RackGaming Posted August 15, 2008 Share Posted August 15, 2008 Hello, I am thinking about upgrading one of our boxes to allow us to host other games other than just COD4. Currently it has a Quadcore E5310 1.6GHZ CPU. My question is will games such as CSS, TF2 and UT (The new one) "see" & utilize all 8 cores if I buy 2x Intel Xeon E5405P Quad Core, Sok 771, Harpertown Core, 2GHz, FSB 1333MHz, 12MB Cache, Retail. http://www.scan.co.uk/Product.aspx?WebProductId=753000 Any help would be very appreciated! Thank you. Link to comment Share on other sites More sharing options...
Spartanfrog Posted August 15, 2008 Share Posted August 15, 2008 Well srcds does not support multi-threading YET (and probably never will because Valve is, ya know) but you can just set different affinities for different servers and all will be well. Link to comment Share on other sites More sharing options...
Monk Posted August 15, 2008 Share Posted August 15, 2008 Source does threading. Link to comment Share on other sites More sharing options...
Spartanfrog Posted August 16, 2008 Share Posted August 16, 2008 Threading as in multi-threading? Since when? Link to comment Share on other sites More sharing options...
RackGaming Posted August 16, 2008 Author Share Posted August 16, 2008 so is it worth getting 2 of the above cpus or would be better off getting just 1 or simply a duel core (more expensive) instead? Link to comment Share on other sites More sharing options...
Dan M Posted August 16, 2008 Share Posted August 16, 2008 We have just ordered 2X Intel Xeon Harpertowns at 2.33 - we will be building this today and getting it in the rack quite soon, I will keep you updated on how our progress turns out. Link to comment Share on other sites More sharing options...
Spartanfrog Posted August 16, 2008 Share Posted August 16, 2008 The more cores the better. No matter what. Even though it doesnt support multi-threading, the load balancer still can move them around to different cores. You can still set affinities so you can use all 8 cores...just not with ONE srcds. Link to comment Share on other sites More sharing options...
SickPuppy Posted August 16, 2008 Share Posted August 16, 2008 SMAKUGAMES.COM uses dual 5410 Quad Core systems. If you host a game that will not utilize all 8 cores (and most of them will) you can just set the affinity so that the other games do not use the core that the non threaded game is running on. Link to comment Share on other sites More sharing options...
RackGaming Posted August 18, 2008 Author Share Posted August 18, 2008 Hey Guys, Thanks for your reply. Okey so im slightly confused here. So let me take an example and ask you how you would set affinity + start on cpu 0 options. 10 CSS Game Servers 10 TF2 Game Servers 10 Call of Duty 4 10 Call of Duty 5 How would you setup this type of environment on 2x 5410 Quadcores with 14GB Ram? Thanks for your continued help so far guys! Link to comment Share on other sites More sharing options...
Lane Posted August 18, 2008 Share Posted August 18, 2008 Hey Guys, Thanks for your reply. Okey so im slightly confused here. So let me take an example and ask you how you would set affinity + start on cpu 0 options. 10 CSS Game Servers 10 TF2 Game Servers 10 Call of Duty 4 10 Call of Duty 5 How would you setup this type of environment on 2x 5410 Quadcores with 14GB Ram? Thanks for your continued help so far guys! You kidding about putting that many servers on one box right? Link to comment Share on other sites More sharing options...
HGN-Daniel Posted August 18, 2008 Share Posted August 18, 2008 You kidding about putting that many servers on one box right? If each of those is 10 slots that would be around 400 slots, which isn't that bad considering the specs of the server. (16 Cores at 2.3Ghz and 14GB RAM) Plus Call of Duty 4 & 5 are (will in COD5's case) mainly memory hogs and use minimal CPU, whereas it's almost the opposite with TF2/CSS. It balances itself out I guess. Link to comment Share on other sites More sharing options...
leetservers Posted August 18, 2008 Share Posted August 18, 2008 LOL, now I know how the buck a slot guys run thier boxes... =Bobby Link to comment Share on other sites More sharing options...
HGN-Daniel Posted August 18, 2008 Share Posted August 18, 2008 Nevermind, LOL. That's only 8 cores. (brainfart.. thought the 5400 series had 8 cores per processor for some reason) A little too much for that server Link to comment Share on other sites More sharing options...
HIS-MOTHER Posted August 18, 2008 Share Posted August 18, 2008 plus cod5 is not out yet! How are you going to decide what a game uses if there is no retail release of the build yet. Slot count also is not the only factor as each instance (depending on Title) allocates RAM on a per instance basis. Link to comment Share on other sites More sharing options...
HGN-Daniel Posted August 18, 2008 Share Posted August 18, 2008 We can expect Call of Duty 5 to be very similar to Call of Duty 4 in terms of resource usage. Call of Duty 5 uses the same client-side game engine as Call of Duty 4 so we can pretty much assume they will use a very similar server client to that of COD4 as well. Link to comment Share on other sites More sharing options...
HIS-MOTHER Posted August 18, 2008 Share Posted August 18, 2008 so we can pretty much assume they will use a very similar server client to that of COD4 as well. If you say so. Also World at war will be coming 1st and it is not made by the same company. I bet that will be a pig too. Never assume that becasue it is the same engine that it will consume similar resources. If not for my NDA's I could tell you lots about new titles on existing engines. LOL Link to comment Share on other sites More sharing options...
HGN-Daniel Posted August 18, 2008 Share Posted August 18, 2008 If you say so. Also World at war will be coming 1st and it is not made by the same company. I bet that will be a pig too. Never assume that becasue it is the same engine that it will consume similar resources. If not for my NDA's I could tell you lots about new titles on existing engines. LOL Coming first in relation to what? And yeah I know it's not being made by the same company, it's being made by the same people who made COD:UO, where vCOD (+ COD2) was made by the same people who made Call of Duty 4. I believe the Call of Duty 4 engine is much more specialized than other engines as it is proprietary so theres only so far you can stray from Infinity Ward's implementation. "If it ain't broke don't fix it" Anyways, what are we calling the game these days? The game is officially called Call of Duty: World at War (no 5), but a lot of people, including me, still refer to it as Call of Duty 5. Link to comment Share on other sites More sharing options...
HIS-MOTHER Posted August 19, 2008 Share Posted August 19, 2008 Actually World at war will be released as just that and then there will also be a COD5 so referring to World at war as 5 would be incorrect. World at War being released 1st(Nov) or prior to 5. Link to comment Share on other sites More sharing options...
RackGaming Posted August 19, 2008 Author Share Posted August 19, 2008 Hey Guys, The above example was as it was stated to be an "EXAMPLE" this does not mean we "Will 100% be hosting this amount of servers". Anyone who thought otherwise and those who jumped the gun thinking this should be ashamed, No self respecting GSP would overload their servers with this amount of servers. That being said, I think I know the answer to my own question, but thx to those who actually did try to explain it to me. Link to comment Share on other sites More sharing options...
nhouck Posted August 19, 2008 Share Posted August 19, 2008 Windows will balance the games across the cores. Whether a games threads across more than 1 core is not an issue unless you are running too many games concurrently and thus overloading any single core so the system can't find enough empty CPU space for a certain process. The other thing you have to really worry about is context switching. You can't run the number of servers you listed on 1 box even if you do have enough CPU free because other factors such as this will likely start to cause lag before you run out of CPU. Link to comment Share on other sites More sharing options...
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