thevisad Posted January 10, 2015 Share Posted January 10, 2015 I am trying to create a Project Zomboid server which has a wierd setup for the port system where it uses one port per player. Is there a way to do this via the custom query so that tcadmin can manage the ports? "The necessary ports to forward are 16261 (UDP) which serves as a handshake port for communicating with the server. For each possible player slot on your server, you need to forward additional TCP ports, which are used to stream the world to the player clients. If you want a server with 10 slots, you would have to forward 16261 UDP 16262 - 16272 TCP" Link to comment Share on other sites More sharing options...
Raizio Posted January 11, 2015 Share Posted January 11, 2015 Maybe you can use the slots expression. $[Gameport] + $[service.Slots] Somehow. Link to comment Share on other sites More sharing options...
thevisad Posted January 11, 2015 Author Share Posted January 11, 2015 That's what I was thinking; however, I think that is only a single port? Right now I am just setting the port skipping to one over the max slots. Is there documentation anywhere on what the expression slots support? Link to comment Share on other sites More sharing options...
gtsgaming Posted January 3, 2016 Share Posted January 3, 2016 Project Zomboid cfg anyone Link to comment Share on other sites More sharing options...
Ynd21 Posted February 8, 2016 Share Posted February 8, 2016 (edited) I'd also love a PZ cfg please - will totally pay someone for one! Edited February 8, 2016 by Ynd21 Link to comment Share on other sites More sharing options...
slenky Posted February 9, 2016 Share Posted February 9, 2016 Check this Link to comment Share on other sites More sharing options...
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