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Posts posted by Dennis
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I meant that ECF quoted me on one of the previous pages
Resouce Manager is built by the XenForo team and works wonderfully.
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Still waiting for the plugin name for Xenforo...
I'm pretty sure you even quoted my reply where I mentioned it
The Xenforo Resource Manager lets you ...0 -
Switch to Windows.
We've run the control panel from Linux servers for years, and we had multiple crashes each week along with random 502 errors.
2 weeks ago, we decided to switch to Windows. We've not had a single crash, a single error in the control panel, and everything loads at least 10 times faster.
It's so damn smooth!
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One question about it: As it will be released in beta, is it possible to run the new layout on a new website in IIS? Just incase there are issues with the update, clients wont be affected and can use the old panel we have.
I hardly doubt it. It's not only the design but also the code that's getting an update. :-)
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WOOOOOOOOOO!
Any way to become an early tester?
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You can create a simple Python script that prints the username and password:
import clr; import System; clr.AddReference("TCAdmin.SDK"); Script.WriteToConsole(ThisService.Variables["MySQLUser"]); Script.WriteToConsole(ThisService.Variables["MySQlPassword"]);
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Hmm, I can't get that working. I've created the files just now on the local server, but TCAdmin keeps trying to get the files from the master (which it's configured to).
Is anything specific needed to make this work?
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Rename redis-server.exe to redis-server-USERID.exe and kill that instead - that was what we did for ARK Remote a long time ago
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Ah, that's great to hear!
So, when setting up a new game service, TCAdmin looks for the newest (last modified) files?
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Server-hierarchy added.
Explained: For most games, we want TCAdmin to grab the installation files for a specific game from the Master server.
However, some games take up so much space that it takes a very long time to transfer an extract these files. Some files we'd like to have locally and just have them moved, while most other games are downloaded and extracted from the Master server.
If TCAdmin sees the files locally, it should use them instead of downloading them from another source.
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But anyone can download the config and I mean everyone
And what's wrong about that?
I don't know if Github will be the way to go, though. You can't really make anything from the code of an exported .xml file, so it might just be worse than what's being offered right now.
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If I am reading things correctly, Github is $5 per user?.
If I understand correctly: No.
You can create a public repository on Github with all the different configs, and other users can contribute to it by creating a pull request. This costs nothing
I did a trial of XenForo and it just seems like another forum software to me.XenForo is by far the best forum software in my opinion. The Xenforo Resource Manager lets you upload files (configs and themes fx). Spigot is also using it: https://www.spigotmc.org/resources/
The creator of a theme/config can charge for access to a given resource he or she uploads.
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Also each server currently takes a lot of CPU (15% usage on a 32 core machine) and at least 4.5GB RAM.
A game that's not optimised from the same people the developed ARK? No way! ;-)
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Or just nothing.
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The query port needs to be the same as the game port now.
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I'm not on any side, I'm just sharing my side. I don't care that TCAdmins WHMCS design is outdated - our clients are not going to see that, and the backend is patched, so any TCAdmin customer's information is as safe as in any other WHMCS installation.
In my opinion opportunity is being wasted and a good product will eventually have fatal consequences if action isn't taken.It's been explained that action is being taken
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I also worry for the security of their WHMCS and even these forums
The backend can be updated (which it has). It looks to be running WHMCS 7.x (not sure of the exact version). No need to worry. If you're tired of the design, just use https://clients.tcadmin.com/index.php?systpl=six
I feel like TCAdmin pretty much has a monopoly on game control panel softwareThey don't - there's lots of software. One open source alternative has more than 800 online users on a Discord channel most of the time.
It looks more like a one man operationIt kind of is
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Is it all files or just some? You might want to take a look at file system permissions.
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Half Life 2 New.
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Almost - I think it would be 27036.
You can always try for yourself and watch what ports are listening in Resource Monitor.
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I've made your config work.
The problem is that the query port needs to be 27016 if the game port is 2302, and 27116 if the game port is 2402. Just let the ports increment with 100.
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Conan Exiles doens't use that executable to run the server. ConanSandboxServer.exe is only a wrapper, I think. Open up 'Resource Monitor' in Windows and see what the actual executable is. Ours has been set to ConanSandbox\Binaries\Win64\ConanSandboxServer-Win64-Test.exe as this is what's actually running.
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Create a separate game called '7 Days to Die experimental' with updated config info, and let the user switch between regular 7D2D server and the experimental server.
And remember to go to each and 7 Days to Die customer's 'Service Settings' page and enable the game switcher
Also see this: https://help.tcadmin.com/TCAdmin2_advanced_module_for_WHMCS#Sending_Allowed_Games_for_Game_Switching
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We did something else instead.
This doesn't really work well, since you need to manually set the query port for each client that decides to update to experimental.
Instead, we made a copy of our config, imported it as '7 Days to Die experimental', configured the ports, setup the configuration file and allowed users to use the game switcher.
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Rust
in Game Config Files
Posted
They should work. Could you try posting a screenshot of the issue?