mox Posted February 28, 2015 Share Posted February 28, 2015 Hey all i made a Minecraft Tekkit config for both windows and Linux. you must download the Tekkit Server files http://mirror.technicpack.net/Technic/servers/tekkitmain/Tekkit_Server_v1.2.9e.zip and make a folder in your TCAFiles\Games called Tekkit and drag and drop all the files inside Tekkit_Server_v1.2.9e.zip into the Tekkit folder. If you have any questions just ask in this thread i will try to answer them.Tekkit - Windows.xmlTekkit - Linux.xml Link to comment Share on other sites More sharing options...
Raizio Posted February 28, 2015 Share Posted February 28, 2015 I'd like to know how this is different from the original official tcadmin minecraft profile? You can add in tekkit via Mod Manager in that. Also a sidenote; you could setup an external URL to their mirror. Saves the need to save it to TCAFiles\Games Link to comment Share on other sites More sharing options...
jeromehaynes Posted February 28, 2015 Share Posted February 28, 2015 Versions are incorrect for the ones in tcadmin, for tekkit etc. Link to comment Share on other sites More sharing options...
NoDoze Posted March 1, 2015 Share Posted March 1, 2015 Since were on the subject, anyone have a working updated minecraft for Windows config? Thanks! Link to comment Share on other sites More sharing options...
Dennis Posted March 1, 2015 Share Posted March 1, 2015 There's a good chance that the Minecraft config is not outdated. We're using the default one with a couple of changes Link to comment Share on other sites More sharing options...
mox Posted March 2, 2015 Author Share Posted March 2, 2015 I'd like to know how this is different from the original official tcadmin minecraft profile? You can add in tekkit via Mod Manager in that. Also a sidenote; you could setup an external URL to their mirror. Saves the need to save it to TCAFiles\Games you got a point but someone asked me to make a tcadmin game config just for the tekkit and he didn't want to use the mod manager. Link to comment Share on other sites More sharing options...
NoDoze Posted March 16, 2015 Share Posted March 16, 2015 I'm getting this error when starting the server: 2015-03-15 23:31:47 [sEVERE] [ForgeModLoader] Unable to launch java.util.ConcurrentModificationException at java.util.ArrayList$Itr.checkForComodification(Unknown Source) at java.util.ArrayList$Itr.remove(Unknown Source) at net.minecraft.launchwrapper.Launch.launch(Launch.java:114) at net.minecraft.launchwrapper.Launch.main(Launch.java:27) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source) at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source) at java.lang.reflect.Method.invoke(Unknown Source) at cpw.mods.fml.relauncher.ServerLaunchWrapper.run(ServerLaunchWrapper.java:48) at cpw.mods.fml.relauncher.ServerLaunchWrapper.main(ServerLaunchWrapper.java:17) Link to comment Share on other sites More sharing options...
Beals Posted March 17, 2015 Share Posted March 17, 2015 I'm getting this error when starting the server: 2015-03-15 23:31:47 [sEVERE] [ForgeModLoader] Unable to launch java.util.ConcurrentModificationException at java.util.ArrayList$Itr.checkForComodification(Unknown Source) at java.util.ArrayList$Itr.remove(Unknown Source) at net.minecraft.launchwrapper.Launch.launch(Launch.java:114) at net.minecraft.launchwrapper.Launch.main(Launch.java:27) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source) at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source) at java.lang.reflect.Method.invoke(Unknown Source) at cpw.mods.fml.relauncher.ServerLaunchWrapper.run(ServerLaunchWrapper.java:48) at cpw.mods.fml.relauncher.ServerLaunchWrapper.main(ServerLaunchWrapper.java:17) what java version are you running and is this in Linux or windows Link to comment Share on other sites More sharing options...
NoDoze Posted March 17, 2015 Share Posted March 17, 2015 Runing on Windows Server 2012 jre-8u40-windows-x64.exe Minecraft and Bukkit run with no issues. Link to comment Share on other sites More sharing options...
mox Posted March 19, 2015 Author Share Posted March 19, 2015 You need to use Java 7 for Tekkit as 8 has issues running it. Link to comment Share on other sites More sharing options...
Dennis Posted March 19, 2015 Share Posted March 19, 2015 It's also not recommended running Minecraft on Java 8 yet. Some really popular plugins are not yet supporting Java 8. You should at least inform future customers about this if you do. Link to comment Share on other sites More sharing options...
Raizio Posted March 20, 2015 Share Posted March 20, 2015 You know, I noticed this when yesterday I tried to setup a client's bukkit server. ERRORS FOR DAYS. Then oh..let's try java7. Worked better. Link to comment Share on other sites More sharing options...
NoDoze Posted March 20, 2015 Share Posted March 20, 2015 Interesting... Bukkit and vanilla work great with java 8. Just tukkit needs 7. Link to comment Share on other sites More sharing options...
Dennis Posted March 20, 2015 Share Posted March 20, 2015 Many Tekkit releases are running on very old (1.4 or 1.5) version of the Minecraft jar. Most things have been compiled with Java 7, and there really isn't any reason to be using Java 8 at the moment. Link to comment Share on other sites More sharing options...
mooseyman Posted July 26, 2015 Share Posted July 26, 2015 Hi I added the game config but when i go to install the game service tekkit doesnt show up on the list? Link to comment Share on other sites More sharing options...
Raizio Posted July 26, 2015 Share Posted July 26, 2015 Make sure the install files exist. Link to comment Share on other sites More sharing options...
Dennis Posted July 27, 2015 Share Posted July 27, 2015 You need to have the files in the /home/tcafiles/games dir (or C:\TCAFiles\Games if on Windows). Link to comment Share on other sites More sharing options...
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