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CSS Update -- No more -tickrate (def. 66 tic)


adamnp

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UI:

- Added the following cvars to allow players to customize their scoreboards.

- cl_scoreboard_ct_color_red

- cl_scoreboard_ct_color_green

- cl_scoreboard_ct_color_blue

- cl_scoreboard_t_color_red

- cl_scoreboard_t_color_green

- cl_scoreboard_t_color_blue

- cl_scoreboard_dead_color_red

- cl_scoreboard_dead_color_green

- cl_scoreboard_dead_color_blue

- Changed the screen that appears when the message of the day fails to load to display proper error text.

- Made the CT silhouette for the auto-select option in the Choose a Class screen smaller and corrected its aspect ratio.

- Addressed a problem that occasionally caused characters to be colored incorrectly on the Change a Class screen.

 

Gameplay:

- Made ladders easier to climb. Added cvars sv_ladder_dampen and sv_ladder_angle.

- Fixed issue that awarded three points when the bomb explodes after the round ends by elimination criteria instead.

- Fixed issue in which you weren't given credit for grenade damage if you fired a weapon at someone then hit them with a grenade (in that order). Also fixed problem in which grenading a player and then killing them with another weapon showed as '*** in 1' on console.

- There's now a priority order for displaying win conditions when multiple win conditions are set.

- If timelimit exists and is not 0, then show timelimit.

- If timelimit does not exist, show maxrounds if not 0.

- If both timelimit and maxrounds are 0, show winlimit.

- If timelimit, maxrounds, and winlimit are all 0, show nothing.

- Added a cvar to ignore win conditions: mp_ignore_round_win_conditions.

 

General:

- Disallowed the use of arbitrary command strings for the message of the day screen. Now only a specific list of commands is allowed.

- Addressed issue in which AWPs and Scouts sometimes did not make the zooming sound.

- cvar mat_showlowresimage is now a cheat command.

- Many development console commands which would crash the server removed.

- Updated source engine addresses many issues:

- Better flashlight effect

- Better HDR behavior

- Multicore rendering support

- Added sv_disablefreezecam cvar to turn off the freezecam on a server.

- Added sv_nonemesis cvar to turn off domination/revenge on a server.

- Added sv_nomvp cvar to turn off MVP stars on a server.

- Added sv_nostats cvar to turn off stats on a server.

- Removed -tickrate command line option and defaulted tick rate to 66 rather than 33. This addressed a number of issues, including:

- Tick rate affecting how fast doors open / close

- Tick rate causing players hitting the ground to stutter

- Tick rate affecting the firing mechanisms of certain guns

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