DanCF Posted July 19, 2006 Share Posted July 19, 2006 Is 3Ghz considered normal for a 32 player DoD:s server? I have a 32 player DoD:S server which is utilizing almost an entire 3.4Ghz Xeon CPU (on a dual Xeon machine) when it isn't even totally full. Link to comment Share on other sites More sharing options...
studeggle Posted July 20, 2006 Share Posted July 20, 2006 That seems high I am running a 24 server with 3 mod packs on a 2.2Ghz and it is still only useing 64% fully loaded. Link to comment Share on other sites More sharing options...
ECF Posted July 20, 2006 Share Posted July 20, 2006 Seems high. You may want to check mods, plugins etc... Link to comment Share on other sites More sharing options...
leetservers Posted July 21, 2006 Share Posted July 21, 2006 What other games are on the box? -Bobby Link to comment Share on other sites More sharing options...
DanCF Posted July 22, 2006 Author Share Posted July 22, 2006 Mostly Halo. I think there is a counter-strike source as well. Link to comment Share on other sites More sharing options...
leetservers Posted July 22, 2006 Share Posted July 22, 2006 If you turn off the Halo servers for 5min you will see dods use alot less cpu. -Bobby Link to comment Share on other sites More sharing options...
DanCF Posted July 22, 2006 Author Share Posted July 22, 2006 Ah ok. I'll try and separate the games on different machines. Thanks Link to comment Share on other sites More sharing options...
DanCF Posted July 22, 2006 Author Share Posted July 22, 2006 If i just set the affinity so that the HL2 engine servers and the Halo servers were on different CPUs would that solve the problem, or is the conflict more on the OS level and require completely separate machines? Link to comment Share on other sites More sharing options...
leetservers Posted July 22, 2006 Share Posted July 22, 2006 We never had luck with that. turn off the Halo's to see what the cpu savings would be. I havent had a mixed box in many years. -Bobby Link to comment Share on other sites More sharing options...
kalyse Posted July 22, 2006 Share Posted July 22, 2006 What other games does Halo mess up with? I havent noticed this before? Link to comment Share on other sites More sharing options...
Drgservers.com Posted August 31, 2006 Share Posted August 31, 2006 Hey guys dont quote me on this one but i have a answer to the Halo problem. I had the same problems quite awhile ago with halo and Hl1 & Hl2. What i found the problem to be was that the Halo.exe causes the Processors in the machine to go into a form of timing otherwise known as High Resolution Timing to make for example boosted servers run fast frames per second. This happens with most microsoft games for example it all so happend with Freelancer caused the cpus to go into High Resolution Timing basicly the only thing that people can do is make sure you run Microsoft games on different machines. For example when i researched the issue to find an answer, i also found abit of code "C++" which can make your processors go into High Resolution Timing. Here is the example . struct ProfTimer { void Start(void) { QueryPerformanceCounter(&mTimeStart); }; void Stop(void) { QueryPerformanceCounter(&mTimeStop); }; double GetDurationInSecs(void) { LARGE_INTEGER freq; QueryPerformanceFrequency(&freq); double duration = (double)(mTimeStop.QuadPart-mTimeStart.QuadPart)/(double)fre q.QuadPart; return duration; } LARGE_INTEGER mTimeStart; LARGE_INTEGER mTimeStop; }; This basicly tells the processors to push its normal 55 milliseconds timing to High Resolution Timing of one microsecond (0.000001 seconds). This makes to processors work alot harder. Just thaught i would try and help Lee Link to comment Share on other sites More sharing options...
Drgservers.com Posted August 31, 2006 Share Posted August 31, 2006 I all so forgot to add that Windows Media Play and Active x control these are all so High Resolution Timing programs that can cause the same issue to accure Lee Link to comment Share on other sites More sharing options...
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