24play1 Posted July 18, 2007 Share Posted July 18, 2007 Hi there all Am having major issues with this. Basiclaly the spawn points have gone crazy (from start) have posted on the mod forum but to no avail. Am not alone looking there but getting no answer unfortunately I know its rather cheeky but would anyone mind allowing me to download their rar/zip of their tcadmin install of this game to test it? Really at a loss thanks in advance Link to comment Share on other sites More sharing options...
JasonF Posted July 18, 2007 Share Posted July 18, 2007 I found the majority of people's problems with the mod is the server settings. I had a client tell me that the insurgents and USMC are spawning in the same location. I piddled around the config file and changed some settings, restarted the server and it was fine. This is a working config that I have for insurgency, try this and let me know. // server name hostname "Your Insurgency Server Name Here" // rcon passsword rcon_password "rconpasswordhere" ins_forceautoassign 0 // operation sv_lan 0 sv_region 3 /// If 0, players from team one cannot talk to players in team two over voice sv_alltalk 0 /// Sets the max difference between amount of players per team ins_limitteams 2 /// Defines the MOTD Message on the Loading Screen motdmsg "Welcome to our server!" /// Toggles whether the Server Allows Spectator Mode ins_allowspectators 1 /// Defines Friendly-Fire Status and Magnitude ins_friendlyfire 1 /// Length of Time (in Seconds) for Players to Commune when the Round Ends ins_endtime 1 /// Toggles if Squads can be changed during a live game ins_locksquads 0 /// Defines if you can Fire either Always, Never or During Warmup ins_firetype 1 /// Defines Warm-Up Type ins_warmuptype 0 /// Warm-Up Time before a Game (in Seconds) ins_warmuptime 5 /// Length of Time (in Seconds) of each Round ins_roundtimer 10 /// Defines which Round Timer to Use /// ins_timertype /// Defines how Many Rounds Played until the Map Rotates ins_maxrounds 1 /// Change how Long the Winning Players get to Wander Around ins_endgametime 10 /// Use IMC Win Conditions /// ins_winconditions /// Determines wether or not to use Random Layouts ins_randomlayout 1 /// Ignore Objective States ins_objdisable 0 /// Determines whether or not to use Full Death Information ins_deadinfofull 1 /// Determines whether or not the Score is Frozen ins_scorefrozen 0 /// When Enabled the Other Teams Score will not be Updated until the End of the Round ins_maskotherteam 1 /// How Long to Freeze the Player Before the Game Starts ins_freezetime 5 /// Restricts Spectator Modes ins_deadcam_modes 0 /// Restricts Spectator Targets ins_deadcam_targets 1 // TK punish and kick ins_tkdetect 1 ins_tkpunish 1 ins_tkremove 3 // Team swap. When Restarting and Enabled, Teams will Swap ins_teamswap 0 // Download handler sv_allowdownload 1 sv_contact "yourname@youremail" sv_password sv_rcon_log 1 sv_voiceenable 1 // execute ban files exec banned_user.cfg exec banned_ip.cfg exec banned_user.cfg exec banned.cfg // get map cycle exec mapcycle.txt Link to comment Share on other sites More sharing options...
adamnp Posted July 18, 2007 Share Posted July 18, 2007 Sure. http://www.galoregameservers.com/p0p/ggs-insurg.beta.zip I used the config, slightly edited that vetwebhosting placed on here a couple days back. I have heard some issues over the mod with some customers....Keep in mind, its beta! and make sure to unzip and edit the configuration files and then rezip for yourself, otherwise you'll have GaloreGameServers splattered everywhere :] Not that I mind..Haha Goodluck! hope that helps Link to comment Share on other sites More sharing options...
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