24play1 Posted January 13, 2006 Share Posted January 13, 2006 On my COD servers when I make a build the server loads fine but when I do a Serverinfo and join it it shows as the config it imported Even when I change that config or replace server.cfg with a clients backup I still see the server called CoDHost instead of the client name I have deleted the mp_config and let it be re-populated as the server starts to see if that was it but no difference it still shows as CoDHost Link to comment Share on other sites More sharing options...
Jissh Posted January 13, 2006 Share Posted January 13, 2006 can you post the config file tcadmin is using. Must be something in there. Link to comment Share on other sites More sharing options...
ECF Posted January 13, 2006 Share Posted January 13, 2006 What are you using for a commandline? Link to comment Share on other sites More sharing options...
24play1 Posted January 14, 2006 Author Share Posted January 14, 2006 <?xml version="1.0" standalone="yes"?> <GAME> <GAMEID>2</GAMEID> <NAME>Call of Duty</NAME> <SHORTNAME>COD</SHORTNAME> <DEFAULTPORT>28960</DEFAULTPORT> <DEFAULTQUERYPORT>28960</DEFAULTQUERYPORT> <DEFAULTRCONPORT>28960</DEFAULTRCONPORT> <FILESFOLDER>COD</FILESFOLDER> <RELATIVEEXECUTABLE>codmp.exe</RELATIVEEXECUTABLE> <RELATIVEWORKINGDIRECTORY>/</RELATIVEWORKINGDIRECTORY> <RELATIVEUSERFILES>/</RELATIVEUSERFILES> <INSTALLEDPATCH /> <FILEMAN_ACCESS>True</FILEMAN_ACCESS> <FTP_ACCESS>True</FTP_ACCESS> <IS_VOICE_SERVER>False</IS_VOICE_SERVER> <DEFAULTCMDLINE>+set dedicated 2 +set net_ip %serverip% +set net_port %serverport% +set sv_maxclients %slots% +exec server.cfg +map map_rotate</DEFAULTCMDLINE> <DEFAULTCUSTOMCMDLINE>+set dedicated 2 +set net_ip %serverip% +set sv_maxclients %slots% %usercmdline% +exec server.cfg +map_rotate</DEFAULTCUSTOMCMDLINE> <PRIVATECMDLINE>+set dedicated 2 +set net_ip %serverip% +set sv_maxclients %slots% + exec server.cfg +map_rotate</PRIVATECMDLINE> <PRIVATECUSTOMCMDLINE>+set dedicated 2 +set net_ip %serverip% +set sv_maxclients %slots% %usercmdline% +exec server.cfg +map_rotate</PRIVATECUSTOMCMDLINE> <PBFOLDER>/pb</PBFOLDER> <PBURL>http://www.punkbuster.com/downloads/cod/pbsvnew.dll</PBURL> <STEAMGAMETYPE /> <PORTINCREMENT>1</PORTINCREMENT> <QUERYPORTEXPRESSION /> <RCONPORTEXPRESSION /> <STOPDELAY>3</STOPDELAY> <CUSTOMPORT1>0</CUSTOMPORT1> <CUSTOMPORT2>0</CUSTOMPORT2> <CUSTOMPORT3>0</CUSTOMPORT3> <CUSTOMPORT4>0</CUSTOMPORT4> <CUSTOMPORT5>0</CUSTOMPORT5> <CUSTOMPORT1EXPRESSION /> <CUSTOMPORT2EXPRESSION /> <CUSTOMPORT3EXPRESSION /> <CUSTOMPORT4EXPRESSION /> <CUSTOMPORT5EXPRESSION /> <OS>1</OS> <COMPATIBILITY>17</COMPATIBILITY> <DEFAULTCONFIGFILES> <CONFIGFILE> <GAMEID>2</GAMEID> <CONTENTS>//Call of Duty Default Server Configuration File set sv_hostname "%hostname%" // name of your server as listed in the in game browser seta g_privatepassword "Your_Private_slot_password" // set your private password here, works with sv_privateclients seta rconPassword "%rconpassword%" // set your rcon password seta g_log "server.log" // what you wish to name your log file seta protocol "1" seta sv_pure "1" // pure servers, will not allow anyone to play on your server with custom pk3 files loaded into their main dir. seta g_logsync "0" seta sv_gamespy "1" // 1 = your server will be listed on gamespy 0 = your server will not be listed on gamespy seta sv_floodprotect "1" seta g_forceteamspectate "1" seta sv_invulnerabletime "3" // time in seconds that you can not be killed when spawned seta g_teamkillwarn "3" // number of team kills before a warning is issued seta g_teamkillkick "5" // number of team kills before client is kicked seta g_teamswitchdelay "10" seta sv_maxping "250" // max ping a client can have to connect to your server, only checked when client is joining seta sv_maxrate "20000" // bandwidth your server is allowing for each client. Please see other guide on how to calculate this set g_inactivity "120" //Set time before an inactive client is kicked seta scr_motd "" // this will be displayed on the server menu when clients join seta sv_privateclients "" // leave blank unless you wish to have private clients on your server. seta g_password "%privatepassword%" // game password if you want a private server seta g_allowvote "0" //General Game Default Deion seta scr_allow_bar "1" //0 - disable weapon 1 - enable weapon seta scr_allow_bren "1" seta scr_allow_enfield "1" seta scr_allow_fg42 "1" seta scr_allow_kar98k "1" seta scr_allow_kar98ksniper "1" seta scr_allow_m1carbine "1" seta scr_allow_m1garand "1" seta scr_allow_mp40 "1" seta scr_allow_mp44 "1" seta scr_allow_nagant "1" seta scr_allow_nagantsniper "1" seta scr_allow_panzerfaust "1" seta scr_allow_ppsh "1" seta scr_allow_springfield "1" seta scr_allow_sten "1" seta scr_allow_thompson "1" seta scr_allow_vote "0" //Allow call voting seta scr_drawfriend "1" //Draws a team icon over teammates seta scr_forcerespawn "0" //Force respawning - DM & TDM seta scr_friendlyfire "2" //0 - off 1 - on 2 - reflect damage //Behind Enemy Lines Default Deion seta scr_bel_alivepointtime "10" //Number of seconds to get a point for staying alive as allied seta scr_bel_scorelimit "50" //Map score limit seta scr_bel_timelimit "20" //Map time limit, in minutes - 0 to 1440 //Deathmatch Default Deion seta scr_dm_scorelimit "250" //Map score limit seta scr_dm_timelimit "20" //Map time limit - 0 to 1440, in minutes //Retrieval Default Deion seta scr_re_graceperiod "15" //Time at round start where spawning and weapon choosing is still allowed, 0 - 60 in seconds seta scr_re_roundlength "10" //Map round length in minutes seta scr_re_roundlimit "5" //Max Number of round wins per map seta scr_re_scorelimit "0" //Map score limit seta scr_re_showcarrier "0" //Show the objective carrier on compass seta scr_re_timelimit "15" //Map time limit, in minutes - 0 to 1440 //Search and Destroy Default Deion seta scr_sd_graceperiod "15" //Time at round start where spawning and weapon choosing is still allowed, 0 - 60 seconds seta scr_sd_roundlength "10" //round length seta scr_sd_roundlimit "5" //Max Number of round wins per map seta scr_sd_scorelimit "0" //Map team score limit per map seta scr_sd_timelimit "15" //Map time limit, in minutes - 0 to 1440 //Team Deathmatch Default Deion seta scr_tdm_scorelimit "300" //Map score limit seta scr_tdm_timelimit "25" // time limit for your game in minutes // The rotation. set sv_mapRotation "gametype tdm map mp_brecourt gametype tdm map mp_carentan gametype tdm map mp_dawnville gametype tdm map mp_depot gametype tdm map mp_harbor gametype tdm map mp_hurtgen gametype tdm map mp_pavlov gametype tdm map mp_railyard gametype tdm map mp_rocket" ------------------------------------------------------------ -------------------- </CONTENTS> <DESCRIPTION>Contains server configuration settings</DESCRIPTION> <DISPLAYNAME>Server Configuration File</DISPLAYNAME> <RELATIVEPATH>/main/server.cfg</RELATIVEPATH> <EDITOR_CONTENTS /> </CONFIGFILE> </DEFAULTCONFIGFILES> <RCONCOMMANDS> <RCONCOMMAND> <GAMEID>2</GAMEID> <RCON_COMMAND>kick</RCON_COMMAND> <DESCRIPTION>Kicks a player</DESCRIPTION> <FULL_COMMAND>kick <playername></FULL_COMMAND> <IS_KICK_COMMAND>1</IS_KICK_COMMAND> <IS_BAN_COMMAND>0</IS_BAN_COMMAND> </RCONCOMMAND> <RCONCOMMAND> <GAMEID>2</GAMEID> <RCON_COMMAND>ban</RCON_COMMAND> <DESCRIPTION>Bans a player</DESCRIPTION> <FULL_COMMAND>ban <playername></FULL_COMMAND> <IS_KICK_COMMAND>0</IS_KICK_COMMAND> <IS_BAN_COMMAND>1</IS_BAN_COMMAND> </RCONCOMMAND> </RCONCOMMANDS> </GAME> Command line is +set dedicated 2 +set net_ip %serverip% +set net_port %serverport% +set sv_maxclients %slots% +exec server.cfg +map_rotate Link to comment Share on other sites More sharing options...
Jissh Posted January 15, 2006 Share Posted January 15, 2006 The only thing that I could see that maybe happening is your not filling in the server name when you set it up there for it defaults to CoDHost. Link to comment Share on other sites More sharing options...
24play1 Posted January 15, 2006 Author Share Posted January 15, 2006 I have even taken the server.cfg deleted it and placed the clients own pre-filled one and still it comes up as CoDHost Link to comment Share on other sites More sharing options...
ECF Posted January 15, 2006 Share Posted January 15, 2006 Check the config_mp.cfg file located in /main/server I bet you will find it in there. Link to comment Share on other sites More sharing options...
24play1 Posted January 17, 2006 Author Share Posted January 17, 2006 But as I said, I deleted that to let it get re-populated once the server started with the ready made server.cfg One of our guys thinks its all to do with server.cfg He changed it to dedicated.cfg and it worked fine its really strange Link to comment Share on other sites More sharing options...
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