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Config makes no difference


24play1

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On my COD servers when I make a build the server loads fine but when I do a Serverinfo and join it it shows as the config it imported

 

 

 

Even when I change that config or replace server.cfg with a clients backup I still see the server called CoDHost instead of the client name

 

 

 

I have deleted the mp_config and let it be re-populated as the server starts to see if that was it but no difference it still shows as CoDHost

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<?xml version="1.0" standalone="yes"?>

 

<GAME>

 

<GAMEID>2</GAMEID>

 

<NAME>Call of Duty</NAME>

 

<SHORTNAME>COD</SHORTNAME>

 

<DEFAULTPORT>28960</DEFAULTPORT>

 

<DEFAULTQUERYPORT>28960</DEFAULTQUERYPORT>

 

<DEFAULTRCONPORT>28960</DEFAULTRCONPORT>

 

<FILESFOLDER>COD</FILESFOLDER>

 

<RELATIVEEXECUTABLE>codmp.exe</RELATIVEEXECUTABLE>

 

<RELATIVEWORKINGDIRECTORY>/</RELATIVEWORKINGDIRECTORY>

 

<RELATIVEUSERFILES>/</RELATIVEUSERFILES>

 

<INSTALLEDPATCH />

 

<FILEMAN_ACCESS>True</FILEMAN_ACCESS>

 

<FTP_ACCESS>True</FTP_ACCESS>

 

<IS_VOICE_SERVER>False</IS_VOICE_SERVER>

 

<DEFAULTCMDLINE>+set dedicated 2 +set net_ip %serverip% +set net_port %serverport% +set sv_maxclients %slots% +exec server.cfg +map map_rotate</DEFAULTCMDLINE>

 

<DEFAULTCUSTOMCMDLINE>+set dedicated 2 +set net_ip %serverip% +set sv_maxclients %slots% %usercmdline% +exec server.cfg +map_rotate</DEFAULTCUSTOMCMDLINE>

 

<PRIVATECMDLINE>+set dedicated 2 +set net_ip %serverip% +set sv_maxclients %slots% + exec server.cfg +map_rotate</PRIVATECMDLINE>

 

<PRIVATECUSTOMCMDLINE>+set dedicated 2 +set net_ip %serverip% +set sv_maxclients %slots% %usercmdline% +exec server.cfg +map_rotate</PRIVATECUSTOMCMDLINE>

 

<PBFOLDER>/pb</PBFOLDER>

 

<PBURL>http://www.punkbuster.com/downloads/cod/pbsvnew.dll</PBURL>

 

<STEAMGAMETYPE />

 

<PORTINCREMENT>1</PORTINCREMENT>

 

<QUERYPORTEXPRESSION />

 

<RCONPORTEXPRESSION />

 

<STOPDELAY>3</STOPDELAY>

 

<CUSTOMPORT1>0</CUSTOMPORT1>

 

<CUSTOMPORT2>0</CUSTOMPORT2>

 

<CUSTOMPORT3>0</CUSTOMPORT3>

 

<CUSTOMPORT4>0</CUSTOMPORT4>

 

<CUSTOMPORT5>0</CUSTOMPORT5>

 

<CUSTOMPORT1EXPRESSION />

 

<CUSTOMPORT2EXPRESSION />

 

<CUSTOMPORT3EXPRESSION />

 

<CUSTOMPORT4EXPRESSION />

 

<CUSTOMPORT5EXPRESSION />

 

<OS>1</OS>

 

<COMPATIBILITY>17</COMPATIBILITY>

 

<DEFAULTCONFIGFILES>

 

<CONFIGFILE>

 

<GAMEID>2</GAMEID>

 

<CONTENTS>//Call of Duty Default Server Configuration File

 

 

 

 

 

set sv_hostname "%hostname%" // name of your server as listed in the in game browser

 

seta g_privatepassword "Your_Private_slot_password" // set your private password here, works with sv_privateclients

 

seta rconPassword "%rconpassword%" // set your rcon password

 

seta g_log "server.log" // what you wish to name your log file

 

seta protocol "1"

 

seta sv_pure "1" // pure servers, will not allow anyone to play on your server with custom pk3 files loaded into their main dir.

 

seta g_logsync "0"

 

seta sv_gamespy "1" // 1 = your server will be listed on gamespy 0 = your server will not be listed on gamespy

 

seta sv_floodprotect "1"

 

seta g_forceteamspectate "1"

 

seta sv_invulnerabletime "3" // time in seconds that you can not be killed when spawned

 

seta g_teamkillwarn "3" // number of team kills before a warning is issued

 

seta g_teamkillkick "5" // number of team kills before client is kicked

 

seta g_teamswitchdelay "10"

 

seta sv_maxping "250" // max ping a client can have to connect to your server, only checked when client is joining

 

seta sv_maxrate "20000" // bandwidth your server is allowing for each client. Please see other guide on how to calculate this

 

set g_inactivity "120" //Set time before an inactive client is kicked

 

seta scr_motd "" // this will be displayed on the server menu when clients join

 

seta sv_privateclients "" // leave blank unless you wish to have private clients on your server.

 

seta g_password "%privatepassword%" // game password if you want a private server

 

seta g_allowvote "0"

 

 

 

 

 

//General Game Default Deion

 

seta scr_allow_bar "1" //0 - disable weapon 1 - enable weapon

 

seta scr_allow_bren "1"

 

seta scr_allow_enfield "1"

 

seta scr_allow_fg42 "1"

 

seta scr_allow_kar98k "1"

 

seta scr_allow_kar98ksniper "1"

 

seta scr_allow_m1carbine "1"

 

seta scr_allow_m1garand "1"

 

seta scr_allow_mp40 "1"

 

seta scr_allow_mp44 "1"

 

seta scr_allow_nagant "1"

 

seta scr_allow_nagantsniper "1"

 

seta scr_allow_panzerfaust "1"

 

seta scr_allow_ppsh "1"

 

seta scr_allow_springfield "1"

 

seta scr_allow_sten "1"

 

seta scr_allow_thompson "1"

 

seta scr_allow_vote "0" //Allow call voting

 

seta scr_drawfriend "1" //Draws a team icon over teammates

 

seta scr_forcerespawn "0" //Force respawning - DM & TDM

 

seta scr_friendlyfire "2" //0 - off 1 - on 2 - reflect damage

 

 

 

 

 

//Behind Enemy Lines Default Deion

 

seta scr_bel_alivepointtime "10" //Number of seconds to get a point for staying alive as allied

 

seta scr_bel_scorelimit "50" //Map score limit

 

seta scr_bel_timelimit "20" //Map time limit, in minutes - 0 to 1440

 

 

 

//Deathmatch Default Deion

 

seta scr_dm_scorelimit "250" //Map score limit

 

seta scr_dm_timelimit "20" //Map time limit - 0 to 1440, in minutes

 

 

 

//Retrieval Default Deion

 

seta scr_re_graceperiod "15" //Time at round start where spawning and weapon choosing is still allowed, 0 - 60 in seconds

 

seta scr_re_roundlength "10" //Map round length in minutes

 

seta scr_re_roundlimit "5" //Max Number of round wins per map

 

seta scr_re_scorelimit "0" //Map score limit

 

seta scr_re_showcarrier "0" //Show the objective carrier on compass

 

seta scr_re_timelimit "15" //Map time limit, in minutes - 0 to 1440

 

 

 

//Search and Destroy Default Deion

 

seta scr_sd_graceperiod "15" //Time at round start where spawning and weapon choosing is still allowed, 0 - 60 seconds

 

seta scr_sd_roundlength "10" //round length

 

seta scr_sd_roundlimit "5" //Max Number of round wins per map

 

seta scr_sd_scorelimit "0" //Map team score limit per map

 

seta scr_sd_timelimit "15" //Map time limit, in minutes - 0 to 1440

 

 

 

//Team Deathmatch Default Deion

 

seta scr_tdm_scorelimit "300" //Map score limit

 

seta scr_tdm_timelimit "25" // time limit for your game in minutes

 

 

 

// The rotation.

 

set sv_mapRotation "gametype tdm map mp_brecourt gametype tdm map mp_carentan gametype tdm map mp_dawnville gametype tdm map mp_depot gametype tdm map mp_harbor gametype tdm map mp_hurtgen gametype tdm map mp_pavlov gametype tdm map mp_railyard gametype tdm map mp_rocket"

 

------------------------------------------------------------ --------------------

 

 

 

 

 

</CONTENTS>

 

<DESCRIPTION>Contains server configuration settings</DESCRIPTION>

 

<DISPLAYNAME>Server Configuration File</DISPLAYNAME>

 

<RELATIVEPATH>/main/server.cfg</RELATIVEPATH>

 

<EDITOR_CONTENTS />

 

</CONFIGFILE>

 

</DEFAULTCONFIGFILES>

 

<RCONCOMMANDS>

 

<RCONCOMMAND>

 

<GAMEID>2</GAMEID>

 

<RCON_COMMAND>kick</RCON_COMMAND>

 

<DESCRIPTION>Kicks a player</DESCRIPTION>

 

<FULL_COMMAND>kick <playername></FULL_COMMAND>

 

<IS_KICK_COMMAND>1</IS_KICK_COMMAND>

 

<IS_BAN_COMMAND>0</IS_BAN_COMMAND>

 

</RCONCOMMAND>

 

<RCONCOMMAND>

 

<GAMEID>2</GAMEID>

 

<RCON_COMMAND>ban</RCON_COMMAND>

 

<DESCRIPTION>Bans a player</DESCRIPTION>

 

<FULL_COMMAND>ban <playername></FULL_COMMAND>

 

<IS_KICK_COMMAND>0</IS_KICK_COMMAND>

 

<IS_BAN_COMMAND>1</IS_BAN_COMMAND>

 

</RCONCOMMAND>

 

</RCONCOMMANDS>

 

</GAME>

 

 

 

 

 

Command line is

 

 

 

+set dedicated 2 +set net_ip %serverip% +set net_port %serverport% +set sv_maxclients %slots% +exec server.cfg +map_rotate

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But as I said, I deleted that to let it get re-populated once the server started with the ready made server.cfg

 

 

 

One of our guys thinks its all to do with server.cfg

 

 

 

He changed it to dedicated.cfg and it worked fine its really strange

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