=4,Y=32,XL=840,YL=705)

Music Browser=(X=4,Y=32,XL=840,YL=705)

Group Browser=(X=4,Y=32,XL=840,YL=705)

Master Browser=(X=167,Y=40,XL=856,YL=787)

Texture Browser=(X=175,Y=152,XL=840,YL=705)

Static Mesh Browser=(X=175,Y=152,XL=840,YL=705)

Actor Browser=(X=175,Y=152,XL=840,YL=705)

Prefab Browser=(X=175,Y=152,XL=840,YL=705)

Mesh Browser=(X=175,Y=152,XL=840,YL=705)

Load Errors=(X=394,Y=281,XL=491,YL=358)

Check Map=(X=400,Y=328,XL=479,YL=263)

Scale Lights=(X=494,Y=409,XL=291,YL=102)

Progress=(X=459,Y=417,XL=362,YL=85)

Search for Actors=(X=387,Y=320,XL=506,YL=280)

Replace Textures=(X=378,Y=299,XL=524,YL=322)

Rotate Brush=(X=193,Y=174,XL=285,YL=179)

Find/Replace=(X=254,Y=239,XL=458,YL=193)

CodeFrame=(X=153,Y=82,XL=811,YL=738)

InAnimWindowProperties=(X=378,Y=100,XL=120,YL=250)

Animation Browser=(X=175,Y=152,XL=840,YL=705)

EditorLog=(X=100,Y=62,XL=450,YL=450)

MdiFrameBottom=(X=68,Y=960,XL=1212,YL=36)

MdiFrameLeft=(X=0,Y=70,XL=68,YL=926)

MdiFrameTop=(X=0,Y=38,XL=1280,YL=32)

Import Texture=(X=-14,Y=200,XL=366,YL=249)

WSplitterContainer=(X=310,Y=224,XL=705,YL=633)

WSplitter=(X=799,Y=224,XL=6,YL=633)

WSplitterPane=(X=805,Y=224,XL=209,YL=633)

StaticMeshProperties=(X=0,Y=445,XL=840,YL=260)

Tip of the Day=(X=435,Y=325,XL=410,YL=269)

UDN=(X=0,Y=0,XL=1,YL=1)

ActorProperties=(X=604,Y=278,XL=660,YL=711)

EditorFrame=(X=189,Y=189,XL=640,YL=480)

Material Properties=(X=-14,Y=80,XL=692,YL=629)

Rename=(X=174,Y=309,XL=308,YL=107)

ActorProperties.Split=240

 

[Engine.StatLog]

LocalBatcherURL=../NetGamesUSA.com/ngStats/ngStatsUT.exe

LocalBatcherParams=

LocalStatsURL=../NetGamesUSA.com/ngStats/html/ngStats_Main.html

WorldBatcherURL=../NetGamesUSA.com/ngWorldStats/bin/ngWorldStats.exe

WorldBatcherParams=-d ../NetGamesUSA.com/ngWorldStats/logs -g UT

WorldStatsURL=http://www.netgamesusa.com

LocalLogDir=../Logs

bWorldLog=True

WorldLogDir=../Logs

bWorldBatcherError=False

bBatchLocal=False

 

[AGP.LogFileStatsInterface]

;To suppress specific Events, use "SuppressStat=EVENT_KEY"

;101 = Fire a Trace Weapon (M4, AK47, etc...)

;102 = Fire a Projectile (M203, RPG, etc...)

;103 = Fire a "throw" weapon (Grenade, Smoke, etc...)

;SuppressStat=101

;SuppressStat=102

;SuppressStat=103

LogFileLifespanMinutes=60

 

[AGP_Gameplay.AGP_GameSinglePlayer]

ForceGameplay=FORCE_None

 

[AGP_Gameplay.AGP_GameTeamObjective]

MinHonor=1

MaxHonor=100

bRequireAuthorization=false

bMPCheatsEnabled=false

bPlayersBalanceTeams=true

bAutoBalanceBetweenRounds=true

bNeverAutoBalance=false

VoteKick_Cooldown=3

MaxTeamSize=13

MinNetPlayers=0

FFScoreLimit=400

TimeLimit=10

bKickIdleSpectators=false

bKickIdlePlayersTimed=false

IdlePlayerKickTime=2

bKickIdlePlayersRounds=true

IdlePlayerKickRounds=2

bSpectatePlayersOnly=true

bSpectateFirstPersonOnly=False

bSpectateFriendsOnly=True

ForceGameplay=FORCE_None

RoundsPerMatch=7

MatchesBeforeCycle=1

bCycleMaps=false

InitialWarmupTime=0

bTournamentMode=false

 

[AGP_Gameplay.AGP_MapList]

Maps=Pipeline.aao

Maps=MOUT_McKenna.aao

Maps=Tunnel.aao

Maps=Bridge.aao

Maps=Insurgent_Camp.aao

Maps=HQ_Raid.aao

MapNum=6

 

[IpDrv.GameSpyQR]

;(delete the ';' in front of 'IP=1.2.3.4' when setting your IP)

IP=%serverip%

bNAT=True

 

[IpDrv.SCIQR]

;(delete the ';' in front of 'IP=1.2.3.4' when setting your IP)

IP=%serverip%

 

[UnrealEd.UnrealEdEngine]

AutoSaveIndex=7

GridEnabled=True

SnapVertices=False

SnapDistance=10.000000

GridSize=(X=16.000000,Y=16.000000,Z=16.000000)

RotGridEnabled=True

RotGridSize=(Pitch=1024,Yaw=1024,Roll=1024)

UseSizingBox=False

UseAxisIndicator=True

FovAngleDegrees=90.000000

GodMode=True

AutoSave=True

AutosaveTimeMinutes=5

GameCommandLine=-log

EditPackages=Core

EditPackages=Engine

EditPackages=Fire

EditPackages=Editor

EditPackages=UnrealEd

EditPackages=IpDrv

EditPackages=UTelnet

EditPackages=GamePlay

EditPackages=AGP_Effects

EditPackages=AGP_UI

EditPackages=AGP

EditPackages=AGP_Characters

EditPackages=AGP_Gameplay

EditPackages=AGP_AI

EditPackages=AGP_Inventory

EditPackages=AGP_Script

EditPackages=AGP_Objects

AlwaysShowTerrain=False

UseActorRotationGizmo=False

LoadEntirePackageWhenSaving=False

ViewCorrected3DDrag=False

AudioDevice=None

Console=Class'Engine.Console'

NetworkDevice=None

Language=None

CacheSizeMegs=64

UseSound=True

C_WorldBox=(B=107,G=0,R=0,A=255)

C_GroundPlane=(B=63,G=0,R=0,A=255)

C_GroundHighlight=(B=127,G=0,R=0,A=255)

C_BrushWire=(B=63,G=63,R=255,A=255)

C_Pivot=(B=0,G=255,R=0,A=255)

C_Select=(B=127,G=0,R=0,A=255)

C_Current=(B=0,G=0,R=0,A=255)

C_AddWire=(B=255,G=127,R=127,A=255)

C_SubtractWire=(B=63,G=192,R=255,A=255)

C_GreyWire=(B=163,G=163,R=163,A=255)

C_BrushVertex=(B=0,G=0,R=0,A=255)

C_BrushSnap=(B=0,G=0,R=0,A=255)

C_Invalid=(B=163,G=163,R=163,A=255)

C_ActorWire=(B=0,G=63,R=127,A=255)

C_ActorHiWire=(B=0,G=127,R=255,A=255)

C_Black=(B=0,G=0,R=0,A=255)

C_White=(B=255,G=255,R=255,A=255)

C_Mask=(B=0,G=0,R=0,A=255)

C_SemiSolidWire=(B=0,G=255,R=127,A=255)

C_NonSolidWire=(B=32,G=192,R=63,A=255)

C_WireBackground=(B=0,G=0,R=0,A=255)

C_WireGridAxis=(B=0,G=0,R=0,A=255)

C_ActorArrow=(B=0,G=0,R=163,A=255)

C_ScaleBox=(B=11,G=67,R=151,A=255)

C_ScaleBoxHi=(B=157,G=149,R=223,A=255)

C_ZoneWire=(B=0,G=0,R=0,A=255)

C_Mover=(B=255,G=0,R=255,A=255)

C_OrthoBackground=(B=163,G=163,R=163,A=255)

C_StaticMesh=(B=255,G=255,R=0,A=255)

C_DecoMesh=(B=128,G=255,R=0,A=255)

C_VolumeBrush=(B=225,G=196,R=255,A=255)

C_ConstraintLine=(B=0,G=255,R=0,A=255)

C_AnimMesh=(B=28,G=221,R=221,A=255)

C_TerrainWire=(B=255,G=255,R=255,A=255)

 

[XInterface.IRC_System]

ServerHistory=irc.americasarmy.com

ChannelHistory=#aa-newplayers

ChannelHistory=#americasarmy

ChannelHistory=#aa-support

ChannelHistory=#irc-ops

ChannelHistory=#usarmy

 

[XInterface.IRC_Page]

MaxChatScrollback=250

IRCTextColor=(R=251,G=248,B=229,A=0)

IRCNickColor=(R=168,G=201,B=156,A=0)

IRCActionColor=(R=150,G=30,B=50,A=0)

IRCInfoColor=(R=217,G=180,B=52,A=0)

IRCLinkColor=(R=82,G=82,B=159,A=0)

 

[Engine.DemoController]

DemoPlayTriggerTime=300

SavedDemos[0]=AA_Demo_01

SavedDemos[1]=

SavedDemos[2]=

SavedDemos[3]=

SavedDemos[4]=

SavedDemos[5]=

SavedDemos[6]=

SavedDemos[7]=

SavedDemos[8]=

SavedDemos[9]=

SavedDemos[10]=

SavedDemos[11]=

SavedDemos[12]=

SavedDemos[13]=

SavedDemos[14]=

SavedDemos[15]=

SavedDemos[16]=

SavedDemos[17]=

SavedDemos[18]=

SavedDemos[19]=

SavedDemos[20]=

SavedDemos[21]=

SavedDemos[22]=

SavedDemos[23]=

SavedDemos[24]=

SavedDemos[25]=

SavedDemos[26]=

SavedDemos[27]=

SavedDemos[28]=

SavedDemos[29]=

SavedDemos[30]=

SavedDemos[31]=

 

</CONTENTS>

<DESCRIPTION>Americas Army default configuration</DESCRIPTION>

<DISPLAYNAME>AA Configration</DISPLAYNAME>

<RELATIVEPATH>ArmyOps.ini</RELATIVEPATH>

</CONFIGFILE>

</DEFAULTCONFIGFILES>

<RCONCOMMANDS />

</GAME></pre></div>

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I simply imported the AA config from the forums here. it has nothing to do with the version. The command line structure remains the same, along with the other system folders etc...

 

 

 

You are calling something weird in your command line which AA can't find, which is why it's coming up with a blank after global.

 

 

 

Do me a favor. Log into your panel. Click on gaming services and then on the AA server you are working on. Down at the bottom of the page, click on Service settings. Within that screen you will see a Preview button. CLick it and the panel will display the current full command line for that game. Copy the entire line and post it here.

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