peace Posted November 8, 2011 Share Posted November 8, 2011 I dont have TCA config yet. And i noticed that +set net_queryPort 27014 modifies game port but not query. Link to comment Share on other sites More sharing options...
Darthkatzs Posted November 8, 2011 Share Posted November 8, 2011 I dont have TCA config yet. And i noticed that +set net_queryPort 27014 modifies game port but not query. no, queryport is for public servers, port for private. masterserverport is the actual queryport Link to comment Share on other sites More sharing options...
peace Posted November 8, 2011 Share Posted November 8, 2011 (edited) no, queryport is for public servers, port for private. masterserverport is the actual queryport LOL. Can you share command line with port settings? Edited November 8, 2011 by peace Link to comment Share on other sites More sharing options...
Spitfire Posted November 8, 2011 Share Posted November 8, 2011 LOL. Can you share you command line with port settings? Can you Share it please ? Link to comment Share on other sites More sharing options...
peace Posted November 8, 2011 Share Posted November 8, 2011 I cant get it. Should be "set net_authPort" changed on additional server on the same IP or not? Link to comment Share on other sites More sharing options...
peace Posted November 8, 2011 Share Posted November 8, 2011 (edited) I have +set net_port 27020 +set net_queryPort 27021 in command line but in console i see: Initializing Steam Game Server: game port 27021, auth port 8766, query port 27017 UPD: Can confirm that +set net_masterServerPort changes query port and +set net_queryPort changes game port. UPD2: In order to run additional server on the same IP i changed only +set net_masterServerPort and +set net_queryPort UPD3: +set net_authPort what about this port? And what does net_port actually do? Edited November 8, 2011 by peace Link to comment Share on other sites More sharing options...
Spitfire Posted November 8, 2011 Share Posted November 8, 2011 ARGH! Command Line : "C:\MW3 Server\iw5mp_server.exe" +set dedicated 2 +set sv_maxclients 18 +set sv_config server.cfg +set sv_maprotation default +start_map_rotate Server.cfg (in players2) // Modern Warfare 3 Server Configuration ////////////////////////////////////////////////////////// // Server command-line parameters (this section is for documentation only) // Specify server configuration file (this file) //+set sv_config "filename" (default "server.cfg") // Specify server visibility (1 = LAN, 2 = Internet (default) ) +set dedicated 2 // Open game port (Steam-visible server game port) +set net_queryPort 28960 // Secure game port +set net_port 27015 // Steam authentication port +set net_authPort 8766 // Steam master server (server browser) port +set net_masterServerPort 27016 ////////////////////////////////////////////////////////// // Server.cfg-configurable settings // Server host name. This should always be set by the server admin. set sv_hostname "^04^8not ^0by ^2AMD ^4ESL" // Dedicated server play list (DSPL) specifying server map rotation. // Valid game options are controlled via DSR (dedicated server recipe) specified in the DSPL. set sv_maprotation "default" // Maximum number of clients that may connect to this server (range 1-18) set sv_maxclients 18 // Server password. If set, users will be prompted on join attempt. set g_password "" // Maximum number of private clients allowed on the server (range 0-18 (clamped to sv_maxclients) ) set sv_privateClients 0 // Password for the private slots on this server. If set, users will be prompted on join attempt. // Users providing this password will have access to all slots. // Users providing an incorrect password will have access to the (sv_maxClients - sv_privateClients) public slots. set sv_privatePassword "" // Remote console password. If set, users will have access to a remote console, allowing server administration from a connected client. set rcon_password "" // Server voice chat configuration ( 0 = "No Chat", 1 = "Free Chat", 2 = "Team Chat" (default) ) set sv_voice 2 // Toggle voting for [player kick/map restart/next map] (0 or 1 (default) ) set g_allowVote 1 // Toggle allowing dead players to chat with living players (0 (default) or 1) set g_deadChat 0 // Time in seconds before the server will kick a user for inactivity (range 0 - 10000) set g_inactivity 90 // Time in seconds for a player temporary ban (on kick/tempban) (range 0 - 3600) set sv_kickBanTime 300 // Toggle flood protection (throttling of user commands - should be enabled for non-password-protected Internet servers) (0 or 1 (default)) set sv_floodProtect 1 Console : version 1.2.358 Connecting to online services.... Connected to online services. Executing server config "server.cfg" Succeeded reading from default.dspl Loaded 5 map entries Loading DSR "TDEF_default.dsr"... Loading Succeeded for DSR "TDEF_default.dsr" ----------------------------------- Spawning map: mp_paris, gametype tdef ]stats ]status Server is not running. Whats Wrong? Link to comment Share on other sites More sharing options...
Darthkatzs Posted November 8, 2011 Share Posted November 8, 2011 I have +set net_port 27020 +set net_queryPort 27021 in command line but in console i see: Initializing Steam Game Server: game port 27021, auth port 8766, query port 27017 UPD: Can confirm that +set net_masterServerPort changes query port and +set net_queryPort changes game port. UPD2: In order to run additional server on the same IP i changed only +set net_masterServerPort and +set net_queryPort UPD3: +set net_authPort what about this port? And what does net_port actually do? But what are the port settings you used to get your server online? Link to comment Share on other sites More sharing options...
peace Posted November 8, 2011 Share Posted November 8, 2011 For just 1 server I dont use any settings. In order to run additional server on the same IP i changed only +set net_masterServerPort and +set net_queryPort. But i cant figure out what net_port is for. Spitfire, use seta instead of set! Link to comment Share on other sites More sharing options...
Spitfire Posted November 8, 2011 Share Posted November 8, 2011 For just 1 server I dont use any settings. In order to run additional server on the same IP i changed only +set net_masterServerPort and +set net_queryPort. But i cant figure out what net_port is for. Spitfire, use seta instead of set! seta for the command line and the Server.cfg? Link to comment Share on other sites More sharing options...
Darthkatzs Posted November 8, 2011 Share Posted November 8, 2011 For just 1 server I dont use any settings. In order to run additional server on the same IP i changed only +set net_masterServerPort and +set net_queryPort. But i cant figure out what net_port is for. Spitfire, use seta instead of set! Does it say that it cannot connect to the steam master servers but still shows it, or is it able to connect to the master servers? Link to comment Share on other sites More sharing options...
peace Posted November 8, 2011 Share Posted November 8, 2011 Console from working server which is visible in browser. version 1.2.358 Connecting to online services.... Connected to online services. Executing server config "server.cfg" Succeeded reading from default.dspl Loaded 1 map entries Loading DSR "TDM_default.dsr"... Loading Succeeded for DSR "TDM_default.dsr" ----------------------------------- Spawning map: mp_hardhat, gametype war Initializing Steam Game Server: game port 27015, auth port 8766, query port 27017, gamedir modernwarfare3, version 1.0.0.0 Steam Game Server initialized as Internet Server. No Steam Master Servers found. Server will LAN visible only. Steam Game Server connected. Local IP 89.178.250.125, Public IP 89.178.250.125, Game Port 27015 Steam Game Server is VAC Secure Spawn map (mp_hardhat, war) complete. ----------------------------------- Succeeded reading from default.dspl Loaded 1 map entries Loading DSR "TDM_default.dsr"... Loading Succeeded for DSR "TDM_default.dsr" Link to comment Share on other sites More sharing options...
Spitfire Posted November 8, 2011 Share Posted November 8, 2011 If I use Command Line "C:\MW3 Server\iw5mp_server.exe" +seta dedicated "2" +seta sv_maxclients 18 +seta sv_config server.cfg +set sv_maprotation default +start_map_rotate +seta net_port 27020 +seta net_queryPort 27021 (If i use +seta sv_maprotation default it carn't find the File and Shuts down the server) My Server.cfg // Modern Warfare 3 Server Configuration ////////////////////////////////////////////////////////// // Server command-line parameters (this section is for documentation only) // Specify server configuration file (this file) //+seta sv_config "filename" (default "server.cfg") // Specify server visibility (1 = LAN, 2 = Internet (default) ) +seta dedicated 2 // Open game port (Steam-visible server game port) +seta net_queryPort 27014 // Secure game port +seta net_port 27015 // Steam authentication port +seta net_authPort 8766 // Steam master server (server browser) port +seta net_masterServerPort 27016 ////////////////////////////////////////////////////////// // Server.cfg-configurable settings // Server host name. This should always be set by the server admin. seta sv_hostname "Modern Warfare 3" // Dedicated server play list (DSPL) specifying server map rotation. // Valid game options are controlled via DSR (dedicated server recipe) specified in the DSPL. seta sv_maprotation "default" // Maximum number of clients that may connect to this server (range 1-18) seta sv_maxclients 16 // Server password. If set, users will be prompted on join attempt. seta g_password "" // Maximum number of private clients allowed on the server (range 0-18 (clamped to sv_maxclients) ) seta sv_privateClients 0 // Password for the private slots on this server. If set, users will be prompted on join attempt. // Users providing this password will have access to all slots. // Users providing an incorrect password will have access to the (sv_maxClients - sv_privateClients) public slots. seta sv_privatePassword "" // Remote console password. If set, users will have access to a remote console, allowing server administration from a connected client. seta rcon_password "" // Server voice chat configuration ( 0 = "No Chat", 1 = "Free Chat", 2 = "Team Chat" (default) ) seta sv_voice 2 // Toggle voting for [player kick/map restart/next map] (0 or 1 (default) ) seta g_allowVote 1 // Toggle allowing dead players to chat with living players (0 (default) or 1) seta g_deadChat 0 // Time in seconds before the server will kick a user for inactivity (range 0 - 10000) seta g_inactivity 90 // Time in seconds for a player temporary ban (on kick/tempban) (range 0 - 3600) seta sv_kickBanTime 300 // Toggle flood protection (throttling of user commands - should be enabled for non-password-protected Internet servers) (0 or 1 (default)) seta sv_floodProtect 1 8/10 my MW3 Server Console will freeze on version 1.2.358 Connecting to online services.... Connected to online services. Executing server config "server.cfg" Succeeded reading from default.dspl Loaded 5 map entries Loading DSR "TDEF_default.dsr"... Loading Succeeded for DSR "TDEF_default.dsr" ----------------------------------- Spawning map: mp_lambeth, gametype tdef Link to comment Share on other sites More sharing options...
peace Posted November 8, 2011 Share Posted November 8, 2011 set is for CMD, seta is for config. Comment first section commands in server.cfg becuase they are only for CMD. Link to comment Share on other sites More sharing options...
Darthkatzs Posted November 8, 2011 Share Posted November 8, 2011 I think it has something to do with the US master servers, cause I only see EU and russian servers in the list and I'm pretty sure they aren't limiting it by continent. Link to comment Share on other sites More sharing options...
Spitfire Posted November 8, 2011 Share Posted November 8, 2011 Ok Many thanks for your help My Server Config is now ////////////////////////////////////////////////////////// // Server.cfg-configurable +setatings // Server host name. This should always be +seta by the server admin. +seta sv_hostname "^04^8not ^0by ^2AMD ^4ESL" // Dedicated server play list (DSPL) specifying server map rotation. // Valid game options are controlled via DSR (dedicated server recipe) specified in the DSPL. +seta sv_maprotation "default" // Maximum number of clients that may connect to this server (range 1-18) +seta sv_maxclients 18 // Server password. If +seta, users will be prompted on join attempt. +seta g_password "" // Maximum number of private clients allowed on the server (range 0-18 (clamped to sv_maxclients) ) +seta sv_privateClients 0 // Password for the private slots on this server. If +seta, users will be prompted on join attempt. // Users providing this password will have access to all slots. // Users providing an incorrect password will have access to the (sv_maxClients - sv_privateClients) public slots. +seta sv_privatePassword "" // Remote console password. If +seta, users will have access to a remote console, allowing server administration from a connected client. +seta rcon_password "4not" // Server voice chat configuration ( 0 = "No Chat", 1 = "Free Chat", 2 = "Team Chat" (default) ) +seta sv_voice 2 // Toggle voting for [player kick/map restart/next map] (0 or 1 (default) ) +seta g_allowVote 1 // Toggle allowing dead players to chat with living players (0 (default) or 1) +seta g_deadChat 0 // Time in seconds before the server will kick a user for inactivity (range 0 - 10000) +seta g_inactivity 90 // Time in seconds for a player temporary ban (on kick/tempban) (range 0 - 3600) +seta sv_kickBanTime 300 // Toggle flood protection (throttling of user commands - should be enabled for non-password-protected Internet servers) (0 or 1 (default)) +seta sv_floodProtect 1 Command Line "C:\MW3 Server\iw5mp_server.exe" +set net_port 27020 +set net_queryPort 27021 +set dedicated 2 Console : version 1.2.358 Connecting to online services.... Connected to online services. Executing server config "server.cfg" its been like that for a few minutes - Problem with server.cfg? Link to comment Share on other sites More sharing options...
peace Posted November 8, 2011 Share Posted November 8, 2011 Add +start_map_rotate at the end. What about random bandwidth error? Anyone? Link to comment Share on other sites More sharing options...
Spitfire Posted November 8, 2011 Share Posted November 8, 2011 That CMD is Erroring I think its +start map_rotate Link to comment Share on other sites More sharing options...
savino Posted November 8, 2011 Share Posted November 8, 2011 No is start_map_rotate.... I thnk that steam is having big problem Link to comment Share on other sites More sharing options...
Lane Posted November 8, 2011 Share Posted November 8, 2011 For just 1 server I dont use any settings. In order to run additional server on the same IP i changed only +set net_masterServerPort and +set net_queryPort. But i cant figure out what net_port is for. Spitfire, use seta instead of set! Thanks for the seta! Link to comment Share on other sites More sharing options...
peace Posted November 8, 2011 Share Posted November 8, 2011 I tried running server on my own PC and it was successful but after moving to datacenter box game server cant get visible in browser. Link to comment Share on other sites More sharing options...
savino Posted November 8, 2011 Share Posted November 8, 2011 so you don't get "No Steam Master Servers found."? Link to comment Share on other sites More sharing options...
peace Posted November 8, 2011 Share Posted November 8, 2011 No Steam Master Servers found. Server will LAN visible only. Steam Game Server connected. Local IP 217.65.10.219, Public IP 217.65.10.219, Game Port 27025 But i had the same when server was on my own PC and it was visible in browser with 16\16 players. Link to comment Share on other sites More sharing options...
Darthkatzs Posted November 8, 2011 Share Posted November 8, 2011 I found the issue, or atleast, i think I did. When running the server trough steam it shows up in the list, once you shut down steam and start the server, it doesn't. So it seems like there's some sort of steam authentication going on in the back-end anyway. Link to comment Share on other sites More sharing options...
peace Posted November 8, 2011 Share Posted November 8, 2011 No need to think about GSPs... huh Link to comment Share on other sites More sharing options...
Recommended Posts