wizzler Posted September 17, 2011 Share Posted September 17, 2011 Is it possible to enforce game variables and their values set in configs ? For example, I generate a default config which has a variable telling what network rate it should have. If the user changes this value and restarts the game, it should still be locked to the value I want. Link to comment Share on other sites More sharing options...
ECF Posted September 17, 2011 Share Posted September 17, 2011 Use the configuration editor and disallow filemanager and ftp access. Link to comment Share on other sites More sharing options...
wizzler Posted September 17, 2011 Author Share Posted September 17, 2011 Use the configuration editor and disallow filemanager and ftp access. so there's no way of allowing users to access the files but have some check mechanism to watch that they don't change a variable? like server name? Link to comment Share on other sites More sharing options...
dimitrifrom31 Posted September 18, 2011 Share Posted September 18, 2011 some variables can be enforced in command line but also changed by client in game via rcon. For HL you can deny modifiction in command line with an alias: +alias fps_max echo blocked as for hostname if you talk about branding you can set the branded test in the game config then mark the game server as branded. if the string gets altered/removed server can be disabled or you can be emailed according to what you have set in the tca plugins settings (game monitoring) Link to comment Share on other sites More sharing options...
wizzler Posted September 18, 2011 Author Share Posted September 18, 2011 well mainly i want to limit the ability to change the rates in games. For my example i'm looking at Red Orchestra 2 where there are min and max rates which i don't want users to be able to change. my last solution would be deny access to the config file and just open up the web gui for the user. Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.