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HL1 & HL2 Use 8 Cores?


RackGaming

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Hello,

 

I am thinking about upgrading one of our boxes to allow us to host other games other than just COD4. Currently it has a Quadcore E5310 1.6GHZ CPU.

 

My question is will games such as CSS, TF2 and UT (The new one) "see" & utilize all 8 cores if I buy 2x Intel Xeon E5405P Quad Core, Sok 771, Harpertown Core, 2GHz, FSB 1333MHz, 12MB Cache, Retail.

http://www.scan.co.uk/Product.aspx?WebProductId=753000

 

Any help would be very appreciated!

 

Thank you.

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Hey Guys,

 

Thanks for your reply.

 

Okey so im slightly confused here. So let me take an example and ask you how you would set affinity + start on cpu 0 options.

 

10 CSS Game Servers

10 TF2 Game Servers

10 Call of Duty 4

10 Call of Duty 5

 

How would you setup this type of environment on 2x 5410 Quadcores with 14GB Ram?

 

Thanks for your continued help so far guys!

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Hey Guys,

 

Thanks for your reply.

 

Okey so im slightly confused here. So let me take an example and ask you how you would set affinity + start on cpu 0 options.

 

10 CSS Game Servers

10 TF2 Game Servers

10 Call of Duty 4

10 Call of Duty 5

 

How would you setup this type of environment on 2x 5410 Quadcores with 14GB Ram?

 

Thanks for your continued help so far guys!

You kidding about putting that many servers on one box right?

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You kidding about putting that many servers on one box right?

 

If each of those is 10 slots that would be around 400 slots, which isn't that bad considering the specs of the server. (16 Cores at 2.3Ghz and 14GB RAM) Plus Call of Duty 4 & 5 are (will in COD5's case) mainly memory hogs and use minimal CPU, whereas it's almost the opposite with TF2/CSS. It balances itself out I guess.

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so we can pretty much assume they will use a very similar server client to that of COD4 as well.

 

If you say so. ;) Also World at war will be coming 1st and it is not made by the same company. I bet that will be a pig too.

 

 

Never assume that becasue it is the same engine that it will consume similar resources. If not for my NDA's I could tell you lots about new titles on existing engines. ;) LOL

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If you say so. ;) Also World at war will be coming 1st and it is not made by the same company. I bet that will be a pig too.

 

 

Never assume that becasue it is the same engine that it will consume similar resources. If not for my NDA's I could tell you lots about new titles on existing engines. ;) LOL

 

Coming first in relation to what? And yeah I know it's not being made by the same company, it's being made by the same people who made COD:UO, where vCOD (+ COD2) was made by the same people who made Call of Duty 4.

 

I believe the Call of Duty 4 engine is much more specialized than other engines as it is proprietary so theres only so far you can stray from Infinity Ward's implementation. "If it ain't broke don't fix it"

 

Anyways, what are we calling the game these days? The game is officially called Call of Duty: World at War (no 5), but a lot of people, including me, still refer to it as Call of Duty 5.

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Hey Guys,

 

The above example was as it was stated to be an "EXAMPLE" this does not mean we "Will 100% be hosting this amount of servers". Anyone who thought otherwise and those who jumped the gun thinking this should be ashamed, No self respecting GSP would overload their servers with this amount of servers.

 

That being said, I think I know the answer to my own question, but thx to those who actually did try to explain it to me.

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Windows will balance the games across the cores. Whether a games threads across more than 1 core is not an issue unless you are running too many games concurrently and thus overloading any single core so the system can't find enough empty CPU space for a certain process.

 

The other thing you have to really worry about is context switching. You can't run the number of servers you listed on 1 box even if you do have enough CPU free because other factors such as this will likely start to cause lag before you run out of CPU.

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