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DougK94

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Everything posted by DougK94

  1. In the past, I have used the config posted in this thread, http://clientforums.tcadmin.com/showthread.php?t=354 and the fix in the last post there too. And remember NASCAR 2003 will NOT run if you have more than 4 IP addresses assigned on the server.
  2. Rich is alway good about helping someone else out I guess that is one of the reasons he has grown so much and has been around for quite a while
  3. You might check this... http://esupport.tcadmin.com/index.php?_m=knowledgebase&_a=viewarticle&kbarticleid=3
  4. I am available any time for the rest of the evening You can hit me up on one of my messengers above or in my profile here
  5. Jeff, if you are still having problems, get with me this evening and I will help you sort them out
  6. NP Rich . I do not like to ask for them, I would rather figure them out on my own. I made one and when ECF posted his, compared his to mine to see what differences there were. I am not even offering it to my customers yet as I am not comfortable enough with the game to support it in the manner I feel it should be I guess I had better brush up on it since the multi-player is going to be released for free shortly
  7. I know of at least one GSP here that is running it with TCA.... I was tempted to rent a server from him to take a look since he has not posted his config But I am not trying to fault anyone for not posting a config, after all it is business.
  8. Hmmm...has anyone tried it with 1.03? <table border="0" align="center" width="90%" cellpadding="3" cellspacing="1"><tr><td class="SmallText">Quote:</td></tr><tr><td class="quote"> VERSION HISTORY ==================== Version 1.03 ------------ Server: * Added Punkbuster Support. For more information on how to enable Punkbuster on your servers, please see Section XII of the serverreadme.txt file. * Fixed bad string output for messages typed into the console from a dedicated server operator. * Added Japanese character support to FearServer.exe. * Editing server options with scmd will now update info on remote clients. * Fixed issue with launching a new listen server after disconnecting from a server running custom maps. * Fixed issue with the –archcfg command line option not being recognized when running a dedicated or listen server with a mod .archcfg file. * Added a new command line option, -userdirectory <path>, to set the user directory to the specified path, instead of the default path of \Documents and Settings\All Users\Shared\Documents\Monolith Productions\FEAR. Please refer to the serverreadme.txt file for more information on this option. * The -optionsfile command line argument will now recognize a full path to the server options file, making it possible to reference an options file outside of the user directory. Please note that the full file name must be specified, including the extension (e.g. ".txt"). * The -mpcustomizations command line argument will now recognize a full path to the customizations file, making it possible to reference a customizations file outside of the user directory. * The server multiplayer scoring log file now resides in the user directory rather than the executable directory. * The server multiplayer scoring log now provides the unique ID of each player and the objective points scored by each player. * Fixed issue with the Linux dedicated server failing to start if the multiplayer scoring log was enabled. </td></tr></table>
  9. http://www.tcadmin.com/forum/index.php?t=msg&th=78&s tart=0&rid=13
  10. I just restarted it on a dual 3.4 Xeon...... There was nothing else running on the server. CPU 0 spiked to about 25% for about 1/2 sec and CPU 3 hit 100% for about 1 second.
  11. I thought the bug was just with Cortex..... OOPS...I will get my mouth washed out with soap for saying the "C" word
  12. Has anyone had the time to make a config for Special Forces using BF2CC based on Zero's BF2 BF2CC config posted in this thread http://www.tcadmin.com/forum/index.php?t=msg&th=636& start=0&rid=13 What I am wanting to do, is to allow my customers to use BF2CC to run either BF2 or SF with this same install.
  13. DougK94

    COD2

    I do not know of ANY quake based games that have dedicated server files.
  14. Here is what I am using for CoD:UO with a very detailed config editor enjoy COD_UO.txt
  15. A few times ...I used to run in a league with him a few years ago .
  16. He is not a good driver but an EXCELLENT one
  17. That site belongs to Amish_TB....do not try to run a NASCAR with him unless you want your butt handed to you
  18. Does ANY software ever work perfectly??
  19. I found that out the hard way about 2 years ago. Upraded my servers and copied the installs and they would not run. It took me a few days to discover that
  20. <div class="pre"><pre><?xml version="1.0" standalone="yes"?> <GAME> <GAMEID>24</GAMEID> <NAME>Medal of Honor Spearhead</NAME> <SHORTNAME>MOHSH</SHORTNAME> <DEFAULTPORT>12203</DEFAULTPORT> <DEFAULTQUERYPORT>12203</DEFAULTQUERYPORT> <DEFAULTRCONPORT>12203</DEFAULTRCONPORT> <FILESFOLDER>MOH</FILESFOLDER> <RELATIVEEXECUTABLE>moh_spearhead_server.exe</RELATIVEEXECUTABLE> <RELATIVEWORKINGDIRECTORY>/</RELATIVEWORKINGDIRECTORY> <RELATIVEUSERFILES>/</RELATIVEUSERFILES> <INSTALLEDPATCH /> <DEFAULTCMDLINE>+set dedicated 2 +set net_ip %serverip% +set net_port %serverport% +set sv_maxclients %slots% +exec team.cfg</DEFAULTCMDLINE> <DEFAULTCUSTOMCMDLINE /> <PRIVATECMDLINE /> <PRIVATECUSTOMCMDLINE /> <COMPATIBILITY>21</COMPATIBILITY> <DEFAULTCONFIGFILES> <CONFIGFILE> <GAMEID>24</GAMEID> <CONTENTS>//----------------------------------------------------------------------- // // Sample Team-Based server config file. // //----------------------------------------------------------------------- // Server Name // Name that will appear on the server browser sv_hostname "%hostname%" sets "Admin" "" sets "Connection" "YOUR CONNECTION" sets "CPU" "YOUR CPU SPECS" sets "Clan" "" sets "Email" "" sets "Hosted By" "YOURGSP.com" sets "Location" "YOUR,LOCATION" sets "URL" "http://www.yourwebsite.com/" seta logfile "3" seta g_log "console.log" seta g_logSync "0" seta developer "0" seta chat "1" seta sv_chatter "1" seta g_showdamage "0" // Game Type // 1 Free for All // 2 Team Based // 3 Round Based // 4 Objective // 5 Tug Of War set g_gametype 2 // Health Drop // When enabled players will drop a health pack when killed set g_healthdrop 1 // Realism // Toggles reaslistic mode set g_realismmode 1 // Fast Run Speed // When checked, the speed at which players can run through levels is increased. // Leaving it unchecked defaults to Medal of Honor Allied Assault's original run speed set sv_dmspeedmult 1.100000 set sv_sprinton 1 set sv_dmspeedmultiplier 1 seta sv_runspeed 287 // Team Damage // Toggles friendly fire set g_teamdamage 1 // Heal Rate // Determines how fast players heal when they use a health pickup set g_healrate 10 // Max Players set sv_maxclients %slots% // Time Limit // This sets the elapsed time at which the game ends, the winner being the player with the highest score at that time. timelimit 20 // Frag Limit // The score at which the player or team will win the current map. fraglimit 200 // Map Rotation Time // This sets the maximum amount of time in minutes players will spend in a particular map. maprotationtime 0 // Team Spawn Delay // This sets a delay in seconds between spawns. This is useful if you would like the // player spawned in batches, rather than one at a time set sv_team_spawn_interval 3 // Round Reset Time // This sets how long each round will take, in minutes. This can be smaller than the map rotation time, but not larger. roundlimit 20 // Inactive Spectate // This sets the time in seconds after which an inactive player becomes a spectator. To save server bandwidth, 60 seconds is default. set g_inactivespectate 120 // Inactive Kick // This sets the time in seconds after which an inactive player is kicked out of the game. 900 (15 minutes) seconds is default. set g_inactivekick 9000 // Use Gamespy // To use GameSpy gaming service for internet-based multiplayer games. // If this is 0, players will not be able to see your server via the in-game browser nor gamespy arcade. set sv_gamespy 1 // Pure // Verifies that the files on the client are the same as those on the server. set sv_pure 1 // Allow Vote // Enables players to call a vote. set g_allowvote 0 // Flood Protect // Limits amount of text a player can type set sv_floodprotect 1 // Forces players to only be able to spectate behind their own team. set g_forceteamspectate 1 // dmflags -- flags that can be set in the dmflags variable. // DF_NO_HEALTH (1 << 0) // DF_NO_POWERUPS (1 << 1) // DF_WEAPONS_STAY (1 << 2) // DF_NO_FALLING (1 << 3) // DF_INSTANT_ITEMS (1 << 4) // DF_SAME_LEVEL (1 << 5) // DF_NO_ARMOR (1 << 11) // DF_INFINITE_AMMO (1 << 14) // DF_NO_FOOTSTEPS (1 << 17) // DF_ALLOW_LEAN (1 << 18) // DF_OLD_SNIPERRIFLE (1 << 19) // DF_GERMAN_SHOTGUN (1 << 20) set dmflags 0 // Invulnerable Time // Amount of time (in seconds) a player is invulnerable for after spawning (default=3 seconds) set sv_invulnerabletime 0 // Team Kill Warning // Amount of team kills before the player is warned set g_teamkillwarn 1 // Team Kill Kick // Amount of team kills before the player is kicked off the server. set g_teamkillkick 3 // Team Switch Delay // Frequency at which you can switch teams set g_teamswitchdelay 10 // Allow Join Time set g_allowjointime 60 // Private Clients // Clients that require a password to join set sv_privateclients 0 // Password // Allows you to set a password for the server set sv_privatepassword "%privatepassword%" // Keywords // Keywords which allow browsers to filter servers. set sv_keywords "Dedicated" // Net Port net_noipx 1 set rconpassword "%rconpassword%" set g_spectate_allow_full_chat 1 set ui_dedicated 1 // Minimum Ping to allow clients to join with. 0 means anyone set sv_minping 0 // Maximum Ping to allow clients to join with. 0 means anyone set sv_maxping 0 // Maximum Rate set sv_maxrate 12000 seta sv_fps "20" // Map // Starting map on the rotation. map "dm/mohdm7" // Map Rotation List sv_maplist "dm/mohdm7 dm/mohdm1 dm/MP_Verschneit_DM dm/mohdm2 dm/MP_Brest_DM dm/mohdm3 dm/mohdm4 dm/MP_Stadt_DM dm/mohdm6 dm/MP_Bahnhof_DM dm/MP_Bazaar_DM" </CONTENTS> <DESCRIPTION>Contains server configuration settings</DESCRIPTION> <DISPLAYNAME>Server Configuration File</DISPLAYNAME> <RELATIVEPATH>/mainta/team.cfg</RELATIVEPATH> </CONFIGFILE> </DEFAULTCONFIGFILES> <RCONCOMMANDS> <RCONCOMMAND> <GAMEID>24</GAMEID> <RCON_COMMAND>cmdlist</RCON_COMMAND> <DESCRIPTION>Will return all know rcon commands. Optionally, if you put a single letter it will only return commands starting with that letter. Not all work though.</DESCRIPTION> <FULL_COMMAND>cmdlist</FULL_COMMAND> <IS_KICK_COMMAND>0</IS_KICK_COMMAND> <IS_BAN_COMMAND>0</IS_BAN_COMMAND> </RCONCOMMAND> <RCONCOMMAND> <GAMEID>24</GAMEID> <RCON_COMMAND>kick</RCON_COMMAND> <DESCRIPTION>kicks a client by his in game nick. If a the client has a space in his name. Surround his name in quotes. If you wish to kick all clients at once. then use all.</DESCRIPTION> <FULL_COMMAND>kick</FULL_COMMAND> <IS_KICK_COMMAND>1</IS_KICK_COMMAND> <IS_BAN_COMMAND>0</IS_BAN_COMMAND> </RCONCOMMAND> <RCONCOMMAND> <GAMEID>24</GAMEID> <RCON_COMMAND>dumpuser</RCON_COMMAND> <DESCRIPTION>Will return info on a player. Usage: dumpuser [client name ]</DESCRIPTION> <FULL_COMMAND>dumpuser</FULL_COMMAND> <IS_KICK_COMMAND>0</IS_KICK_COMMAND> <IS_BAN_COMMAND>0</IS_BAN_COMMAND> </RCONCOMMAND> <RCONCOMMAND> <GAMEID>24</GAMEID> <RCON_COMMAND>exec</RCON_COMMAND> <DESCRIPTION>This will execute your team.cfg file. causing any changes made to this file to take effect. If you have multiple cfg file. Say one for TDM and one for OBJ. maps. You can use this to execute the *.cfg file of your choice. changing game types, or maplist</DESCRIPTION> <FULL_COMMAND>exec</FULL_COMMAND> <IS_KICK_COMMAND>0</IS_KICK_COMMAND> <IS_BAN_COMMAND>0</IS_BAN_COMMAND> </RCONCOMMAND> <RCONCOMMAND> <GAMEID>24</GAMEID> <RCON_COMMAND>freeze</RCON_COMMAND> <DESCRIPTION>Freezes all players on the server for what ever amount of time you put.</DESCRIPTION> <FULL_COMMAND>freeze</FULL_COMMAND> <IS_KICK_COMMAND>0</IS_KICK_COMMAND> <IS_BAN_COMMAND>0</IS_BAN_COMMAND> </RCONCOMMAND> <RCONCOMMAND> <GAMEID>24</GAMEID> <RCON_COMMAND>map</RCON_COMMAND> <DESCRIPTION>Use this to change maps. Usage: map [complete map name. ie: dm/mohdm4 or obj/obj_team4 ]</DESCRIPTION> <FULL_COMMAND>map</FULL_COMMAND> <IS_KICK_COMMAND>0</IS_KICK_COMMAND> <IS_BAN_COMMAND>0</IS_BAN_COMMAND> </RCONCOMMAND> <RCONCOMMAND> <GAMEID>24</GAMEID> <RCON_COMMAND>rconpassword</RCON_COMMAND> <DESCRIPTION>To change your rcon password you setup within your team.cfg file. Usage: rconpassword [password ]</DESCRIPTION> <FULL_COMMAND>rconpassword</FULL_COMMAND> <IS_KICK_COMMAND>0</IS_KICK_COMMAND> <IS_BAN_COMMAND>0</IS_BAN_COMMAND> </RCONCOMMAND> <RCONCOMMAND> <GAMEID>24</GAMEID> <RCON_COMMAND>restart</RCON_COMMAND> <DESCRIPTION>will restart the current map</DESCRIPTION> <FULL_COMMAND>restart</FULL_COMMAND> <IS_KICK_COMMAND>0</IS_KICK_COMMAND> <IS_BAN_COMMAND>0</IS_BAN_COMMAND> </RCONCOMMAND> <RCONCOMMAND> <GAMEID>24</GAMEID> <RCON_COMMAND>Say</RCON_COMMAND> <DESCRIPTION>This command is used to broadcast messages to all clients in real time. Usage: say [ your message ]</DESCRIPTION> <FULL_COMMAND>say</FULL_COMMAND> <IS_KICK_COMMAND>0</IS_KICK_COMMAND> <IS_BAN_COMMAND>0</IS_BAN_COMMAND> </RCONCOMMAND> <RCONCOMMAND> <GAMEID>24</GAMEID> <RCON_COMMAND>serverinfo</RCON_COMMAND> <DESCRIPTION>Will return your server information</DESCRIPTION> <FULL_COMMAND>serverinfo</FULL_COMMAND> <IS_KICK_COMMAND>0</IS_KICK_COMMAND> <IS_BAN_COMMAND>0</IS_BAN_COMMAND> </RCONCOMMAND> <RCONCOMMAND> <GAMEID>24</GAMEID> <RCON_COMMAND>status</RCON_COMMAND> <DESCRIPTION>Will return information on all connected clients including: current map name, client number, client's score, client's ping, client's name, client's IP address, client's qport and client's rate</DESCRIPTION> <FULL_COMMAND>status</FULL_COMMAND> <IS_KICK_COMMAND>0</IS_KICK_COMMAND> <IS_BAN_COMMAND>0</IS_BAN_COMMAND> </RCONCOMMAND> <RCONCOMMAND> <GAMEID>24</GAMEID> <RCON_COMMAND>seta</RCON_COMMAND> <DESCRIPTION>Sets the value of a variable and the archive flag so that the value will be saved to the user's Default.cfg file to be loaded each time the game is loaded. Usage : seta [variable ] [ value ]</DESCRIPTION> <FULL_COMMAND>seta</FULL_COMMAND> <IS_KICK_COMMAND>0</IS_KICK_COMMAND> <IS_BAN_COMMAND>0</IS_BAN_COMMAND> </RCONCOMMAND> <RCONCOMMAND> <GAMEID>24</GAMEID> <RCON_COMMAND>seta fraglimit</RCON_COMMAND> <DESCRIPTION>Whole number, representing how many kills a team needs to win a map. Usage: seta fraglimit [Number of frags ]</DESCRIPTION> <FULL_COMMAND>fraglimit</FULL_COMMAND> <IS_KICK_COMMAND>0</IS_KICK_COMMAND> <IS_BAN_COMMAND>0</IS_BAN_COMMAND> </RCONCOMMAND> <RCONCOMMAND> <GAMEID>24</GAMEID> <RCON_COMMAND>set g_gametype</RCON_COMMAND> <DESCRIPTION>Changes the game type 1= FFA 2= TeamMatch 3= RoundBased 4= Objective 5= Tug Of War Usage: set g_gametype [ Number from 1 to 5 ]</DESCRIPTION> <FULL_COMMAND>set g_gametype</FULL_COMMAND> <IS_KICK_COMMAND>0</IS_KICK_COMMAND> <IS_BAN_COMMAND>0</IS_BAN_COMMAND> </RCONCOMMAND> <RCONCOMMAND> <GAMEID>24</GAMEID> <RCON_COMMAND>set g_teamdamage</RCON_COMMAND> <DESCRIPTION>Changes FF ( friendly fire ): 0=no 1=yes Usage: set g_teamdamage [0 or 1 ]</DESCRIPTION> <FULL_COMMAND>set g_teamdamage</FULL_COMMAND> <IS_KICK_COMMAND>0</IS_KICK_COMMAND> <IS_BAN_COMMAND>0</IS_BAN_COMMAND> </RCONCOMMAND> <RCONCOMMAND> <GAMEID>24</GAMEID> <RCON_COMMAND>set g_inactiveSpectate</RCON_COMMAND> <DESCRIPTION>Whole number, representing how long, in seconds, before an inactive player is moved into Spectate. Usage: set g_inactiveSpectate [Number of seconds ]</DESCRIPTION> <FULL_COMMAND>set g_inactiveSpectate</FULL_COMMAND> <IS_KICK_COMMAND>0</IS_KICK_COMMAND> <IS_BAN_COMMAND>0</IS_BAN_COMMAND> </RCONCOMMAND> <RCONCOMMAND> <GAMEID>24</GAMEID> <RCON_COMMAND>set g_inactiveKick</RCON_COMMAND> <DESCRIPTION>Whole number, representing how long, in seconds, before an inactive spectator will be kicked. Usage: set g_inactiveKick [Number of seconds ]</DESCRIPTION> <FULL_COMMAND>set g_inactiveKick</FULL_COMMAND> <IS_KICK_COMMAND>0</IS_KICK_COMMAND> <IS_BAN_COMMAND>0</IS_BAN_COMMAND> </RCONCOMMAND> </RCONCOMMANDS> </GAME></pre></div>
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