
NoDoze
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Everything posted by NoDoze
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Also...When I run a server from my desktop PC, Windows 8.1, using the same command line, the server starts up OK....!?!
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Hmmm....Well, I tried on a Windows 2012 Server I also have running, it fails on there too, with this error message: desktop: 1920x1080 32Hz; virtual: 1920x1080 at 0,0 Switching D3D11 to resolution 800x600 failed, trying lower one All resolution switches have failed Screen: DX11 could not switch resolution (800x600 fs=0 hz=0) I don't get why -nographics in the command line would still cause these errors...? It's as if it's not recognizing the command...???
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Yea, I think it has to do with the command line... I'm running the latest version from steam. I've tried all these variants: -port:$[service.GamePort] -players:$[service.Slots] -pei -normal -nosync -pvp -sv Error log created. -port:$[service.GamePort] -players:$[service.Slots] -pei -normal -nosync -pvp -sv -nographics Error log created. -port:$[service.GamePort] -players:$[service.Slots] -pei -normal -nosync -pvp -sv -nographics -batchmode +secureserver/MyServer Server doesn't attempt start. -port:$[service.GamePort] -players:$[service.Slots] -pei -normal -nosync -pvp -sv -nographics +secureserver/MyServer Error log created.
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Yes, I've run the dx9 web installer: https://support.microsoft.com/en-us/kb/179113 Did it a third time to make sure, still same error....
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Windows 2008 R2 DirectX 11.1 installed. I'm stumped. I get this error when starting the server and crash: Initialize engine version: 4.5.2p1 (2d660ec05104) GfxDevice: creating device client; threaded=1 d3d: failed to get adapter mode (adapter 0 error 0x8876086c) D3D9 initialization failed GfxDevice: creating device client; threaded=1 d3d11: failed to create D3D11 device (0x887a0004) D3D11 initialization failed D3D9/D3D11 initialization failed, trying OpenGL GfxDevice: creating device client; threaded=1 OpenGL: Version: OpenGL 1.1 [1.1.0] Renderer: GDI Generic Vendor: Microsoft Corporation VRAM: 64 MB (via fallback) Extensions: GL_WIN_swap_hint GL_EXT_bgra GL_EXT_paletted_texture Crash!!!
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I thought that's because the max slots the game allows is only up to 64, no?
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Half Life 2 New is the protocol I use for all the other Arma games with no issue, why it wouldn't work for OA, I have no idea. Yes, I've googled many searches. I've easily spent a week trying to get it to work, different installs on different servers, different configs, different protocols, different ports...everything a no go. I've given up to the game gods! LOL Ask me how to replicate master master between mysql and mssql, or how build a cross platform cluster, I'll have no issue, easy peasy LOL Why something so simple should be so difficult...?
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I just think it's funny how in the other thread that was abound with criticism about sharing configs, it was said by some that they don't share configs because some GSP heavily add mods to the configs to make an edge on competition. This goes to show its not the case at all, they REALLY just don't want to share, because a protocol is the same for everyone, isn't it? I can't imagine a protocol giving an advantage!?! LOL just my 10 cents...
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Guess no one wants to share their secret protocol...
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My comment was about the basic config to get the game working, I thought that's what the subject was. Adding mods, etc, is clearly more than just getting the game to start/play.
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The thing is ROK you have to buy the game to host the server, no? I keep getting a subscription notice to just download.
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I mentioned this in another post.... Didn't want to hijack it. What protocol to use for Arma 2 OA...? I got Arma 3, Arma 3 Epoch, and even Arma 2 Dayz Epoch working through a lot of trial and error, but it didn't work for Arma 2 OA.
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Though we are all hosting tcadmin, the same configs, the same games, it is a level playing field. What makes the difference is the support and quality service, no config or one person here can influence that!
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Yes by default no missions are included, this goes for all the arma games. I always thought this was odd, you would think it'd make sense to have the server work right out of the box.
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I ran the SteamCMD in the root of the game folder then quit. Started the game server up with no issue. Thanks!
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By default tcadmin runs steamcmd from the monitor tools folder.
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I use the hl2 new protocol, works for arma 3, dayz epoch, and epoch, but arma 2 oa it doesn't. Ive tried everything!
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Yes, did this when I download from steam. Is there something I could add to the command line to tell it where the steam files are? This is being run/start/stop via tcadmin v2.
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I can't believe no one here or on the allied mods can give me an answer to this!?! LOL Seams like I've stumped everyone!
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Just curious, how many people use the query protocol in tcadmin? Over the years of reading posts in here I get the impression allot don't make use of it, only when it's obvious. I have a number of games where the query protocol has been a long mystery, LOL, like the arma games or any really new steam game.
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Interesting... Bukkit and vanilla work great with java 8. Just tukkit needs 7.
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As far as I know some games can only run on the main IP.
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Windows is allot easier, yes, teamspeak support is the one to inquire with. Basically you need to make a snapshot and transfer that to the new server.
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Are both TS linux? Or windows?
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Runing on Windows Server 2012 jre-8u40-windows-x64.exe Minecraft and Bukkit run with no issues.