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Why would a server not manage the affinity correctly for running some game processes?


It appears that one of our servers sticks to CPU0 for everything unless it is forced to use the other CPUs. I just looked at the percentages and it is like CPU0 50% |CPU1 2%


Games: dod, cstrike1.6, quake3 on that box



Its not a big problem, just a query/annoyance.

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Most games are single threaded which means that on certain hardware they will only bind to the first virtual CPU. Games like CS and DOD can sometimes have this issue.


As Heart stated above, this is what the "Start on CPU 0" feature is for. It starts the game on the first cpu and then forces it to balance across all cores.

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