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MW3 confgs


gemcneill

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Just wanted to start a post dealing with MW3 configs. I am pretty sure they will be very similar to COD4 configs since the engine has not changed. However some tweaks and new features might have been added. If anyone has any inside info before the game comes out so we can all have working configs once the game has released please share it.

 

George

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I have no info about mw3 but im just curious is there any official source where all server variables can be found for cod games? Maybe some forum post or wiki on callofduty.com or somewhere else? When mw3 will be released where do we suppose to search for cvars? Never seen any official info for cod4 or cod2 server variables.

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For COD4 we had also to search which cvars where in use.

Not much info is offically provided yet.

 

Only 3 questions are answered, so let's see what happens next week on release.

 

Q1. Are server files stand alone?

 

A. Yes

 

 

Q2.Does steam have to be running in order for dedicated server to run?

 

A. No

 

 

Q3.Can multiple servers run from 1 dedi box? or is it just one instance?

 

A. Yes. multiple per

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looks like two files control the servers server.cfg and a new dspl file i'm sure things will change when we have had time to test and tweak

 

Default.dspl file

 

///////////////////////////////////////////////////////////////////////////
///////////Modern Warfare 3 dedicated server default playlist//////////////
///////////////////////////////////////////////////////////////////////////

//format is 
//<mapname>, <dsr filename>, <weight>

//<mapname>
//valid mapnames:
//*
//mp_alpha
//mp_bootleg
//mp_bravo
//mp_carbon
//mp_dome
//mp_exchange
//mp_hardhat
//mp_interchange
//mp_labmeth
//mp_mogadishu
//mp_paris
//mp_plaza2
//mp_radar
//mp_seatown
//mp_underground
//mp_village
//<dlc maps> (included under '*')

//dsr filename
//name of recipe file without the dsr extension
//included in this package are the following recipe defaults:
//TDM_default 	(Team Deathmatch)
//DOM_default 	(Domination)
//CTF_default 	(Capture The Flag)
//DZ_default  	(Drop Zone)
//FFA_default 	(Free For All)
//GG_default	(Gun Game)
//HQ_default	(Headquarters)
//INF_default	(Infected)
//JUG_default	(Juggernaut)
//KC_default	(Kill Confirmed)
//OIC_default	(One In The Chamber)
//SAB_default	(Sabotage)
//SD_default	(Search and Destroy)
//TDEF_default	(Team Defender)
//TJ_default	(Team Juggernaut)

// Weight (1->1000)
// Selection is weighted random (higher weights increase selection chance)

*,TDM_default,1
mp_alpha,DOM_default,1
mp_bootleg,DOM_default,1
*,TDEF_default,1000
mp_bravo,JUG_default,1

 

Server.cfg

// Modern Warfare 3 Server Configuration


//////////////////////////////////////////////////////////
// Server command-line parameters (this section is for documentation only)

// Specify server configuration file (this file)
//+set sv_config "filename" (default "server.cfg")

// Specify server visibility (1 = LAN, 2 = Internet (default) )
//+set dedicated 1

// Open game port (Steam-visible server game port)
//+set net_queryPort 27014

// Secure game port
//+set net_port 27015

// Steam authentication port
//+set net_authPort 8766

// Steam master server (server browser) port
//+set net_masterServerPort 27016



//////////////////////////////////////////////////////////
// Server.cfg-configurable settings

// Server host name. This should always be set by the server admin.
set sv_hostname "Modern Warfare 3"

// Dedicated server play list (DSPL) specifying server map rotation.
//    Valid game options are controlled via DSR (dedicated server recipe) specified in the DSPL.
set sv_maprotation "default"

// Maximum number of clients that may connect to this server (range 1-18)
set sv_maxclients 16

// Server password. If set, users will be prompted on join attempt.
set g_password ""

// Maximum number of private clients allowed on the server (range 0-18 (clamped to sv_maxclients) )
set sv_privateClients 0

// Password for the private slots on this server. If set, users will be prompted on join attempt.
//    Users providing this password will have access to all slots.
//    Users providing an incorrect password will have access to the (sv_maxClients - sv_privateClients) public slots.
set sv_privatePassword "" 

// Remote console password. If set, users will have access to a remote console, allowing server administration from a connected client.
set rcon_password ""

// Server voice chat configuration ( 0 = "No Chat", 1 = "Free Chat", 2 = "Team Chat" (default) )
set sv_voice 2

// Toggle voting for [player kick/map restart/next map] (0 or 1 (default) )
set g_allowVote 1

// Toggle allowing dead players to chat with living players (0 (default) or 1)
set g_deadChat 0

// Time in seconds before the server will kick a user for inactivity (range 0 - 10000)
set g_inactivity 90

// Time in seconds for a player temporary ban (on kick/tempban) (range 0 - 3600)
set sv_kickBanTime 300

// Toggle flood protection (throttling of user commands - should be enabled for non-password-protected Internet servers) (0 or 1 (default))
set sv_floodProtect 1

Edited by CprlRst
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