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TcAdmin v2 - Minecraft - Failed to bind to port


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Hello, I am using Bukkit for Minecraft, and whenever I try to add a game server for Minecraft, it fails to bind to the port.

 

How can I make it so that it will find the right, unused ports?

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- You probably have a client that removed the IP in server.properties. This causes minecraft to bind to all IPs.

 

- Go to General Settings > Games > Select the game. Create the variable if it doesn't exist. Edit the game's server.properties template. Add the variable in the template.

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- You probably have a client that removed the IP in server.properties. This causes minecraft to bind to all IPs.

 

- Go to General Settings > Games > Select the game. Create the variable if it doesn't exist. Edit the game's server.properties template. Add the variable in the template.

 

You probably have a client that removed the IP in server.properties. This causes minecraft to bind to all IPs.

 

I'm sorry, I ment port instead of IP :(

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And also, I use a jar file.

 

Should I extract the jar file and pack it together again into a zip to use instead of a jar?

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