Kian Posted March 22, 2008 Share Posted March 22, 2008 Hi. This is my server. Windows server 2003 standard edition 1° Cpu Intel Xeon 3.0 Ghz Dual core 2° Cpu Intel Xeon 3.0 Ghz Dual core 4 GB ram kingston ddr2 100Mbps connection Why packetloss? what can i do? Link to comment Share on other sites More sharing options...
studeggle Posted March 22, 2008 Share Posted March 22, 2008 Bad server, bad router, bad network card, bad network cable, over burdended computer. Sorry but unless I am missing something, that question is totaly unaserable with the provided information. Look at things like how much packet loss is there? Is it occuring at certian times, or is it constant? What is the connection utilization at the time of loss? What typ of traffic is seeing packet loss? Any trace routes from the problem? Have you tracked down where the packet loss is occurring, or are you just providing server specs when it might be way before the server? Is the packet loss one way or both ways? Please do some research if you are going to ask a question so you can get a somewhat reasonable responce back. Link to comment Share on other sites More sharing options...
Kian Posted June 1, 2008 Author Share Posted June 1, 2008 I've tested server after many time. Ping with 200 packets - 4 packetloss (2%) - 49ms Bandwidth is very good. I can reach easily 20% of of my network card 100Mbps in down and up stream. In gameservers there are packetloss Constant loss of packet IN Sometime small loss of packet OUT Server, bandwidth, router and card are good. In gameservers services i've packetloss. I don't know what to do. Everything is ok but there are packetloss and then lag. Link to comment Share on other sites More sharing options...
adamnp Posted June 1, 2008 Share Posted June 1, 2008 This would be your network, either you to the gameserver, or the gameserver to you. Is this consisitent with everybody that plays there? or just you? If its consistent with everybody, might be something to chat with your provider about. Link to comment Share on other sites More sharing options...
JasonF Posted June 1, 2008 Share Posted June 1, 2008 Do a traceroute and see where you are getting drops. Link to comment Share on other sites More sharing options...
Kian Posted June 1, 2008 Author Share Posted June 1, 2008 It's not only my problem, many users have the same problem. This is trace 1 <1 ms <1 ms <1 ms 192.168.0.1 2 * * * Richiesta scaduta. 3 * 9 ms 8 ms 151.6.189.97 4 13 ms 13 ms 13 ms 151.6.4.78 5 23 ms 23 ms 23 ms 151.6.1.62 6 50 ms 50 ms 50 ms decix02.f.ip.nacamar.net [80.81.193.29] 7 * 34 ms 35 ms so-0-0-0.core0.of.ip.nacamar.net [62.27.95.158] 8 51 ms 51 ms 51 ms br-gigahosting.ip.nacamar.net [194.162.4.70] 9 51 ms 51 ms 51 ms rbi0291.giga-dns.com [193.37.152.91] It seem to be my ISP problem (Wind) and not datacenter problem. Now i try to trace the same with others ISP. Edit: with ISP Fastweb trace is ok but in gameserver there are packetloss. I don't know how it's possible. Link to comment Share on other sites More sharing options...
Kian Posted June 2, 2008 Author Share Posted June 2, 2008 Maybe win config problem? I've win server 2003 Link to comment Share on other sites More sharing options...
JasonF Posted June 2, 2008 Share Posted June 2, 2008 You are definitely getting packet loss from your house to the server. If your clients are complaining of packet loss, you should ping their IP from the server to see if there is any dropped packets. If there are lost packets, do a trace route to see where they are being lost. Link to comment Share on other sites More sharing options...
Kian Posted June 2, 2008 Author Share Posted June 2, 2008 Thanks for support me This is trace from datacenter to my ip Tracing route to adsl-ull-11-237.49-151.net24.it [151.49.237.11] over a maximum of 30 hops: 1 <1 ms <1 ms <1 ms gw.giga-dns.com [193.37.152.1] 2 <1 ms <1 ms <1 ms ge-2-0-2.core1.f.ip.nacamar.net [194.162.4.69] 3 1 ms 1 ms 1 ms ge-0-0-1.core1.f.ip.nacamar.net [62.27.95.25] 4 1 ms 1 ms 1 ms so-0-0-0.fra10.ip.tiscali.net [213.200.64.25] 5 1 ms 1 ms 1 ms decix-tiscali-3.fra.seabone.net [89.221.34.53] 6 36 ms 37 ms 36 ms rom4-rom1-racc1.rom.seabone.net [213.144.177.211 ] 7 * 87 ms 92 ms customer-side-wind-7-it-rom4.seabone.net [195.22 .192.14] 8 74 ms 73 ms 75 ms 212.245.229.49 9 79 ms 76 ms 74 ms 151.6.4.77 10 57 ms * 75 ms 151.6.189.102 11 * * * Request timed out. 12 * * * Request timed out. 13 * * * Request timed out. 14 * * * Request timed out. 15 * * * Request timed out. 16 * * * Request timed out. 17 * * * Request timed out. 18 * * * Request timed out. 19 * * * Request timed out. 20 * * * Request timed out. 21 * * * Request timed out. 22 * * * Request timed out. 23 * * * Request timed out. 24 * * * Request timed out. 25 * * * Request timed out. 26 * * * Request timed out. 27 * * * Request timed out. 28 * * * Request timed out. 29 * * * Request timed out. 30 * * * Request timed out. Trace complete. Now i really don't know what can i do to fix it because this is not only my problem. The fact is that there is no server with packetloss. I can play in Korean, USA, Colombia servers with no packetsloss. I can't understand why many player have packetloss with my server in Germany. Link to comment Share on other sites More sharing options...
Jdubz31 Posted June 2, 2008 Share Posted June 2, 2008 http://winmtr.sourceforge.net/ Download the binary ver 0.8 here: http://winmtr.sourceforge.net/winmtr_bin.zip Enter an ip/hostname bound to your machine, and click start. Let it run for ~100 counts, stop it, and export to a text file. Post the result here, and this should allow us to assist further. Link to comment Share on other sites More sharing options...
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