JasonF Posted July 22, 2007 Share Posted July 22, 2007 I have a client that has a bad map in their CSS rotation. When it gets to this map the server just locks up and runs that core at 100% consistently. I have TCAdmin server priority set at below normal but it still does this. To fix the problem I just removed half of his map rotation and told him to find the offending map. My concern is anyone else on that core gets a big dump taken on them because the core is maxed out. Is there anything in TCAdmin that would prevent this single game from eating 100% of a core consistently? Link to comment Share on other sites More sharing options...
adamnp Posted July 22, 2007 Share Posted July 22, 2007 We use cacti combined with alerts sent to me and my tech's phones/pda's whenever cpu usage is above our set threshold, then we can immediately look into the issue. I don't believe TCA has anything built in to surrender the stuck process...That wouldn't fix the issue, so I wouldn't recommend it anywho, best to do those in person imo. Link to comment Share on other sites More sharing options...
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