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Dennis

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Everything posted by Dennis

  1. What does your script look like?
  2. We have the same issue. A customer started ranting because he was completely sure that we 'capped his download speed because he downloaded a complete backup of his server every day'. FTP transfer speeds are normal.
  3. You can create shell scripts from TCAdmin. Use the port and IP variables for TCAdmin to open the ports. If using csf, use csf -r at the end of the script. What event is the script running at?
  4. Aren't you listing the mods in Game.ini under [ModInstaller] as well?
  5. Use Windows for hosting instead of Linux. There's no real way to reduce the amount of memory it uses - but the Windows app uses less memory than the Linux one.
  6. In TCAdmin, user access to the executable file is denied. The user can't see/edit the file. It can only be seen as an administrator from whatever OS you're using.
  7. Could you try reinstalling TCAdmin? It could seem like either like the TCAGame or TCAdmin user doesn't have the correct permissions.
  8. I've never noticed any memory leak. What's your setup?
  9. The easiest way to install MySQL on a Linux server is buy simply doing 'apt-get install mysql-server' or 'yum install mysql-server', depending on your distro.
  10. That sounds like a query issue. Have you setup the query protocol correctly?
  11. It's also a big inconvenience for your customers. They aren't able to update to the latest version and would always rely on someone being online in order to update their server. There's also the downside; you can't really announce that customers' servers will go offline. You might know what date updates usually (read usually) happen, but not the exact time. If the client is in the middle of a game (because they haven't shut down their game and let the update happen client-side), you're quickly gonna earn yourself a big pile of angry customers - all because you want to save some space. I can't find any solution for this without it having a major downside. Plus, disk space doesn't cost anything today.
  12. Have you manually changed the assigned memory from 'Service Settings' by editing the command line?
  13. Can you send screenshots of the variable and the command line?
  14. I would be shocked if the problem wasn't caused by the fact that you're using multiple configs for Minecraft (one for 2GB of RAM, one for 3GB of RAM and so on) ;-) It seems that it's only the 3GB RAM version that's causing the issue. You must've forgot to set the xmx variable to be 'Max memory': https://screenshots.firefox.com/UDTZy5qcky4d6bZQ/panel.primaservers.com
  15. What stats are you talking about? You need to go to the Grid settings and set it to show 'Assigned memory'.
  16. One downside of doing it (if possible) is that the VPKs are changed on every update. All of your servers would have to be offline at the same time when updating, meaning clients won't be able to update their own server. I'm not even sure how updating would work, actually. It seems like more trouble than it's worth.
  17. Have you looked at this (if using WHMCS)? http://help.tcadmin.com/TCAdmin2_advanced_module_for_WHMCS#Sending_Allowed_Games_for_Game_Switching It's not possible to go move a server cross-platform, not automatically. Everything needs to be done manually.
  18. Wait, for real? Any way to test this and provide feedback?
  19. Hopefully with some revolutionary design
  20. It won't work with games where workshop items are compressed (like ARK, in .z files), as SteamCMD simply just downloads the files. SteamCMD doesn't know how to extract them.
  21. Hmm, that sounds weird. It works fine on Windows, and it worked fine on Linux when I tested it (but this is months ago). If you're willing to give me root access to a server, I can take a look at the problem. The issue could be that SteamCMD is downloading to a complete different folder.
  22. No problem. You could also ask them here so everyone would benefit from the answers
  23. Yes. We created a custom script that executed after creating the game server. I no longer have the script as we've switched to Windows on all servers as most game servers (including ARK) uses much less memory.
  24. SteamCMD on Linux has been changed. It should be downloading to /home/username/Steam or /SteamCMD now instead of /home/user/ID/Engine/Binaries/ThirdParty/SteamCMD/Linux/steamapps. Since the files never end up in /home/user/ID/Engine/Binaries/ThirdParty/SteamCMD/Linux/steamapps/, ARK won't extract the mod files and move them to /ShooterGame/Content/Mods/. To fix this, you just have to create a symlink between the two directories. ln -s /home/user/Steam/steamapps/ /home/user/ID/Engine/Binaries/ThirdParty/SteamCMD/Linux/steamapps/
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