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Servers Not Restarting


ViolentCrimes

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It seems the server is not auto restarting when they crash I tested manually by ending the process on the task manager after 10 mins of waiting I looked on the tcadmin control panel and it says error. I used the default config file for the games that you guys supplied it. Any Ideas?

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Which game is it?

 

Go to Servers > Select the server > Game and Voice Settings tab. Make sure "Enable the game monitor service" is checked.

 

Go to the game's query monitoring configuration. In the Query Failure Detection tab make sure "Enable query failure detection" is enabled and the action is set to restart the service.

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TF2, CSS, Killing Floor, Gmod. None of them seem to work. I just tried that I didn't have the first thing checked off but after checking it off tried it again and it fail. I also restarted the box to try if that would make a difference but it didn't. It shows "StartError" in the panel but doesn't try to restart it.

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Now when I try to restart the server via the control panel I am getting this error.

 

 

TCAdmin - The Game Hosting Control Panel

Software Version : 2.0.29.0

.NET Version : 2.0.50727.3623 Windows 32 bits

 

The Monitor Web Service has been started.

The Task Scheduler has been started.

The Game Monitor Service has been started.

The FTP Service has been started on port 8821.

 

The Remote Monitor has been started on CVG-HTTZ0OTX1U0

 

Type 'quit' to exit. For a list of commands type 'help'.

 

tca # System.Net.Mail.SmtpException: Failure sending mail. ---> System.Net.WebEx

ception: Unable to connect to the remote server ---> System.Net.Sockets.SocketEx

ception: No connection could be made because the target machine actively refused

it 127.0.0.1:25

at System.Net.Sockets.Socket.DoConnect(EndPoint endPointSnapshot, SocketAddre

ss socketAddress)

at System.Net.Sockets.Socket.InternalConnect(EndPoint remoteEP)

at System.Net.ServicePoint.ConnectSocketInternal(Boolean connectFailure, Sock

et s4, Socket s6, Socket& socket, IPAddress& address, ConnectSocketState state,

IAsyncResult asyncResult, Int32 timeout, Exception& exception)

--- End of inner exception stack trace ---

at System.Net.ServicePoint.GetConnection(PooledStream PooledStream, Object ow

ner, Boolean async, IPAddress& address, Socket& abortSocket, Socket& abortSocket

6, Int32 timeout)

at System.Net.PooledStream.Activate(Object owningObject, Boolean async, Int32

timeout, GeneralAsyncDelegate asyncCallback)

at System.Net.PooledStream.Activate(Object owningObject, GeneralAsyncDelegate

asyncCallback)

at System.Net.ConnectionPool.GetConnection(Object owningObject, GeneralAsyncD

elegate asyncCallback, Int32 creationTimeout)

at System.Net.Mail.SmtpConnection.GetConnection(String host, Int32 port)

at System.Net.Mail.SmtpTransport.GetConnection(String host, Int32 port)

at System.Net.Mail.SmtpClient.GetConnection()

at System.Net.Mail.SmtpClient.Send(MailMessage message)

--- End of inner exception stack trace ---

at System.Net.Mail.SmtpClient.Send(MailMessage message)

at TCAdmin.SDK.Mail.MailMessage.Send(MailConfig config)

at TCAdmin.SDK.Mail.MailMessage.Send()

at TCAdmin.GameHosting.Monitor.Service.?(Game ?, Service ?, User ?, ScriptUti

lity ?, ActionFlags ?, Int32 ?)

System.Net.Mail.SmtpException: Failure sending mail. ---> System.Net.WebExceptio

n: Unable to connect to the remote server ---> System.Net.Sockets.SocketExceptio

n: No connection could be made because the target machine actively refused it 12

7.0.0.1:25

at System.Net.Sockets.Socket.DoConnect(EndPoint endPointSnapshot, SocketAddre

ss socketAddress)

at System.Net.Sockets.Socket.InternalConnect(EndPoint remoteEP)

at System.Net.ServicePoint.ConnectSocketInternal(Boolean connectFailure, Sock

et s4, Socket s6, Socket& socket, IPAddress& address, ConnectSocketState state,

IAsyncResult asyncResult, Int32 timeout, Exception& exception)

--- End of inner exception stack trace ---

at System.Net.ServicePoint.GetConnection(PooledStream PooledStream, Object ow

ner, Boolean async, IPAddress& address, Socket& abortSocket, Socket& abortSocket

6, Int32 timeout)

at System.Net.PooledStream.Activate(Object owningObject, Boolean async, Int32

timeout, GeneralAsyncDelegate asyncCallback)

at System.Net.PooledStream.Activate(Object owningObject, GeneralAsyncDelegate

asyncCallback)

at System.Net.ConnectionPool.GetConnection(Object owningObject, GeneralAsyncD

elegate asyncCallback, Int32 creationTimeout)

at System.Net.Mail.SmtpConnection.GetConnection(String host, Int32 port)

at System.Net.Mail.SmtpTransport.GetConnection(String host, Int32 port)

at System.Net.Mail.SmtpClient.GetConnection()

at System.Net.Mail.SmtpClient.Send(MailMessage message)

--- End of inner exception stack trace ---

at System.Net.Mail.SmtpClient.Send(MailMessage message)

at TCAdmin.SDK.Mail.MailMessage.Send(MailConfig config)

at TCAdmin.SDK.Mail.MailMessage.Send()

at TCAdmin.GameHosting.Monitor.Service.?(Game ?, Service ?, User ?, ScriptUti

lity ?, ActionFlags ?, Int32 ?)

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Those errors are caused by incorrect mail server settings.

 

I killed ucc.exe for killing floor and it was restarted by the game monitor a few minutes later. If this does not happen on your server create a ticket with the url and login for your control panel and remote desktop login for your server so I can take a look.

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