vinc718 Posted October 5, 2007 Share Posted October 5, 2007 Hello. I'm a bit stumped on this issue. I got CSS and TF2 game servers running on the same box. I got sourcebooster.exe running. Below are the command lines for both CSS and TF2. -game cstrike -console +ip %serverip% -port %serverport% +maxplayers %slots% +exec server.cfg +map de_dust2 -tickrate 100 +fps_max 512 -game tf -console +ip %serverip% -port %serverport% +maxplayers %slots% +exec server.cfg +map cp_dustbowl -tickrate 100 +fps_max 512 Both server.cfg files have the bandwidth settings of: // bandwidth rates/settings sv_minrate 10000 sv_maxrate 25001 decalfrequency 10 sv_maxupdaterate 100 sv_minupdaterate 10 BUT, all the tf2 server are still run in 66 tick while the css servers are at 100tick as they should be. Is 100 tick not yet supported by tf2? or is there some secret config somewhere I need to input. Totally stumped here. Any ideas? Thanks. Link to comment Share on other sites More sharing options...
JasonF Posted October 5, 2007 Share Posted October 5, 2007 How do you know they are running at 66 tic? Link to comment Share on other sites More sharing options...
vinc718 Posted October 5, 2007 Author Share Posted October 5, 2007 Well, the only way I can check is using the net_graph 3 command in console. I know this way isn't always true, especially with a new game like TF2. Is there anyway to actually check the tick rate of a tf2 server? Thanks for your quick reply, btw. Link to comment Share on other sites More sharing options...
JasonF Posted October 5, 2007 Share Posted October 5, 2007 you can not check server side fps or tickrate with net graph. Net graph reflects the client's FPS, not the servers. If you want to check what FPS your server is running at, do the following command rcon stats Link to comment Share on other sites More sharing options...
Monk Posted October 6, 2007 Share Posted October 6, 2007 66hz is fine. You don't really need an extra 33.5 (rounded up) of hz precision. Link to comment Share on other sites More sharing options...
ribshap Posted October 8, 2007 Share Posted October 8, 2007 I had this same problem, to fix it make the TF2 command line; -game tf -console +ip %serverip% -port %serverport% +maxplayers %slots% +exec server.cfg +map cp_dustbowl -tickrate 99 +fps_max 600 Now your server will run 100 tickrate/500 fps. Also for your CSS servers you will also want to make the +fps_max 600 and not 512, for it to run 512 fps. As far as the 66 tickrate problem, TF2 has some weird problems with FPS and tickrate at the moment, the command line I gave you will work for MOST people, but some people will still receive 66 tickrate. Make sure that the user client can even accept 100 tickrate. Link to comment Share on other sites More sharing options...
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