LFA Posted November 9, 2012 Share Posted November 9, 2012 New Features Added tools to import v1 users, game/voice services and teamspeak services. Read the v1 import tools documentation for more information. Changes in service settings (slots, IP, ports) are applied to the game server's config files even if "Read variable values from file" is unchecked in the config file template. Added server variables that can be used in the game's query monitoring to monitor/restrict resource usage. Read the query monitoring documentation for examples. Added a warning message when creating a service on a remote server and it is not running the same version as the master. SteamCmd game files are downloaded the first time a game server is created instead of having to use the steam game downloader. File manager writes to the user activity log. The log is created on the server where the game server is located. Added a validate/verify option to the steam game settings. This is unchecked by default because updating the game server with this option enabled may overwrite modified configuration files. Bug Fixes Sometimes the affinity of sub proceses was not set correctly if the service was created in a virtual servers. Reinstall mail template was not being sent. Fixed error querying minecraft servers that had "?" in the server name. If a new service is created using the billing api and the user's billing status is suspended he will be enabled. Fixed some bugs when steam account had steam guard enabled and the code was not provided. Link to comment Share on other sites More sharing options...
Ben-EdgeGameServers.com Posted November 9, 2012 Share Posted November 9, 2012 Way to go! Thank you. Link to comment Share on other sites More sharing options...
VoiceServers Posted November 9, 2012 Share Posted November 9, 2012 Just Update, runs fine!! Now we need a new feature!! V2 to V2!! Ussefull for when we buy company's merge panels! Nice Job! Link to comment Share on other sites More sharing options...
Bubka3 Posted November 9, 2012 Share Posted November 9, 2012 Can you work on FastDL compression next (.bz2, .uz2) next? Link to comment Share on other sites More sharing options...
Shepsie Posted November 9, 2012 Share Posted November 9, 2012 The custom link facility from V1 is really needed in V2. Link to comment Share on other sites More sharing options...
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